jak-project/goal_src/jak3/levels/factory/factory-manager.gc
Hat Kid e2e5289788
decomp3: font widescreen and shadow hacks, generic renderer, misc files (#3483)
- `pecker-ingame`
- `des-bbush-tasks`
- `des-burning-bush`
- `des-bush-part`
- `des-bush`
- `mh-centipede`
- `mh-centipede-part`
- `mh-wasp`
- `mh-wasp-part`
- `needle-fish`
- `des-bush-time-chase`
- `timer-path`
- `mission-squad-control-h`
- `mh-bat`
- `hover-nav-factoryd`
- `hover-nav-factoryc`
- `conveyor`
- `fac-part`
- `factory-part`
- `factoryc-mood`
- `factoryc-obs`
- `factoryc-obs2`
- `lfaccar-init`
- `factory-boss-part`
- `factory-boss-scenes`
- `factory-boss-setup`
- `factory-boss-states`
- `factory-mood`
- `factoryc-manager`
- `lfacrm1-mood`
- `lfacrm2-mood`
- `missile-bot`
- `sew-laser-turret`
- `ai-task-h`
- `ash-h`
- `ash-shot`
- `ash-states`
- `ash-task`
- `ash`
- `bot-h`
- `bot-states`
- `bot`
- `ash-oasis-course`
- `oasis-defense`
- `comb-field`
- `comb-mood`
- `comb-obs`
- `comb-part`
- `comb-scenes`
- `comb-sentry`
- `comb-travel`
- `comba-init`
- `combx-scenes`
- `h-sled`
- `destroy-dark-eco`
- `fac-gunturret`
- `fac-robotank-turret`
- `fac-robotank`
- `fac-tower`
- `factory-h`
- `factory-hud`
- `factory-manager`
- `factorya-init`
- `ffight-projectile`
- `ftank-projectile`
- `fturret-projectile`
- `h-warf`
- `warf-projectile`
2024-04-28 08:59:46 -04:00

1909 lines
68 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: factory-manager.gc
;; name in dgo: factory-manager
;; dgos: LFACTORY
(define-extern *factory-fighter-trail* light-trail-composition)
(define-extern factory-fighter-spawn (function process factory-fighter))
;; DECOMP BEGINS
(deftype task-manager-factory-sky-battle (task-manager)
((factory-sky-battle-entity entity-actor)
(check-timer time-frame)
(ended-timer time-frame)
(mission-complete-time time-frame)
(actor-group (pointer actor-group))
(actor-group-count int32)
(cur-group int8)
(hud-delay handle)
(sound-id sound-id)
(hud-damage handle)
(hint-given symbol)
)
(:methods
(task-manager-factory-sky-battle-method-32 (_type_) none)
)
)
(define *fac-task-manager* (the-as task-manager-factory-sky-battle #f))
(define *fac-fighter-fired* (the-as time-frame 0))
(define *fac-wave* 0)
(define *fac-shotsleft* 0)
(deftype light-trail-tracker-vehicle (light-trail-tracker)
()
)
(defmethod light-trail-tracker-method-17 ((this light-trail-tracker-vehicle) (arg0 process-focusable))
#f
)
(if (or (zero? *factory-fighter-trail*) (!= loading-level global))
(set! *factory-fighter-trail* (new 'loading-level 'light-trail-composition))
)
(set! (-> *factory-fighter-trail* color-mode) (the-as uint 0))
(set! (-> *factory-fighter-trail* color-repeat-dist) 40960.0)
(set! (-> *factory-fighter-trail* alpha-1-mode) (the-as uint 0))
(set! (-> *factory-fighter-trail* alpha-2-mode) (the-as uint 1))
(set! (-> *factory-fighter-trail* base-alpha) 1.0)
(set! (-> *factory-fighter-trail* alpha-repeat-dist) 6144.0)
(set! (-> *factory-fighter-trail* width-mode) (the-as uint 2))
(set! (-> *factory-fighter-trail* base-width) 2048.0)
(set! (-> *factory-fighter-trail* width-repeat-dist) 20480.0)
(set! (-> *factory-fighter-trail* uv-mode) (the-as uint 0))
(set! (-> *factory-fighter-trail* uv-repeat-dist) 16384000.0)
(set! (-> *factory-fighter-trail* lie-mode) (the-as uint 0))
(set! (-> *factory-fighter-trail* max-age) (seconds 0.5))
(if #f
(set! (-> *factory-fighter-trail* tex-id)
(the-as uint (lookup-texture-id-by-name (the-as string #f) (the-as string #f)))
)
(set! (-> *factory-fighter-trail* tex-id) (the-as uint #x100300))
)
(set! (-> *factory-fighter-trail* width-curve) (the-as curve2d-piecewise *curve-linear-up*))
(set! (-> *factory-fighter-trail* color-curve) (the-as curve-color-piecewise *trail-color-curve-red*))
(set! (-> *factory-fighter-trail* alpha-curve-1) (the-as curve2d-piecewise *curve-linear-down*))
(set! (-> *factory-fighter-trail* alpha-curve-2) *curve-linear-up-red*)
