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123 lines
3.7 KiB
C++
123 lines
3.7 KiB
C++
#pragma once
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#include <optional>
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#include "common/util/FilteredValue.h"
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#include "game/graphics/gfx.h"
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#include "game/graphics/opengl_renderer/BucketRenderer.h"
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#include "game/graphics/opengl_renderer/background/background_common.h"
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#include "game/graphics/pipelines/opengl.h"
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class Tie3 : public BucketRenderer {
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public:
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Tie3(const std::string& name, BucketId my_id, int level_id);
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void render(DmaFollower& dma, SharedRenderState* render_state, ScopedProfilerNode& prof) override;
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void draw_debug_window() override;
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~Tie3();
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void render_all_trees(int geom,
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const TfragRenderSettings& settings,
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SharedRenderState* render_state,
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ScopedProfilerNode& prof);
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void render_tree(int idx,
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int geom,
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const TfragRenderSettings& settings,
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SharedRenderState* render_state,
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ScopedProfilerNode& prof);
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bool setup_for_level(const std::string& str, SharedRenderState* render_state);
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struct WindWork {
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u32 paused;
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u32 pad[3];
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math::Vector4f wind_array[64];
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math::Vector4f wind_normal;
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math::Vector4f wind_temp;
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float wind_force[64];
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u32 wind_time;
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u32 pad2[3];
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} m_wind_data;
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int lod() const { return Gfx::g_global_settings.lod_tie; }
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private:
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void update_load(const LevelData* loader_data);
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void discard_tree_cache();
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void render_tree_wind(int idx,
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int geom,
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const TfragRenderSettings& settings,
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SharedRenderState* render_state,
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ScopedProfilerNode& prof);
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struct Tree {
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GLuint vertex_buffer;
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GLuint index_buffer;
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GLuint single_draw_index_buffer;
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GLuint time_of_day_texture;
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GLuint vao;
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u32 vert_count;
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const std::vector<tfrag3::StripDraw>* draws = nullptr;
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const std::vector<tfrag3::InstancedStripDraw>* wind_draws = nullptr;
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const std::vector<tfrag3::TieWindInstance>* instance_info = nullptr;
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const std::vector<tfrag3::TimeOfDayColor>* colors = nullptr;
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const tfrag3::BVH* vis = nullptr;
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const u32* index_data = nullptr;
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SwizzledTimeOfDay tod_cache;
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std::vector<std::array<math::Vector4f, 4>> wind_matrix_cache;
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bool has_wind = false;
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GLuint wind_vertex_index_buffer;
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std::vector<u32> wind_vertex_index_offsets;
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struct {
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u32 draws = 0;
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u32 wind_draws = 0;
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Filtered<float> cull_time;
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Filtered<float> index_time;
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Filtered<float> tod_time;
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Filtered<float> setup_time;
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Filtered<float> draw_time;
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Filtered<float> tree_time;
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} perf;
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};
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std::array<std::vector<Tree>, 4> m_trees; // includes 4 lods!
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std::string m_level_name;
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const std::vector<GLuint>* m_textures;
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u64 m_load_id = -1;
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struct Cache {
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std::vector<std::pair<int, int>> draw_idx_temp;
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std::vector<u32> index_temp;
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std::vector<u8> vis_temp;
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std::vector<std::pair<int, int>> multidraw_offset_per_stripdraw;
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std::vector<GLsizei> multidraw_count_buffer;
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std::vector<void*> multidraw_index_offset_buffer;
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} m_cache;
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std::vector<math::Vector<u8, 4>> m_color_result;
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static constexpr int TIME_OF_DAY_COLOR_COUNT = 8192;
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bool m_has_level = false;
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char m_user_level[255] = "vi1";
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std::optional<std::string> m_pending_user_level = std::nullopt;
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bool m_override_level = false;
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bool m_use_fast_time_of_day = true;
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bool m_debug_wireframe = false;
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bool m_debug_all_visible = false;
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bool m_hide_wind = false;
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Filtered<float> m_all_tree_time;
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TfragPcPortData m_pc_port_data;
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std::vector<float> m_wind_vectors; // note: I suspect these are shared with shrub.
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float m_wind_multiplier = 1.f;
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int m_level_id;
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static_assert(sizeof(WindWork) == 84 * 16);
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};
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