jak-project/goal_src/jak1/kernel/gkernel-h.gc
Hat Kid f4085a4362
jak1: clean up all dummy methods (#2457)
Cleans up every `dummy-*` and `TODO-RENAME-*` method up with either
proper names or by renaming them to `[type-name]-method-[method-id]`
similar to Jak 2's `all-types`.

Also fixes the bad format string in `collide-cache` and adds the event
handler hack to Jak 1.

The game boots and runs fine, but I might have missed a PAL patch or
other manual patches here and there, please double-check if possible.
2023-04-05 18:41:05 -04:00

709 lines
27 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: gkernel-h.gc
;; name in dgo: gkernel-h
;; dgos: KERNEL
;; Type definitions and constants for the GOAL Kernel. The GOAL kernel is dipatched
;; from C++ through the *kernel-dispatcher* and is responsible for:
;; - running all GOAL code
;; - handling creation, destruction, and compaction of GOAL processes
;; - managing GOAL threads and the "suspend" keyword
;; - handling stack frames, nonlocal throws used by the state system
;; - process handles.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; CONSTANTS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; if set, will attempt to detect memory corruption and stack overflow bugs
;; to some extent.
(defglobalconstant KERNEL_DEBUG #t)
;; -hardware
;; processes can execute using the scratchpad as their stack to get better
;; performance. The scratchpad address is #x70000000 to #x70004000 on PS2.
;; On PC, we'll detect the use of the scratchpad within gkernel.gc and move it elsewhere.
(defconstant *scratch-memory-top* (the pointer #x70004000))
;; -versions-
;; the version of the kernel. This is checked in the C Kernel.
;; This must match the version in common/versions.h when building gk
(defconstant *kernel-major-version* 2)
(defconstant *kernel-minor-version* 0)
;; the version of the OVERLORD I/O driver.
;; this may be unused.
(defconstant *irx-major-version* 1)
(defconstant *irx-minor-version* 2)
;; -memory-
;; in GOAL threads, to save memory, each thread owns a tiny stack to store
;; the stack when suspended, and copies it to and from a larger stack for execution.
;; Attempting to suspend a thread in a deep callstack will fail because the tiny stack won't have
;; enough room. But this strategy saves memory in the end.
;; the size of the single large "DRAM" execution stack (14 kB increased to 32 kB in PC)
(defconstant DPROCESS_STACK_SIZE #x8000)
;; the size of the execution stack, if not using the big DRAM stack.
;; OpenGOAL NOTE: 7kB -> 24kB
(defconstant PROCESS_STACK_SIZE (#if PC_PORT #x6000 #x1c00))
;; default size of stack to backup for a process
(defconstant PROCESS_STACK_SAVE_SIZE 256)
;; the size of the shared heap used by dynamically sized processes
(#if PC_BIG_MEMORY
(defconstant PROCESS_HEAP_MULT 3) ;; 3x actors
(defconstant PROCESS_HEAP_MULT 1)
)
(defconstant PROCESS_HEAP_SIZE (* PROCESS_HEAP_MULT 984 1024))
;; -system-
;; tab size for printing.
(defconstant *tab-size* (the binteger 8))
(defconstant *gtype-basic-offset* 4)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; ENUMS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; bitfield enum to indicate properties about a process-tree
;; Some of these bits are used by the kernel for book-keeping, but others
;; can be set by the user to prevent a process from running in certain conditions.
(defenum process-mask
:bitfield #t :type uint32
(execute 0) ;; when set, prevents a process from running, in every case.
(draw 1) ;; unused
(pause 2) ;; when set, the process won't run if the game is paused.
(menu 3) ;; when set, the process won't run if the debug menu system is open
(progress 4) ;; the process won't run if the start menu (progress menu) is open
(actor-pause 5) ;; when set, the entity system will try to pause it automatically if you are far away.
(sleep 6) ;; prevents the process from running, but can be woken up by state changes.
(sleep-code 7) ;; do not run the code (main thread) of this process (other stuff runs)
(process-tree 8) ;; not an actual process, just a "tree node" for organization
(heap-shrunk 9) ;; actor heap compactor has already shrunk the heap of this proc
(going 10) ;; there is a next state set that will be entered next time (pending enter-state)
(movie 11) ;; when set, don't run if we are in a movie
(movie-subject 12) ;; set on silostep, unused otherwise.