(set! (-> *factory-fighter-trail* zbuffer?) #f)
(set! (-> *factory-fighter-trail* lie-vector quad) (-> *up-vector* quad))
(set! (-> *factory-fighter-trail* use-tape-mode?) #f)
(set! (-> *factory-fighter-trail* blend-mode) (the-as uint 1))
(set! (-> *factory-fighter-trail* frame-stagger) (the-as uint 5))
(defun fac-count-curves ((arg0 entity-actor))
(let ((s4-0 (new 'stack 'curve))
(v1-1 (entity-actor-lookup arg0 'path-actor 0))
(gp-0 0)
)
(if v1-1
(set! arg0 v1-1)
)
(dotimes (s3-0 666)
(if (get-curve-data! arg0 s4-0 'path 'path-k (the float s3-0))
(+! gp-0 1)
)
)
gp-0
)
)
(define *fac-tmp-str* (new 'global 'string 128 (the-as string #f)))
;; ERROR: Stack slot load at 448 mismatch: defined as size 4, got size 16
;; ERROR: Stack slot load at 448 mismatch: defined as size 4, got size 16
;; ERROR: Stack slot load at 448 mismatch: defined as size 4, got size 16
;; ERROR: Stack slot load at 448 mismatch: defined as size 4, got size 16
;; ERROR: Stack slot load at 448 mismatch: defined as size 4, got size 16
;; ERROR: Stack slot load at 448 mismatch: defined as size 4, got size 16
;; ERROR: Stack slot load at 448 mismatch: defined as size 4, got size 16
;; ERROR: Stack slot load at 448 mismatch: defined as size 4, got size 16
;; ERROR: Stack slot load at 448 mismatch: defined as size 4, got size 16
;; ERROR: Stack slot load at 448 mismatch: defined as size 4, got size 16
(defmethod init-paths-for-list! ((this factory-manager) (arg0 factory-pathlist) (arg1 string))
(local-vars
(sv-144 entity)
(sv-160 int)
(sv-176 int)
(sv-192 int)
(sv-208 (function _varargs_ object))
(sv-224 int)
(sv-240 string)
(sv-256 int)
(sv-272 (function _varargs_ object))
(sv-288 int)
(sv-304 string)
(sv-320 int)
(sv-336 vector)
(sv-352 vector)
(sv-368 vector)
(sv-384 int)
(sv-400 (function _varargs_ object))
(sv-416 int)
(sv-432 string)
(sv-448 float)
)
(set! (-> arg0 npath) 0)
(set! (-> arg0 nloop) 0)
(let ((s3-0 (new 'stack 'curve)))
0
(let ((s2-0 1))
0
0
(let ((s1-0 #f))
(while (not s1-0)
(let ((s0-0 0))
(clear *fac-tmp-str*)
(format *fac-tmp-str* "~S-~d" arg1 s2-0)
(if #f
(format 0 "String: ~A~%" *fac-tmp-str*)
)
(set! sv-144 (entity-by-name *fac-tmp-str*))
(+! s2-0 1)
(if (not sv-144)
(set! s1-0 #t)
)
(set! sv-160 0)
(when sv-144
(set! (-> this entity) (the-as entity-actor sv-144))
(set! sv-160 (fac-count-curves (the-as entity-actor sv-144)))
(set! sv-176 0)
(while (< sv-176 sv-160)
(set! sv-192 (+ sv-176 (-> arg0 npath)))
(while (not (get-curve-data! sv-144 s3-0 'path 'path-k (the float s0-0)))
(+! s0-0 1)
)
(set! (-> arg0 path sv-192) (new 'process 'curve-control this 'path (the float s0-0)))
(+! s0-0 1)
(logior! (-> arg0 path sv-192 flags) (path-control-flag display draw-line draw-point draw-text))
(when #f
(set! sv-208 format)
(set! sv-224 0)
(set! sv-240 "Path ~d length ~M~%")
(set! sv-256 sv-192)
(let ((a3-3 (total-distance (-> arg0 path sv-192))))
(sv-208 sv-224 sv-240 sv-256 a3-3)
)
)
(set! sv-336 (new 'stack-no-clear 'vector))
(set! sv-352 (new 'stack-no-clear 'vector))
(get-point-at-percent-along-path! (-> arg0 path sv-192) sv-336 0.0 'interp)
(get-point-at-percent-along-path! (-> arg0 path sv-192) sv-352 1.0 'interp)
(when #f
(set! sv-272 format)
(set! sv-288 0)
(set! sv-304 "Begin to end of path ~d is ~M~%")
(set! sv-320 sv-192)
(let ((a3-6 (vector-vector-distance sv-336 sv-352)))
(sv-272 sv-288 sv-304 sv-320 a3-6)
)
)
(when (>= 4.096 (vector-vector-distance-squared sv-336 sv-352))
(if #f
(format 0 "Path idx ~d is a loop~%" sv-192)
)
(logior! (-> arg0 inout sv-192 flags) (factory-inout-flag fi0))
(set! (-> arg0 loops (-> arg0 nloop)) sv-192)
(+! (-> arg0 nloop) 1)
)
(set! sv-176 (+ sv-176 1))
)
)
)
(+! (-> arg0 npath) sv-160)
)
)
)
)
(when #f
(if (<= (-> arg0 npath) 0)
(format 0 "No path found~%")
)
)
(dotimes (s5-1 (-> arg0 npath))
(when (not (logtest? (-> arg0 inout s5-1 flags) (factory-inout-flag fi0)))
(let ((f28-0 40960000.0)
(s3-1 -1)
(s4-1 -1)
(f30-1 -1.0)
)
0.0
0.0
