jak-project/game/sound/989snd/sfxblock.cpp

26 lines
800 B
C++

#include "sfxblock.h"
#include "blocksound_handler.h"
namespace snd {
std::unique_ptr<sound_handler> SFXBlock::make_handler(voice_manager& vm,
u32 sound_id,
s32 vol,
s32 pan,
s32 pm,
s32 pb) {
std::unique_ptr<blocksound_handler> handler;
auto& SFX = sounds[sound_id];
if (SFX.grains.empty()) {
// fmt::print("skipping empty sfx\n");
return nullptr;
}
handler = std::make_unique<blocksound_handler>(sounds[sound_id], vm, vol, pan, pm, pb, bank_id);
handler->init();
return handler;
}
} // namespace snd