jak-project/game/graphics/opengl_renderer/background/background_common.h

100 lines
3.8 KiB
C++

#pragma once
#include "common/math/Vector.h"
#include "game/graphics/opengl_renderer/BucketRenderer.h"
// data passed from game to PC renderers
// the GOAL code assumes this memory layout.
struct TfragPcPortData {
math::Vector4f planes[4];
math::Vector<s32, 4> itimes[4];
math::Vector4f camera[4];
math::Vector4f hvdf_off;
math::Vector4f fog;
math::Vector4f cam_trans;
char level_name[16];
};
// inputs to background renderers.
struct TfragRenderSettings {
math::Matrix4f math_camera;
math::Vector4f hvdf_offset;
math::Vector4f fog;
int tree_idx;
float time_of_day_weights[8] = {0};
math::Vector4f planes[4];
bool debug_culling = false;
const u8* occlusion_culling = nullptr;
};
enum class DoubleDrawKind { NONE, AFAIL_NO_DEPTH_WRITE };
struct DoubleDraw {
DoubleDrawKind kind = DoubleDrawKind::NONE;
float aref_first = 0.;
float aref_second = 0.;
};
DoubleDraw setup_tfrag_shader(SharedRenderState* render_state, DrawMode mode, ShaderId shader);
DoubleDraw setup_opengl_from_draw_mode(DrawMode mode, u32 tex_unit, bool mipmap);
void first_tfrag_draw_setup(const TfragRenderSettings& settings,
SharedRenderState* render_state,
ShaderId shader);
void interp_time_of_day_slow(const float weights[8],
const std::vector<tfrag3::TimeOfDayColor>& in,
math::Vector<u8, 4>* out);
struct SwizzledTimeOfDay {
std::vector<u8> data;
u32 color_count = 0;
};
SwizzledTimeOfDay swizzle_time_of_day(const std::vector<tfrag3::TimeOfDayColor>& in);
void interp_time_of_day_fast(const float weights[8],
const SwizzledTimeOfDay& in,
math::Vector<u8, 4>* out);
void cull_check_all_slow(const math::Vector4f* planes,
const std::vector<tfrag3::VisNode>& nodes,
const u8* level_occlusion_string,
u8* out);
bool sphere_in_view_ref(const math::Vector4f& sphere, const math::Vector4f* planes);
void update_render_state_from_pc_settings(SharedRenderState* state, const TfragPcPortData& data);
void make_all_visible_multidraws(std::pair<int, int>* draw_ptrs_out,
GLsizei* counts_out,
void** index_offsets_out,
const std::vector<tfrag3::ShrubDraw>& draws);
u32 make_all_visible_multidraws(std::pair<int, int>* draw_ptrs_out,
GLsizei* counts_out,
void** index_offsets_out,
const std::vector<tfrag3::StripDraw>& draws);
u32 make_multidraws_from_vis_string(std::pair<int, int>* draw_ptrs_out,
GLsizei* counts_out,
void** index_offsets_out,
const std::vector<tfrag3::StripDraw>& draws,
const std::vector<u8>& vis_data);
u32 make_all_visible_index_list(std::pair<int, int>* group_out,
u32* idx_out,
const std::vector<tfrag3::StripDraw>& draws,
const u32* idx_in,
u32* num_tris_out);
u32 make_index_list_from_vis_string(std::pair<int, int>* group_out,
u32* idx_out,
const std::vector<tfrag3::StripDraw>& draws,
const std::vector<u8>& vis_data,
const u32* idx_in,
u32* num_tris_out);
u32 make_all_visible_index_list(std::pair<int, int>* group_out,
u32* idx_out,
const std::vector<tfrag3::ShrubDraw>& draws,
const u32* idx_in);