jak-project/game/fake_iso.txt
ManDude 25b0e1be7d
[decomp] collectables + works ingame! (#971)
* decomp: `collectables`

* fix types

* `powerups` and fixes

* fixes

* Merge branch 'pr/929' into d/temp/collectables

* fix collide stuff

* update things...

* update

* update

* temp bump global heap mem

* fix `defstate` hooks wrong/unnecessary sets & collide stuff for collectables

* dumb mistakes :)

* stub out broken process-drawable stuff

* update refs

* add `:no-inspect` key and save some memory & remove birth logs

* Update kmachine.h

* clang

* add citadel

* fix no-inspect key

* fix tests!!

* fix stupid mistake in `collide-shape-prim-sphere` alloc

* comment annoying print

* feedback

* fix edge-case probably

* remove `:no-inspect`s
2021-11-23 18:25:57 -05:00

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; Fake ISO file - used to map files in jak-project/ to files available for loading from OVERLORD.
; Each entry should consist of an ISO name, followed by a file name
; note that tweakval, vagdir, screen1 have dummy data for now.
KERNEL.CGO out/iso/KERNEL.CGO
GAME.CGO out/iso/GAME.CGO
TEST.CGO resources/TEST.CGO
ART.CGO out/iso/ART.CGO
TWEAKVAL.MUS resources/TWEAKVAL.MUS
VAGDIR.AYB resources/VAGDIR.AYB
SCREEN1.USA resources/SCREEN1.USA
SAVEGAME.ICO resources/SAVEGAME.ICO
0COMMON.TXT out/iso/0COMMON.TXT
1COMMON.TXT out/iso/1COMMON.TXT
2COMMON.TXT out/iso/2COMMON.TXT
3COMMON.TXT out/iso/3COMMON.TXT
4COMMON.TXT out/iso/4COMMON.TXT
5COMMON.TXT out/iso/5COMMON.TXT
0TEST.TXT out/iso/0TEST.TXT
VI1.DGO out/iso/VI1.DGO
VI2.DGO out/iso/VI2.DGO
VI3.DGO out/iso/VI3.DGO
TRA.DGO out/iso/TRA.DGO
FIN.DGO out/iso/FIN.DGO
FIC.DGO out/iso/FIC.DGO
JUN.DGO out/iso/JUN.DGO
MAI.DGO out/iso/MAI.DGO
BEA.DGO out/iso/BEA.DGO
CIT.DGO out/iso/CIT.DGO
FUCVICTO.STR out/iso/FUCVICTO.STR
FUCV2.STR out/iso/FUCV2.STR
FUCV3.STR out/iso/FUCV3.STR
FUCV4.STR out/iso/FUCV4.STR
FUCV5.STR out/iso/FUCV5.STR
FUCV6.STR out/iso/FUCV6.STR
FUCV7.STR out/iso/FUCV7.STR
FUCV8.STR out/iso/FUCV8.STR
FUCFV1.STR out/iso/FUCFV1.STR
FUCRV1.STR out/iso/FUCRV1.STR