(target 13) ;; set on target
(sidekick 14) ;; set on sidekick
(crate 15) ;; set on all crates
(collectable 16) ;; set on all collectables
(enemy 17) ;; set on all enemies (inclues stuff like seagulls)
(camera 18) ;; set on all cameras
(platform 19) ;; set on all platforms
(ambient 20) ;; set on all ambients
(entity 21) ;; set on all processes spawned from entities
(projectile 22) ;; set on all projectiles
(attackable 23) ;; set on all "attackables" that can be targeted by projectiles or similar
(death 24) ;; set on misty-conveyor, appears unused.
)
;; -961
;; these bits are cleared when inheriting the mask from a parent process.
(defconstant PROCESS_CLEAR_MASK
(lognot (process-mask sleep sleep-code process-tree heap-shrunk)))
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; MACROS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; trigger an exception. (GOAL used lw r0, 2(r0))
(defmacro break ()
`(/ 0 0)
)
(defmacro msg-err (&rest args)
"Print a message to stdout immediately. This won't appear in the compiler.
This is useful if the game is crashing before messages can be flushed
to compiler."
`(format 0 ,@args)
)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; TYPES
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; this stores the current state of the kernel.
(deftype kernel-context (basic)
((prevent-from-run process-mask :offset-assert 4) ;; don't run processes with any of these bits set.
(require-for-run process-mask :offset-assert 8) ;; unused
(allow-to-run process-mask :offset-assert 12) ;; unused
(next-pid int32 :offset-assert 16) ;; next unused unique process ID
(fast-stack-top pointer :offset-assert 20)
(current-process process :offset-assert 24) ;; currently executing process
(relocating-process basic :offset-assert 28) ;; currently relocating process
(relocating-min int32 :offset-assert 32) ;; start of memory being relocated
(relocating-max int32 :offset-assert 36) ;; end of memory being relocated
(relocating-offset int32 :offset-assert 40) ;; how far the memory being relocated is moving
(low-memory-message symbol :offset-assert 44) ;; should we print warnings if low on memory?
)
:size-assert #x30
:method-count-assert 9
:flag-assert #x900000030
)
;; A thread belongs to a process and has a reference to a stack.
;; they have an "execution stack", which is where the stack goes when the thread runs.
;; and optionally a "backup stack", which stores the stack when the thread doesn't run.
;; this means threads can't leak pointers to stack variables to other threads...
;; optionally, threads may know how to suspend/resume themselves.
(declare-type process basic)
(declare-type stack-frame basic)
(declare-type state basic)
(declare-type cpu-thread basic)
(declare-type dead-pool basic)
(declare-type event-message-block structure)
;; NOTE! - this type is created in kscheme.cpp. It has room for 12 methods and size 0x28 bytes.
(deftype thread (basic)
((name basic :offset-assert 4) ;; name of the thread (usually a symbol?)
(process process :offset-assert 8) ;; process that the thread belongs to
(previous thread :offset-assert 12) ;; previous thread that was running in the process
(suspend-hook (function cpu-thread none) :offset-assert 16) ;; function to suspend this thread
(resume-hook (function cpu-thread none) :offset-assert 20) ;; function to resume this thread
(pc pointer :offset-assert 24) ;; program counter of the thread
(sp pointer :offset-assert 28) ;; stack pointer of the thread (actual stack)
(stack-top pointer :offset-assert 32) ;; top of the thread's stack (actual stack)
(stack-size int32 :offset-assert 36) ;; size of the thread's stack (backup stack)
)
(:methods
(stack-size-set! (_type_ int) none 9)
(thread-suspend (_type_) none 10)
(thread-resume (_type_) none 11)
)
:size-assert #x28
:method-count-assert 12
:flag-assert #xc00000028
;; is already defined in kscheme but we define it again.
)
;; A CPU thread is a thread which has some memory to save registers and a stack
(deftype cpu-thread (thread)
(
;; This is what GOAL did:
;; (rreg uint64 8 :offset-assert 40) ;; general purpose saved registers
;; (freg float 6 :offset-assert 104) ;; floating point registers
;; OpenGOAL has only 5 saved registers but 8 fregs, so we swap a rreg for 2 fregs.
(rreg uint64 7 :offset-assert 40)
(freg float 8)
;; This is the same between GOAL and OpenGOAL
(stack uint8 :dynamic :offset-assert 128) ;; stack memory (dynamic array)
)
(:methods
(new (symbol type process symbol int pointer) _type_ 0)
(thread-suspend (_type_) none 10)
(thread-resume (_type_) none 11)
)
:size-assert #x80
:method-count-assert 12
:flag-assert #xc00000080
)
;; ppointer system:
;; a process may move in memory, but we need a way to keep track of a process.