(let ((s2-1 (new 'stack-no-clear 'vector))
(s1-1 (new 'stack-no-clear 'vector))
(s0-1 (new 'stack-no-clear 'vector))
)
(set! sv-368 (new 'stack-no-clear 'vector))
(set! sv-384 0)
(while (< sv-384 (-> arg0 npath))
(when (logtest? (-> arg0 inout sv-384 flags) (factory-inout-flag fi0))
(get-point-at-percent-along-path! (-> arg0 path s5-1) s2-1 0.0 'interp)
(get-point-at-percent-along-path! (-> arg0 path s5-1) s1-1 1.0 'interp)
(if #f
(format 0 "Path idx ~d is an entrance~%" s5-1)
)
(let ((f26-0 (path-control-method-25 (-> arg0 path sv-384) s2-1))
(f24-0 (path-control-method-25 (-> arg0 path sv-384) s1-1))
)
(if #f
(format 0 "u1: ~f u2: ~f~%" f26-0 f24-0)
)
(get-point-at-percent-along-path! (-> arg0 path sv-384) s0-1 f26-0 'interp)
(get-point-at-percent-along-path! (-> arg0 path sv-384) sv-368 f24-0 'interp)
(when #f
(set! sv-400 format)
(set! sv-416 0)
(set! sv-432 "Dist1: ~M Dist2: ~M~%")
(set! sv-448 (vector-vector-distance s2-1 s0-1))
(let ((a3-12 (vector-vector-distance s1-1 sv-368)))
(sv-400 sv-416 sv-432 sv-448 a3-12)
)
)
(when (< (vector-vector-distance s2-1 s0-1) f28-0)
(set! s4-1 1)
(set! f28-0 (vector-vector-distance s2-1 s0-1))
(set! s3-1 sv-384)
(set! f30-1 f26-0)
)
(when (< (vector-vector-distance s1-1 sv-368) f28-0)
(set! s4-1 0)
(set! f28-0 (vector-vector-distance s1-1 sv-368))
(set! s3-1 sv-384)
(set! f30-1 f24-0)
)
)
)
(set! sv-384 (+ sv-384 1))
)
)
(if #f
(format 0 "Best dist: ~M best loop: ~d Best pos: ~f EExit: ~d~%" f28-0 s3-1 f30-1 s4-1)
)
(cond
((>= 40960.0 f28-0)
(set! (-> arg0 inout s5-1 lpath) s3-1)
(set! (-> arg0 inout s5-1 lpos) f30-1)
(if (zero? s4-1)
(logior! (-> arg0 inout s5-1 flags) (factory-inout-flag fi1))
)
(if (= s4-1 1)
(logior! (-> arg0 inout s5-1 flags) (factory-inout-flag fi2))
)
)
(else
(if #f
(format 0 "ERROR: Path could not be connected!~%")
)
(set! (-> arg0 inout s5-1 lpath) 0)
(set! (-> arg0 inout s5-1 lpos) 0.0)
)
)
)
)
)
#f
)
(defstate idle (factory-manager)
:virtual #t
:code (behavior ()
(until #f
(while (or (<= (-> self fpath npath) 0) (<= (-> self tpath npath) 0))
(suspend)
)
(when (and (zero? (-> self player-born)) (and *target* (focus-test? *target* pilot)))
(set-time! (-> self player-born))
(set! (-> self player-died) 0)
0
)
(if (and (not *target*) (zero? (-> self player-died)))
(set-time! (-> self player-died))
)
(when (!= *fac-wave* (-> self cur-wave))
(set! (-> self cur-wave) (the-as uint *fac-wave*))
(if (= *fac-wave* 1)
(set! (-> self nfighters-total) (-> self nfighters-spawned))
)
)
(when (and *target*
(< (-> self nfighters-spawned) (the-as uint 50))
(< (-> self nfighters-total) (the-as uint 50))
(focus-test? *target* pilot)
(> (-> self tpath npath) 0)
(time-elapsed? (-> self fighter-spawned) (seconds 0.2))
(time-elapsed? (-> self fighter-killed) (seconds 0.2))
)
(set-time! (-> self fighter-spawned))
(factory-fighter-spawn self)
(+! (-> self nfighters-spawned) 1)
(+! (-> self nfighters-total) 1)
)
(when (and *target*
(< (-> self ntanks-spawned) (the-as uint 4))
(> (-> self fpath npath) 0)
(focus-test? *target* pilot)
(time-elapsed? (-> self tank-spawned) (seconds 2))
)
(set-time! (-> self tank-spawned))
(fac-robotank-spawn self)
(+! (-> self ntanks-spawned) 1)
)
(suspend)
)
#f
)
)
;; WARN: Return type mismatch symbol vs none.
;; WARN: Function (method 15 factory-manager) has a return type of none, but the expression builder found a return statement.
(defmethod factory-manager-method-15 ((this factory-manager))
(dotimes (v1-0 (-> this fpath npath))
(if (or (zero? (-> this fpath path v1-0))
(logtest? (-> this fpath path v1-0 flags) (path-control-flag not-found))
)
(return #f)
)
)
#t
(none)
)
(deftype factory-fighter-path (process-drawable)
()
)
;; WARN: Return type mismatch none vs object.
(defmethod init-from-entity! ((this factory-fighter-path) (arg0 entity-actor))
(cleanup-for-death this)
)
(deftype factory-tanks-path (process-drawable)
()
)
;; WARN: Return type mismatch none vs object.
