..
ambient
recognize +! and set-vector ( #706 )
2021-07-17 15:00:10 -04:00
anim
Get started on collide-func and clean up log
forms in decompiler ( #713 )
2021-07-23 20:51:26 -04:00
camera
[decompiler] Working toward bsp
( #717 )
2021-07-25 15:30:37 -04:00
collide
[decompiler] Working toward bsp
( #717 )
2021-07-25 15:30:37 -04:00
data
[decomp] loader
prelim work + some cleanup ( #697 )
2021-07-23 18:30:49 -04:00
debug
[decompiler] Working toward bsp
( #717 )
2021-07-25 15:30:37 -04:00
dma
[decompiler] Working toward bsp
( #717 )
2021-07-25 15:30:37 -04:00
draw
[decompiler] Working toward bsp
( #717 )
2021-07-25 15:30:37 -04:00
engine
[decomp] Clean up - part 2 ( #687 )
2021-07-11 16:35:25 -04:00
entity
[decomp] loader
prelim work + some cleanup ( #697 )
2021-07-23 18:30:49 -04:00
game
define every skeleton-group, name every inherited virtual state ( #712 )
2021-07-23 20:38:05 -04:00
geometry
[decompiler] Working toward bsp
( #717 )
2021-07-25 15:30:37 -04:00
gfx
[decompiler] Working toward bsp
( #717 )
2021-07-25 15:30:37 -04:00
level
[decompiler] Working toward bsp
( #717 )
2021-07-25 15:30:37 -04:00
load
[decomp] loader
prelim work + some cleanup ( #697 )
2021-07-23 18:30:49 -04:00
math
[decompiler] Working toward bsp
( #717 )
2021-07-25 15:30:37 -04:00
nav
Get started on collide-func and clean up log
forms in decompiler ( #713 )
2021-07-23 20:51:26 -04:00
physics
[decompiler] Use meters, degrees, and seconds ( #689 )
2021-07-11 18:19:41 -04:00
ps2
Get started on collide-func and clean up log
forms in decompiler ( #713 )
2021-07-23 20:51:26 -04:00
sound
[decomp] loader
prelim work + some cleanup ( #697 )
2021-07-23 18:30:49 -04:00
sparticle
recognize +! and set-vector ( #706 )
2021-07-17 15:00:10 -04:00
target
[decomp] loader
prelim work + some cleanup ( #697 )
2021-07-23 18:30:49 -04:00
ui
[decomp] loader
prelim work + some cleanup ( #697 )
2021-07-23 18:30:49 -04:00
util
define every skeleton-group, name every inherited virtual state ( #712 )
2021-07-23 20:38:05 -04:00