;; this is where "ppointer" comes in. It is a GOAL (pointer process), like a C Process**.
;; Each process must contain a ppointer that can be used to find it. The process pointed to by
;; the ppointer must be a valid process or #f at all times.
;; Parent type of all process tree nodes.
;; A process-tree is a left-child right-sibling binary tree
;; (except GOAL is old and it looks like they called them left-child right-brother trees back then)
(declare-type entity-actor basic)
(deftype process-tree (basic)
((name basic :offset-assert 4)
(mask process-mask :offset-assert 8)
;; tree
(parent (pointer process-tree) :offset-assert 12)
(brother (pointer process-tree) :offset-assert 16)
(child (pointer process-tree) :offset-assert 20)
(ppointer (pointer process) :offset-assert 24)
;; in cases where the process never moves, the kernel will set ppointer to the address of the self field
(self process-tree :offset-assert 28)
)
(:methods
(new (symbol type basic) _type_ 0)
(activate (_type_ process-tree basic pointer) process-tree 9)
(deactivate (_type_) none 10)
(init-from-entity! (_type_ entity-actor) none 11)
(run-logic? (_type_) symbol 12)
(process-tree-method-13 () none 13)
)
:size-assert #x20
:method-count-assert 14
:no-runtime-type ;; already defined by kscheme. Don't do it again.
)
;; A GOAL process. A GOAL process contains memory and a suspendable main-thread.
(deftype process (process-tree)
((pool dead-pool :offset-assert #x20) ;; the memory pool we came from, and should return to when we die
(status basic :offset-assert #x24)
(pid int32 :offset-assert #x28) ;; unqiue process ID
(main-thread cpu-thread :offset-assert #x2c) ;; our suspendable main thread
(top-thread thread :offset-assert #x30) ;; currently running thread
(entity entity-actor :offset-assert #x34) ;; if we are a process spawned by an entity-actor, our entity
(state state :offset-assert #x38) ;; if we use the state system, our current state
(trans-hook function :offset-assert #x3c) ;; function to call for trans
(post-hook function :offset-assert #x40) ;; function to call for post
(event-hook (function process int symbol event-message-block object) :offset-assert #x44) ;; function to call for events
(allocated-length int32 :offset-assert #x48) ;; size not included in process (including fields + heap)
(next-state state :offset-assert #x4c) ;; if we are "going", the next state to go to.
(heap-base pointer :offset-assert #x50) ;; process heap
(heap-top pointer :offset-assert #x54)
(heap-cur pointer :offset-assert #x58)
(stack-frame-top stack-frame :offset-assert #x5c) ;; stack frame. top means "closest to current execution"
(connection-list connectable :inline :offset-assert #x60) ;; list of engines we're connected to
(stack uint8 :dynamic :offset-assert #x70) ;; memory for fields + process heap
)
(:methods
(new (symbol type basic int) _type_ 0)
)
(:states
dead-state
empty-state)
:size-assert #x70
:method-count-assert 14
:no-runtime-type ;; already defined by kscheme. Don't do it again.
)
;; A dead pool is simply a process-tree node which contains all dead processes.
;; It supports getting and returning processes.
(deftype dead-pool (process-tree)
(
;; nothing new!
)
(:methods
(new (symbol type int int basic) _type_ 0)
(get-process (_type_ type int) process 14)
(return-process ( _type_ process) none 15)
)
:size-assert #x20
:method-count-assert 16
:flag-assert #x1000000020
)
;; A dead-pool-heap-rec is a record for a process which lives on a dead-pool-heap.
;; The dead-pool-heap may move processes around in memory, but we need some constant address for each process.
;; This is a small record that will be updated by the kernel so it always points to the process.
;; A handle can use a pointer to this type's "process" field as a fixed ppointer.
(deftype dead-pool-heap-rec (structure)
((process process :offset-assert 0) ;; the process of this record
(prev dead-pool-heap-rec :offset-assert 4) ;; next rec in the linked list
(next dead-pool-heap-rec :offset-assert 8) ;; prev. rec in the linked list
)
:pack-me ; don't worry about aligning me to 16-bytes in arrays and types.
:size-assert #xc
:method-count-assert 9
:flag-assert #x90000000c
)
;; This is a pool of dead processes which can be dynamically sized and allocated from a common heap.
;; It doesn't quite behave like a tree, so there's some hacks related to child/brother etc.