(defmethod init-from-entity! ((this factory-tanks-path) (arg0 entity-actor))
(cleanup-for-death this)
)
(defbehavior factory-manager-init-by-other factory-manager ((arg0 level))
(set! (-> self level) arg0)
(set! (-> self player-died) 0)
(set! (-> self player-born) 0)
(set! (-> self nfighters-spawned) (the-as uint 0))
(set! (-> self nfighters-total) (the-as uint 0))
(set! (-> self cur-wave) (the-as uint 0))
(init-paths-for-list! self (-> self fpath) "factory-fighter-path")
(init-paths-for-list! self (-> self tpath) "factory-tanks-path")
(go-virtual idle)
)
(defmethod relocate ((this factory-manager) (offset int))
(dotimes (v1-0 (-> this fpath npath))
(if (nonzero? (-> this fpath path v1-0))
(&+! (-> this fpath path v1-0) offset)
)
)
(dotimes (v1-3 (-> this tpath npath))
(if (nonzero? (-> this tpath path v1-3))
(&+! (-> this tpath path v1-3) offset)
)
)
(call-parent-method this offset)
)
(defun factory-manager-start ((arg0 level))
(kill-by-type factory-manager *active-pool*)
(process-spawn factory-manager arg0 :name "factory-manager" :to *entity-pool*)
0
(none)
)
(define *fac-fighter-rigid-body-constants*
(new 'static 'rigid-body-object-constants
:info (new 'static 'rigid-body-info
:mass 1.5
:inv-mass 0.6666667
:linear-damping 0.97
:angular-damping 0.94
:bounce-factor 0.75
:friction-factor 0.99
:cm-offset-joint (new 'static 'vector :w 1.0)
:inertial-tensor-box (new 'static 'array meters 3 (meters 2.5) (meters 5) (meters 2.5))
)
:extra (new 'static 'rigid-body-object-extra-info
:max-time-step 0.033333335
:gravity (meters 20)
:idle-distance (meters 200)
:attack-force-scale 2.0
)
:name '*fac-fighter-rigid-body-constants*
)
)
(defskelgroup skel-factory-fighter kg-fighter kg-fighter-lod0-jg kg-fighter-idle-ja
((kg-fighter-lod0-mg (meters 20)) (kg-fighter-lod1-mg (meters 40)) (kg-fighter-lod2-mg (meters 999999)))
:bounds (static-spherem 0 0 0 4)
)
(defskelgroup skel-fac-fighter-explode kg-fighter kg-fighter-explode-lod0-jg kg-fighter-explode-idle-ja
((kg-fighter-explode-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 15)
)
(define *fac-fighter-exploder-params*
(new 'static 'joint-exploder-static-params
:joints (new 'static 'boxed-array :type joint-exploder-static-joint-params
(new 'static 'joint-exploder-static-joint-params :joint-index 3 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 4 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 5 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 6 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 7 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 8 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 9 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 10 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 11 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 12 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 13 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 14 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 15 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 16 :parent-joint-index -1)
)
:collide-spec (collide-spec backgnd)
)
)
(defun fighter-best-birth-path ((arg0 factory-manager))
(local-vars (v0-2 int))
(let ((f30-0 409600000.0))
0
(let ((s5-0 (new 'stack-no-clear 'vector)))
0.0
0.0
(set! (-> s5-0 quad) (-> *target* control trans quad))
(dotimes (s4-0 (-> arg0 fpath npath))
(when (logtest? (-> arg0 fpath inout s4-0 flags) (factory-inout-flag fi1))
(get-point-at-percent-along-path! (-> arg0 fpath path s4-0) s5-0 0.0 'interp)
(let ((f0-2 (vector-vector-distance s5-0 (-> *target* control trans))))
(vector-! s5-0 s5-0 (-> *target* control trans))
(let ((f1-1 (vector-dot s5-0 (-> *target* node-list data 0 bone transform fvec))))
(if (and (>= f30-0 f0-2) (>= f1-1 0.0))
(set! f30-0 f0-2)
)
)
)
)
)
)
)
(until (logtest? (-> arg0 fpath inout v0-2 flags) (factory-inout-flag fi1))
(set! v0-2 (rand-vu-int-range 0 (+ (-> arg0 fpath npath) -1)))
)
v0-2
)
(defun fighter-birth-path ((arg0 factory-manager))
(local-vars (v0-0 int))
0
(until (logtest? (-> arg0 fpath inout v0-0 flags) (factory-inout-flag fi1))
(set! v0-0 (rand-vu-int-range 0 (+ (-> arg0 fpath npath) -1)))
)
v0-0
)
(defbehavior factory-fighter-standard-event-handler factory-fighter ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(case arg2
(('touched 'attack)
(when (!= (-> arg0 type) guard-shot)
(when (-> self engine-sound-playing?)
(sound-stop (-> self engine-sound))
(set! (-> self engine-sound-playing?) #f)
)
(if (< (rand-vu) 0.2)
(go-virtual dive)
(go-virtual explode)
)
)
)
)
)
(defstate idle (factory-fighter)
:virtual #t
:enter (behavior ()
(set-time! (-> self state-time))
)
:trans (behavior ()
(if (time-elapsed? (-> self state-time) (seconds 1))
(go-virtual flying)
)
)
:code (behavior ()
(until #f
(ja-no-eval :group! (-> self draw art-group data 4) :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
)
#f
)
:post ja-post
)
(defmethod deactivate ((this factory-fighter))
"Make a process dead, clean it up, remove it from the active pool, and return to dead pool."
