jak-project/common/util/Range.h
water111 aa58d146c2
[goalc] register allocator v2 (#731)
* clean up allocator interface to be simpler

* working on functions without spills

* working for all

* fix missing includes for windows

* more windows includes

* initialize regs to zero so printing value unintiailized by game code is repeatable
2021-08-01 17:46:55 -04:00

70 lines
2 KiB
C++

#pragma once
#include <iterator>
/*!
* A Range is similar to a Python range. It can represent an empty range or a range of consecutive
* values. It supports iterators so you can write a loop like:
* for (auto x : Range<int>(1, 4)) {
* }
* and it will work like you expect, without allocating memory for all the elements.
*
* A Range's iterator actually store values, not references, so this is designed to be used
* with small things, like integers.
*
* Note - for size and iterator distances, a Range will use the same type as its elements.
*/
template <typename T>
class Range {
public:
Range() = default;
Range(const T& start, const T& end) : m_start(start), m_end(end) {}
const T& first() const { return m_start; }
const T& last() const { return m_end; }
T& first() { return m_start; }
T& last() { return m_end; }
bool contains(T& val) const { return val >= m_start && val < m_end; }
bool empty() const { return m_end <= m_start; }
T size() const { return m_end - m_start; }
bool operator==(const Range<T>& other) const {
return m_start == other.m_start && m_end == other.m_end;
}
bool operator!=(const Range<T>& other) const { return !((*this) == other); }
struct Iterator {
using iterator_category = std::input_iterator_tag;
using difference_type = T;
using value_type = T;
using pointer = const T*;
using reference = const T&;
Iterator(const T& val) : m_val(val) {}
reference operator*() const { return m_val; }
pointer operator->() { return &m_val; }
Iterator& operator++() {
m_val++;
return *this;
}
const Iterator operator++(int) {
Iterator old = *this;
++(*this);
return old;
}
friend bool operator==(const Iterator& a, const Iterator& b) { return a.m_val == b.m_val; }
friend bool operator!=(const Iterator& a, const Iterator& b) { return a.m_val != b.m_val; }
private:
T m_val;
};
Iterator begin() { return Iterator(m_start); }
Iterator end() { return Iterator(m_end); }
private:
T m_start = {};
T m_end = {};
};