;; Alive processes in a dead-pool-heap can be relocated and compacted to reduce heap fragmentation.
(deftype dead-pool-heap (dead-pool)
((allocated-length int32 :offset-assert #x20) ;; size of heap
(compact-time uint32 :offset-assert #x24) ;; unused...
(compact-count-targ uint32 :offset-assert #x28) ;; number of compactions requested
(compact-count uint32 :offset-assert #x2c) ;; number of compactions perfomed
(fill-percent float :offset-assert #x30) ;; unused
(first-gap dead-pool-heap-rec :offset-assert #x34) ;; the lowest process with a gap in the heap
(first-shrink dead-pool-heap-rec :offset-assert #x38) ;; the lowest process that needs shrinking
(heap kheap :inline :offset-assert 64) ;; our shared heap for processes
(alive-list dead-pool-heap-rec :inline :offset-assert 80) ;; records for processes that are alive
(last dead-pool-heap-rec :offset #x54 :offset-assert #x54) ;; overlay of (-> alive-list prev)
(dead-list dead-pool-heap-rec :inline :offset-assert 92) ;; unused records
(process-list dead-pool-heap-rec :inline :dynamic :offset-assert 104) ;; array of records
)
(:methods
(new (symbol type basic int int) _type_ 0)
(compact (dead-pool-heap int) none 16)
(shrink-heap (dead-pool-heap process) dead-pool-heap 17)
(churn (dead-pool-heap int) none 18)
(memory-used (dead-pool-heap) int 19)
(memory-total (dead-pool-heap) int 20)
(gap-size (dead-pool-heap dead-pool-heap-rec) int 21)
(gap-location (dead-pool-heap dead-pool-heap-rec) pointer 22)
(find-gap (dead-pool-heap dead-pool-heap-rec) dead-pool-heap-rec 23)
(find-gap-by-size (dead-pool-heap int) dead-pool-heap-rec 24)
(memory-free (dead-pool-heap) int 25)
(compact-time (dead-pool-heap) uint 26)
)
:size-assert #x68
:method-count-assert #x1b
:flag-assert #x1b00000068
)
;; GOAL can create a series of stack frames for unwinding/cleaning up.
;; This is the parent type for any stack frame.
(deftype stack-frame (basic)
((name symbol :offset 4)
(next stack-frame :offset 8) ;; follow this to get to the root frame, away from top.
)
:size-assert #xc
:method-count-assert 9
:flag-assert #x90000000c
:no-runtime-type ;; already constructed, don't do it again.
)
;; A catch frame is a frame you can "throw" to, by name.
;; You can "throw" out of a function and into a calling function, just like C++ exceptions.
(deftype catch-frame (stack-frame)
((sp int32 :offset 12) ;; where to reset the stack when throwing.
(ra int32 :offset 16) ;; where to jump when throwing
;; In GOAL
;; (freg float 6 :offset-assert 20) ;; saved floating point registers from "catch" statement
;; (rreg uint128 8 :offset-assert 48) ;; saved GPRs from "catch" statement (ugh they are 128s)
;; In OpenGOAL, we swap a rreg for 4 more fregs.
(freg float 10 :offset-assert 20) ;; only use 8
(rreg uint128 7) ;; only use 5
)
(:methods
(new (symbol type symbol function (pointer uint64)) object 0)
)
:size-assert #xb0
:method-count-assert 9
:flag-assert #x9000000b0
)
;; A protect frame is a frame which has a cleanup function called on exit.
(deftype protect-frame (stack-frame)
((exit (function none) :offset-assert 12)) ;; function to call to clean up
(:methods
(new (symbol type (function none)) protect-frame)
)
:size-assert 16
:method-count-assert 9
:flag-assert #x900000010
)
;; A handle is a reference to a _specific_ process.
;; There are two tricks here:
;; 1). A process can be relocated in memory, so we can't just store a process.
;; Instead, we use a (pointer process) that points to a non-moving record.
;; dead-pool-heap takes care of maintaining these.
;; 2). Process memory can be reused. We don't want to get confused by this.
;; So we also store a unique PID to the specific activation of a process.
;; This way we can check the handle's PID against the PID in the process.
(deftype handle (uint64)
((process (pointer process) :offset 0) ;; set to #f for null.