(remove-from-process *part-engine* this)
(sound-stop (-> this engine-sound))
(set! (-> this engine-sound) (new 'static 'sound-id))
((method-of-type process-focusable deactivate) this)
(none)
)
(defmethod fire-shot ((this factory-fighter))
(with-pp
(rlet ((acc :class vf)
(vf0 :class vf)
(vf4 :class vf)
(vf5 :class vf)
(vf6 :class vf)
(vf7 :class vf)
)
(init-vf0-vector)
(when *target*
(let ((s5-0 (new 'stack-no-clear 'vector))
(s4-0 (new 'stack-no-clear 'vector))
)
(set! (-> s4-0 quad) (-> (get-trans *target* 3) quad))
(let ((v1-4 s5-0))
(let ((a0-3 (-> this root trans)))
(let ((a1-1 (-> this forw)))
(let ((a2-1 17203.2))
(.mov vf7 a2-1)
)
(.lvf vf5 (&-> a1-1 quad))
)
(.lvf vf4 (&-> a0-3 quad))
)
(.add.x.vf vf6 vf0 vf0 :mask #b1000)
(.mul.x.vf acc vf5 vf7 :mask #b111)
(.add.mul.w.vf vf6 vf4 vf0 acc :mask #b111)
(.svf (&-> v1-4 quad) vf6)
)
(let ((a1-2 s5-0))
(let ((v1-5 s5-0))
(let ((a0-4 (-> this upvc)))
(let ((a2-3 2252.8))
(.mov vf7 a2-3)
)
(.lvf vf5 (&-> a0-4 quad))
)
(.lvf vf4 (&-> v1-5 quad))
)
(.add.x.vf vf6 vf0 vf0 :mask #b1000)
(.mul.x.vf acc vf5 vf7 :mask #b111)
(.add.mul.w.vf vf6 vf4 vf0 acc :mask #b111)
(.svf (&-> a1-2 quad) vf6)
)
(let ((s3-0 (new 'stack-no-clear 'vector)))
(let ((a1-3 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-3 from) (process->ppointer pp))
(set! (-> a1-3 num-params) 0)
(set! (-> a1-3 message) 'get-vehicle)
(let ((a0-7 (the-as vehicle (send-event-function *target* a1-3))))
(when a0-7
(vector-float*! s3-0 (-> a0-7 rbody lin-velocity) 0.4)
(vector+! s4-0 s4-0 s3-0)
(sound-play "fighter-fire")
)
)
)
(when #t
(rand-vu-sphere-point-uniform! s3-0 (* 61440.0 (rand-vu)))
(vector+! s4-0 s4-0 s3-0)
)
)
(spawn-ffight-projectile this s5-0 s4-0 819200.0 #f)
)
)
)
)
)
(defmethod factory-fighter-method-62 ((this factory-fighter) (arg0 symbol))
(when (>= (- (current-time) (-> this red-tip-change-time)) 0)
(set! (-> this red-tip-on) (not (-> this red-tip-on)))
(set! (-> this red-tip-change-time) (+ (current-time) (seconds 0.5)))
(set! arg0 #t)
)
(when (and arg0 (logtest? (-> this draw status) (draw-control-status on-screen)))
(remove-from-process *part-engine* this)
(if (-> this red-tip-on)
(add-connection *part-engine* this 5 this 2794 (new 'static 'vector :y 2252.8 :z 4505.6 :w 819200.0))
(add-connection *part-engine* this 5 this 2794 (new 'static 'vector :y 2252.8 :z 4505.6 :w 819200.0))
)
)
0
(none)
)
(defmethod factory-fighter-method-61 ((this factory-fighter))
(local-vars (v1-64 float))
(rlet ((acc :class vf)
(vf0 :class vf)
(vf1 :class vf)
(vf2 :class vf)
)
(init-vf0-vector)
(let ((f30-0 (seconds-per-frame)))
1.0
(-> this path-pos)
(let* ((s5-0 (ppointer->process (-> this parent)))
(f0-2 f30-0)
(f28-0 (/ 1.0 f0-2))
)
(set! (-> this path-pos)
(path-control-method-26 (-> s5-0 fpath path (-> this path-idx)) (-> this path-pos) (* 143360.0 f30-0))
)
(when (>= (-> this path-pos) 1.0)
(set! (-> this newpath) 2)
(cond
((logtest? (-> s5-0 fpath inout (-> this path-idx) flags) (factory-inout-flag fi0))
(set! (-> this path-pos) 0.0)
(vector-reset! (-> this forw))
(vector-reset! (-> this upvc))
)
((>= (-> s5-0 fpath inout (-> this path-idx) lpath) 0)
(set! (-> this path-pos) (-> s5-0 fpath inout (-> this path-idx) lpos))
(set! (-> this path-idx) (-> s5-0 fpath inout (-> this path-idx) lpath))
(vector-reset! (-> this forw))
(vector-reset! (-> this upvc))
)
(else
(set! (-> this disappear) #t)
)
)
)
(set! (-> this ppos quad) (-> this root trans quad))
(get-point-at-percent-along-path!
