jak-project/common/versions.h

40 lines
957 B
C++

#pragma once
/*!
* @file versions.h
* Version numbers for GOAL Language, Kernel, etc...
*/
#include "common/common_types.h"
namespace versions {
// language version (OpenGOAL)
constexpr s32 GOAL_VERSION_MAJOR = 0;
constexpr s32 GOAL_VERSION_MINOR = 9;
constexpr int DECOMPILER_VERSION = 4;
namespace jak1 {
// these versions are from the game
constexpr u32 ART_FILE_VERSION = 6;
constexpr u32 LEVEL_FILE_VERSION = 30;
constexpr u32 DGO_FILE_VERSION = 1;
constexpr u32 RES_FILE_VERSION = 1;
constexpr u32 TX_PAGE_VERSION = 7;
} // namespace jak1
namespace jak2 {
constexpr u32 ART_FILE_VERSION = 7;
}
} // namespace versions
// GOAL kernel version (OpenGOAL changes this version from the game's version)
constexpr int KERNEL_VERSION_MAJOR = 2;
constexpr int KERNEL_VERSION_MINOR = 0;
// OVERLORD version returned by an RPC
constexpr int IRX_VERSION_MAJOR = 2;
constexpr int IRX_VERSION_MINOR = 0;
enum class GameVersion { Jak1 = 1, Jak2 = 2 };