(pid int32 :offset 32)
(u64 uint64 :offset 0)
)
:flag-assert #x900000008
)
(defmethod inspect handle ((obj handle))
(format #t "[~8x] ~A~%" 'handle)
(format #t "~Tprocess: #x~x~%" (-> obj process))
(format #t "~Tpid: ~D~%" (-> obj pid))
obj
)
(defmacro handle->process (handle)
"Convert a handle to a process. If the process no longer exists, returns #f."
`(let ((the-handle (the-as handle ,handle)))
(if (-> the-handle process) ;; if we don't point to a process, kernel sets this to #f
(let ((proc (-> (-> the-handle process))))
(if (= (-> the-handle pid) (-> proc pid)) ;; make sure it's the same process
proc
)
)
)
)
)
(defmacro ppointer->process (ppointer)
"convert a (pointer process) to a process."
;; this uses the self field, which seems to always just get set to the object.
;; perhaps when deleting a process you could have it set self to #f?
;; I don't see this happen anywhere though, so it's not clear.
`(let ((the-pp ,ppointer))
(the process-tree (if the-pp (-> the-pp 0 self)))
)
)
(defmacro process->ppointer (proc)
"safely get a (pointer process) from a process, returning #f if invalid."
`(let ((the-proc ,proc))
(if the-proc (-> the-proc ppointer))
)
)
(defmacro ppointer->handle (pproc)
"convert a ppointer to a handle. assumes the ppointer is valid."
`(let ((the-process (the-as (pointer process) ,pproc)))
(new 'static 'handle :process the-process :pid (-> the-process 0 pid))
)
)
(defmacro process->handle (proc)
"convert a process to a handle. if proc is #f, returns a #f handle."
`(ppointer->handle (process->ppointer ,proc))
)
(defmethod print handle ((obj handle))
"print a handle"
(if (nonzero? (-> obj u64)) ;; zero-initialized handles can't be derefenced safely.
(format #t "#<handle :process ~A :pid ~D>"
(handle->process obj) ;; actually print the process stored
(-> obj pid)
)
(format #t "#<handle :process 0 :pid 0>")
)
obj
)
;; A "state" is a collection of 6 functions that describe what code a process should run.
;; It contains "code", the code that's suspended and resumed,
;; "trans", a function called before code is resumed
;; "post", a function called after code is suspended
;; "enter", a function to call when entering this state
;; "event", a function to call to handle events sent to the process
;; "exit", a function to call when exiting the state or deactivating the process.
;; While "state" is technically a stack frame, it's always the base stack frame, and just used for the exit
;; so if you abort out of a process, it cleans up the state too.
(deftype state (protect-frame)
((code function :offset-assert 16)
(trans (function none) :offset-assert 20)
(post function :offset-assert 24)
(enter function :offset-assert 28)
(event (function process int symbol event-message-block object) :offset-assert 32)
)
(:methods
(new (symbol type symbol function
(function none)
function
(function none)
(function process int symbol event-message-block object)) _type_ 0)
)
:method-count-assert 9
:size-assert #x24
:flag-assert #x900000024
)
;; this is used for the event system to pass around parameters from one process to another.
(deftype event-message-block (structure)
((to process :offset-assert 0)
(from process :offset-assert 4)
(num-params int32 :offset-assert 8)
(message symbol :offset-assert 12)
(param uint64 7 :offset-assert 16)
)
:size-assert #x48
:method-count-assert 9
:flag-assert #x900000048
:always-stack-singleton
)
(defmacro process-stack-used (proc)
;; get how much stack the top thread of a process has used.
`(- (the int (-> ,proc top-thread stack-top))
(the int (-> ,proc top-thread sp))
)
)
(defmacro process-stack-size (proc)
;; get how much stack the top thread of a process has
`(-> ,proc top-thread stack-size)
)
(defmacro process-heap-used (proc)
;; get how much heap a process has used.
`(- (-> ,proc allocated-length)
(- (the int (-> ,proc heap-top))
(the int (-> ,proc heap-cur))
)
)
)
(defmacro process-heap-size (proc)
;; get how much heap a process has
`(the int (-> ,proc allocated-length))
)
(defmacro process-mask? (mask enum-value)
`(!= 0 (logand ,mask (process-mask ,enum-value)))
)
(defmacro process-mask-set! (mask &rest enum-value)
;; sets the given bits in the process mask (with or)
`(set! ,mask (logior ,mask (process-mask ,@enum-value)))
)
(defmacro process-mask-clear! (mask &rest enum-value)
;; sets the given bits in the process mask (with or)
`(set! ,mask (logand ,mask (lognot (process-mask ,@enum-value))))
)
(defmacro suspend ()
"suspend the current process, to be resumed on the next frame."