(-> s5-0 fpath path (-> this path-idx))
(-> this root trans)
(-> this path-pos)
'interp
)
(let ((s4-0 (new 'stack-no-clear 'vector))
(s2-0 (new 'stack-no-clear 'vector))
(s3-0 (new 'stack-no-clear 'vector))
(s5-1 (new 'stack-no-clear 'vector))
)
(vector-! s2-0 (-> this root trans) (-> this ppos))
(vector-float*! s2-0 s2-0 f28-0)
(set! (-> s4-0 quad) (-> s2-0 quad))
(vector-normalize! s4-0 1.0)
(vector-! s3-0 s2-0 (-> this pvel))
(set! (-> this pvel quad) (-> s2-0 quad))
(vector-float*! s3-0 s3-0 (* 0.000016276043 f28-0))
(cond
((< 0.0 (-> this blendpath))
(let ((v1-52 (new 'stack-no-clear 'vector)))
(vector-float*! s3-0 s3-0 (- 1.0 (-> this blendpath)))
(vector-float*! v1-52 (-> this pacc) (-> this blendpath))
(vector+! s3-0 s3-0 v1-52)
)
(set! (-> this blendpath) (fmax 0.0 (- (-> this blendpath) (* 4.0 f30-0))))
)
((zero? (-> this newpath))
(set! (-> this pacc quad) (-> s3-0 quad))
)
(else
(set! (-> s3-0 quad) (-> this pacc quad))
(+! (-> this newpath) -1)
(if (zero? (-> this newpath))
(set! (-> this blendpath) 1.0)
)
)
)
(let ((f0-22 0.0))
(.lvf vf1 (&-> s2-0 quad))
(.add.w.vf vf2 vf0 vf0 :mask #b1)
(.mul.vf vf1 vf1 vf1)
(.mul.x.vf acc vf2 vf1 :mask #b1)
(.add.mul.y.vf acc vf2 vf1 acc :mask #b1)
(.add.mul.z.vf vf1 vf2 vf1 acc :mask #b1)
(.mov v1-64 vf1)
(if (>= f0-22 v1-64)
(vector-reset! s3-0)
)
)
(vector+! s5-1 *up-vector* s3-0)
(vector-normalize! s5-1 1.0)
(forward-up->quaternion (-> this root quat) s4-0 s5-1)
(set! (-> this forw quad) (-> s4-0 quad))
(set! (-> this upvc quad) (-> s5-1 quad))
)
)
)
(transform-post)
(none)
)
)
(defstate flying (factory-fighter)
:virtual #t
:event factory-fighter-standard-event-handler
:enter (behavior ()
(ja-no-eval :group! (-> self draw art-group data 4) :num! (loop!) :frame-num 0.0)
)
:trans (behavior ()
(factory-fighter-method-62 self #f)
(new 'stack-no-clear 'vector)
0.0
(let ((s5-0 (new 'stack-no-clear 'matrix))
(gp-0 (new 'stack-no-clear 'vector))
)
(set! (-> gp-0 quad) (-> self root trans quad))
(let ((s4-0 (new 'stack-no-clear 'vector)))
(if (-> self disappear)
(go-virtual die)
)
(quaternion->matrix s5-0 (-> self root quat))
(set-vector! s4-0 0.0 4096.0 -8192.0 1.0)
(vector-rotate*! s4-0 s4-0 s5-0)
(vector+! gp-0 gp-0 s4-0)
)
(send-event (handle->process (-> self light-trail)) 'notice 'add-crumb-pos gp-0)
)
(when (time-elapsed? (-> self last-snd-cmd) (seconds 0.1))
(set! (-> self engine-sound-playing?) #t)
(sound-play-by-name
(static-sound-name "fighter-engine")
(-> self engine-sound)
1024
(the int (* 1524.0 (doppler-pitch-shift (-> self root trans) (-> self pvel))))
0
(sound-group)
#t
)
(set-time! (-> self last-snd-cmd))
)
)
:code (behavior ()
(local-vars (v1-12 float))
(rlet ((acc :class vf)
(vf0 :class vf)
(vf1 :class vf)
(vf2 :class vf)
(vf4 :class vf)
(vf5 :class vf)
(vf6 :class vf)
(vf7 :class vf)
)
(init-vf0-vector)
(until #f
(when (and *target* (time-elapsed? (-> self last-fire) (seconds 2)) (time-elapsed? *fac-fighter-fired* (seconds 1)))
(let ((gp-0 (new 'stack-no-clear 'vector)))
(let ((s5-0 (new 'stack-no-clear 'vector)))
0.0
(let ((v1-9 s5-0))
(let ((a0-4 (-> self root trans)))
(let ((a1-0 (-> self forw)))
(let ((a2-1 17203.2))
(.mov vf7 a2-1)
)
(.lvf vf5 (&-> a1-0 quad))
)
(.lvf vf4 (&-> a0-4 quad))
)
(.add.x.vf vf6 vf0 vf0 :mask #b1000)
(.mul.x.vf acc vf5 vf7 :mask #b111)
(.add.mul.w.vf vf6 vf4 vf0 acc :mask #b111)
(.svf (&-> v1-9 quad) vf6)
)
(let ((a1-1 s5-0))
(let ((v1-10 s5-0))
(let ((a0-5 (-> self upvc)))
(let ((a2-3 2252.8))
(.mov vf7 a2-3)
)
(.lvf vf5 (&-> a0-5 quad))
)
(.lvf vf4 (&-> v1-10 quad))
)
(.add.x.vf vf6 vf0 vf0 :mask #b1000)
(.mul.x.vf acc vf5 vf7 :mask #b111)
(.add.mul.w.vf vf6 vf4 vf0 acc :mask #b111)
(.svf (&-> a1-1 quad) vf6)
)
(.lvf vf1 (&-> gp-0 quad))
(.add.w.vf vf2 vf0 vf0 :mask #b1)
(.mul.vf vf1 vf1 vf1)
(.mul.x.vf acc vf2 vf1 :mask #b1)
(.add.mul.y.vf acc vf2 vf1 acc :mask #b1)
(.add.mul.z.vf vf1 vf2 vf1 acc :mask #b1)
(.mov v1-12 vf1)
v1-12
(vector-! gp-0 (get-trans *target* 3) s5-0)
)
(vector-normalize! gp-0 1.0)
(when (and (logtest? (-> self draw status) (draw-control-status on-screen))
(< 0.8 (vector-dot (-> self forw) gp-0))
(< (vector-vector-distance (-> *target* control trans) (-> self root trans)) 491520.0)
(< 163840.0 (vector-vector-distance (-> *target* control trans) (-> self root trans)))
