jak-project/decompiler/config.cpp
water111 953c1512db
Process Text Files in Decompiler (#122)
* begin support for v2

* export game text

* generate text files

* working text load

* fix windows

* add test and clean up game tests a bit

* load the right file

* add separate program to launch the data compiler

* add offline test script
2020-11-19 21:22:16 -05:00

44 lines
1.8 KiB
C++

#include "config.h"
#include "third-party/json.hpp"
#include "common/util/FileUtil.h"
Config gConfig;
Config& get_config() {
return gConfig;
}
void set_config(const std::string& path_to_config_file) {
auto config_str = file_util::read_text_file(path_to_config_file);
// to ignore comments in json, which may be useful
auto cfg = nlohmann::json::parse(config_str, nullptr, true, true);
gConfig.game_version = cfg.at("game_version").get<int>();
gConfig.dgo_names = cfg.at("dgo_names").get<std::vector<std::string>>();
gConfig.object_file_names = cfg.at("object_file_names").get<std::vector<std::string>>();
if (cfg.contains("obj_file_name_map_file")) {
gConfig.obj_file_name_map_file = cfg.at("obj_file_name_map_file").get<std::string>();
}
gConfig.write_disassembly = cfg.at("write_disassembly").get<bool>();
gConfig.write_hexdump = cfg.at("write_hexdump").get<bool>();
gConfig.write_scripts = cfg.at("write_scripts").get<bool>();
gConfig.write_hexdump_on_v3_only = cfg.at("write_hexdump_on_v3_only").get<bool>();
gConfig.disassemble_objects_without_functions =
cfg.at("disassemble_objects_without_functions").get<bool>();
gConfig.write_hex_near_instructions = cfg.at("write_hex_near_instructions").get<bool>();
gConfig.analyze_functions = cfg.at("analyze_functions").get<bool>();
gConfig.process_tpages = cfg.at("process_tpages").get<bool>();
gConfig.process_game_text = cfg.at("process_game_text").get<bool>();
std::vector<std::string> asm_functions_by_name =
cfg.at("asm_functions_by_name").get<std::vector<std::string>>();
for (const auto& x : asm_functions_by_name) {
gConfig.asm_functions_by_name.insert(x);
}
auto bad_inspect = cfg.at("types_with_bad_inspect_methods").get<std::vector<std::string>>();
for (const auto& x : bad_inspect) {
gConfig.bad_inspect_types.insert(x);
}
}