`(rlet ((pp :reg r13 :reset-here #t))
;; debug check for stack overflow here, where we can easily print the process name.
(#when (or KERNEL_DEBUG)
(rlet ((sp :reg rsp :reset-here #t :type int)
(off :reg r15 :type uint))
(let* ((sp-goal (- sp off))
(stack-top-goal (-> (the process pp) top-thread stack-top))
(stack-used (&- stack-top-goal sp-goal))
(stack-size (-> (the process pp) top-thread stack-size))
)
(when (> stack-used stack-size)
(format 0 "ERROR: suspend called without enough stack in proc:~%~A~%Stack: ~D/~D~%" pp stack-used stack-size)
)
)
)
)
;; set to the current thread
(set! pp (-> (the process pp) top-thread))
;; call the suspend hook (put nothing as the argument)
((-> (the cpu-thread pp) suspend-hook) (the cpu-thread 0))
;; the kernel will set pp (possibly to a new value, if we've been relocated) on resume.
)
)
(defmacro process-deactivate ()
"deactivate (kill) the current process"
`(rlet ((pp :reg r13 :reset-here #t :type process))
(deactivate pp)
)
)
(defmacro with-pp (&rest body)
"execute the body with pp bound to the current process register."
`(rlet ((pp :reg r13 :reset-here #t :type process))
,@body)
)
(defconstant PP (with-pp pp))
(defmacro with-proc (bindings &rest body)
"execute the body with process register set to the given value and bound to pp.
it is recommended to use run-now-in-process over this"
`(rlet ((pp :reg r13 :reset-here #t :type process))
(protect (pp)
(set! pp ,(car bindings))
,@body
))
)
(defmacro defbehavior (name process-type bindings &rest body)
"define a new behavior. This is simply a function where self is bound to the process register,
which is assumed to have type process-type."
(if (and
(> (length body) 1) ;; more than one thing in function
(string? (first body)) ;; first thing is a string
)
;; then it's a docstring and we ignore it.
`(define ,name (lambda :name ,name :behavior ,process-type ,bindings ,@(cdr body)))
;; otherwise don't ignore it.
`(define ,name (lambda :name ,name :behavior ,process-type ,bindings ,@body))
)
)
(defconstant INVALID_HANDLE (the handle #f))
(defmacro handle->name (handle)
"get the name of a process using a handle. #f is the result if the handle was invalid."
(with-gensyms (proc)
`(let ((,proc (handle->process ,handle)))
(if ,proc
(-> ,proc name)
)
)
)
)
(defmacro with-children (bindings &rest body)
"run body for each child. not recursive.
bindings are: (child proc); proc = process we do this on; child = var name for the current child ptr."
`(let ((,(first bindings) (-> ,(second bindings) child)))
(while ,(first bindings)
,@body
(set! ,(first bindings) (-> ,(first bindings) 0 brother))
)
)
)
(defmacro kheap-alloc (heap size)
"allocate space for a kheap"
`(let ((heap ,heap) (size ,size))
(set! (-> heap base) (malloc 'global size))
(set! (-> heap current) (-> heap base))
(set! (-> heap top-base) (&+ (-> heap base) size))
(set! (-> heap top) (-> heap top-base))
)
)
(defmacro kheap-reset (heap)
"reset the kheap, so you can use its memory again"
`(let ((heap ,heap))
(set! (-> heap current) (-> heap base))
)
)
(defmacro with-sp (&rest body)
"execute the body with sp bound to the current stack pointer (be careful!)"
`(rlet ((sp :reg rsp :reset-here #t :type pointer))
,@body)
)
(defmacro scratchpad-object (type &key (offset 0))
"Access an object on the scratchpad."
`(the-as ,type (&+ *fake-scratchpad-data* ,offset))
)
(defmacro scratchpad-ptr (type &key (offset 0))
"Create a pointer to an object on the scratchpad."
`(the-as (pointer ,type) (&+ *fake-scratchpad-data* ,offset))
)
;; Some assembly functions in GOAL are ported to C++, then accessed from GOAL using these mips2c macros.
(defmacro def-mips2c (name type)
"Define a mips2c object (typically a function)."
`(begin
(define-extern ,name ,type)
(set! ,name (the-as ,type (__pc-get-mips2c ,(symbol->string name))))
)
)
(defmacro defmethod-mips2c (name method-id method-type)
"Define a mips2c method."
`(method-set! ,method-type ,method-id (__pc-get-mips2c ,name))
)