)
(fire-shot self)
(set-time! (-> self last-fire))
(set! *fac-fighter-fired* (current-time))
)
)
)
(-> self skel root-channel 0)
(suspend)
)
#f
)
)
:post (behavior ()
(factory-fighter-method-61 self)
)
)
(defstate dive (factory-fighter)
:virtual #t
:enter (behavior ()
(set-time! (-> self state-time))
(let ((v1-3 (-> self root root-prim)))
(set! (-> v1-3 prim-core collide-as) (collide-spec))
(set! (-> v1-3 prim-core collide-with) (collide-spec))
)
0
(cond
((logtest? (-> *part-group-id-table* 730 flags) (sp-group-flag sp13))
(set! (-> *launch-matrix* trans quad) (-> self root trans quad))
(part-tracker-spawn part-tracker-subsampler :to *entity-pool* :group (-> *part-group-id-table* 730))
)
(else
(set! (-> *launch-matrix* trans quad) (-> self root trans quad))
(part-tracker-spawn part-tracker :to *entity-pool* :group (-> *part-group-id-table* 730))
)
)
(set! (-> self rot-vel) (rand-vu-float-range -910.2222 910.2222))
(set! (-> self rot-acc) (rand-vu-float-range -3640.889 3640.889))
(sound-play "fighter-explode")
(let ((gp-3 (new 'stack-no-clear 'vector)))
(rand-vu-sphere-point-uniform! gp-3 20480.0)
(vector+! (-> self pvel) (-> self pvel) gp-3)
)
)
:trans (behavior ()
(when (not (time-elapsed? (-> self state-time) (seconds 1)))
)
(if (time-elapsed? (-> self state-time) (seconds 3))
(go-virtual explode)
)
)
:code (behavior ()
(until #f
(suspend)
)
#f
)
:post (behavior ()
(let ((v1-0 (new 'stack-no-clear 'vector)))
(let ((a0-0 (new 'stack-no-clear 'vector))
(f0-0 (seconds-per-frame))
)
(set-vector! (-> self pacc) 0.0 -81920.0 0.0 1.0)
(vector-float*! a0-0 (-> self pacc) f0-0)
(vector+! (-> self pvel) (-> self pvel) a0-0)
(vector-float*! v1-0 (-> self pvel) f0-0)
)
(vector+! (-> self root trans) (-> self root trans) v1-0)
)
(quaternion-rotate-local-z! (-> self root quat) (-> self root quat) (-> self rot-vel))
(+! (-> self rot-vel) (* (-> self rot-acc) (seconds-per-frame)))
(set! (-> self rot-vel) (fmax -5461.3335 (fmin 5461.3335 (-> self rot-vel))))
(transform-post)
)
)
(defstate explode (factory-fighter)
:virtual #t
:enter (behavior ()
(set-time! (-> self state-time))
(let ((v1-3 (-> self root root-prim)))
(set! (-> v1-3 prim-core collide-as) (collide-spec))
(set! (-> v1-3 prim-core collide-with) (collide-spec))
)
0
(logior! (-> self draw status) (draw-control-status no-draw))
(remove-from-process *part-engine* self)
(set! (-> self root root-prim local-sphere w) 491520.0)
(cond
((logtest? (-> *part-group-id-table* 730 flags) (sp-group-flag sp13))
(set! (-> *launch-matrix* trans quad) (-> self root trans quad))
(part-tracker-spawn part-tracker-subsampler :to *entity-pool* :group (-> *part-group-id-table* 730))
)
(else
(set! (-> *launch-matrix* trans quad) (-> self root trans quad))
(part-tracker-spawn part-tracker :to *entity-pool* :group (-> *part-group-id-table* 730))
)
)
(sound-play "fighter-explode")
)
:trans (behavior ()
'()
)
:code (behavior ()
(rlet ((acc :class vf)
(vf0 :class vf)
(vf4 :class vf)
(vf5 :class vf)
(vf6 :class vf)
(vf7 :class vf)
)
(init-vf0-vector)
(let ((gp-0 (new 'stack 'joint-exploder-tuning (the-as uint 0))))
(let ((v1-1 (new 'stack-no-clear 'vector)))
(let ((a0-1 (-> gp-0 fountain-rand-transv-lo)))
(let ((a1-2 (-> self root trans)))
(let ((a2-1 *up-vector*))
(let ((a3-1 2048.0))
(.mov vf7 a3-1)
)
(.lvf vf5 (&-> a2-1 quad))
)
(.lvf vf4 (&-> a1-2 quad))
)
(.add.x.vf vf6 vf0 vf0 :mask #b1000)
(.mul.x.vf acc vf5 vf7 :mask #b111)
(.add.mul.w.vf vf6 vf4 vf0 acc :mask #b111)
(.svf (&-> a0-1 quad) vf6)
)
(let ((a2-2 v1-1))
(let ((a0-2 (-> self pvel)))
(let ((a1-3 *up-vector*))
(let ((a3-3 40960.0))
(.mov vf7 a3-3)
)
(.lvf vf5 (&-> a1-3 quad))
)
(.lvf vf4 (&-> a0-2 quad))
)
(.add.x.vf vf6 vf0 vf0 :mask #b1000)
(.mul.x.vf acc vf5 vf7 :mask #b111)
(.add.mul.w.vf vf6 vf4 vf0 acc :mask #b111)
(.svf (&-> a2-2 quad) vf6)
)
(let ((a2-3 (-> gp-0 fountain-rand-transv-lo)))
(let ((a0-3 v1-1))
(let ((a1-4 *identity-vector*))
(let ((a3-5 -204800.0))
(.mov vf7 a3-5)
)
(.lvf vf5 (&-> a1-4 quad))
)
(.lvf vf4 (&-> a0-3 quad))
)
(.add.x.vf vf6 vf0 vf0 :mask #b1000)
(.mul.x.vf acc vf5 vf7 :mask #b111)
(.add.mul.w.vf vf6 vf4 vf0 acc :mask #b111)
(.svf (&-> a2-3 quad) vf6)
)
(let ((a1-5 (-> gp-0 fountain-rand-transv-hi)))
(let ((a0-4 *identity-vector*))
(let ((a2-5 204800.0))
(.mov vf7 a2-5)
)
(.lvf vf5 (&-> a0-4 quad))
)
(.lvf vf4 (&-> v1-1 quad))
(.add.x.vf vf6 vf0 vf0 :mask #b1000)
(.mul.x.vf acc vf5 vf7 :mask #b111)
(.add.mul.w.vf vf6 vf4 vf0 acc :mask #b111)
(.svf (&-> a1-5 quad) vf6)
)
)
(set! (-> gp-0 gravity) -122880.0)
(set! (-> gp-0 rot-speed) 16.0)
(set! (-> gp-0 friction) 1.0)
(process-spawn
joint-exploder
(art-group-get-by-name *level* "skel-fac-fighter-explode" (the-as (pointer level) #f))
7
gp-0
*fac-fighter-exploder-params*
:name "joint-exploder"
:to self
:unk 0
)
)
(let ((v1-10 (ppointer->process (-> self parent))))
(+! (-> v1-10 nfighters-spawned) -1)
)
(while (-> self child)
(suspend)
)
)
)
:post (behavior ()
(let ((v1-0 (new 'stack-no-clear 'vector)))
(let ((a0-0 (new 'stack-no-clear 'vector))
(f0-0 (seconds-per-frame))
)
(set-vector! (-> self pacc) 0.0 -327680.0 0.0 1.0)
(vector-float*! a0-0 (-> self pacc) f0-0)
(vector+! (-> self pvel) (-> self pvel) a0-0)
(vector-float*! v1-0 (-> self pvel) f0-0)
)
(vector+! (-> self root trans) (-> self root trans) v1-0)
)
(transform-post)
)
)
(defstate die (factory-fighter)
:virtual #t
:enter (behavior ()
(set-time! (-> self state-time))
)
:code (behavior ()
(while (not (time-elapsed? (-> self state-time) (seconds 2)))
(ja-no-eval :group! (-> self draw art-group data 4) :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
)
(let ((v1-28 (ppointer->process (-> self parent))))
(+! (-> v1-28 nfighters-spawned) -1)
)
)
)
;; WARN: Return type mismatch symbol vs none.
(defmethod init-collision! ((this factory-fighter))
(let ((s5-0 (new 'process 'collide-shape this (collide-list-enum usually-hit-by-player))))
(set! (-> s5-0 penetrated-by) (penetrate))
(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 2) 0)))
(set! (-> s5-0 total-prims) (the-as uint 3))
(set! (-> s4-0 prim-core collide-as) (collide-spec enemy obstacle))
(set! (-> s4-0 prim-core action) (collide-action solid))
(set-vector! (-> s4-0 local-sphere) 0.0 0.0 0.0 20480.0)
(set! (-> s5-0 root-prim) s4-0)
)
(let ((v1-7 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-7 prim-core collide-as) (collide-spec enemy))
(set! (-> v1-7 prim-core action) (collide-action solid))
(set-vector! (-> v1-7 local-sphere) 0.0 0.0 0.0 20480.0)
)
(let ((v1-9 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
(set! (-> v1-9 prim-core collide-as) (collide-spec obstacle))
(set! (-> v1-9 prim-core action) (collide-action solid))
(set-vector! (-> v1-9 local-sphere) 0.0 0.0 0.0 10240.0)
)
(set! (-> s5-0 nav-radius) (* 0.75 (-> s5-0 root-prim local-sphere w)))
(let ((v1-12 (-> s5-0 root-prim)))
(set! (-> s5-0 backup-collide-as) (-> v1-12 prim-core collide-as))
(set! (-> s5-0 backup-collide-with) (-> v1-12 prim-core collide-with))
)
(set! (-> this root) (the-as collide-shape-moving s5-0))
)
(set! (-> this root event-self) 'touched)
(none)
)
(defmethod get-trans ((this factory-fighter) (arg0 int))
"Get the `trans` for this process."
(-> this root trans)
)
(defbehavior factory-fighter-init-by-other factory-fighter ()
(init-collision! self)
(quaternion-identity! (-> self root quat))
(vector-identity! (-> self root scale))
(set! (-> self level) (level-get *level* 'factoryb))
(initialize-skeleton
self
(the-as skeleton-group (art-group-get-by-name *level* "skel-factory-fighter" (the-as (pointer level) #f)))
(the-as pair 0)
)
(alloc-rbody-control! self *fac-fighter-rigid-body-constants*)
(set! (-> self path-idx) (fighter-birth-path (ppointer->process (-> self parent))))
(vector-reset! (-> self pacc))
(set! (-> self blendpath) 0.0)
(set! (-> self newpath) 2)
(set! (-> self path-pos) 0.0)
(set! (-> self rot-vel) 0.0)
(set! (-> self rot-acc) 0.0)
(set! (-> self disappear) #f)
(set-time! (-> self last-fire))
(set! (-> self turret-gun) 5)
(set! (-> self engine-sound) (new-sound-id))
(set! (-> self engine-sound-playing?) #f)
(set-time! (-> self last-snd-cmd))
(set! (-> self red-tip-on) #f)
(set-time! (-> self red-tip-change-time))
(factory-fighter-method-62 self #t)
(set! (-> self draw light-index) (the-as uint 10))
(logclear! (-> self mask) (process-mask actor-pause))
(process-entity-status! self (entity-perm-status no-kill) #t)
(let ((gp-1 (new 'stack-no-clear 'light-trail-tracker-spawn-params)))
(set! (-> gp-1 tracked-obj) (process->handle self))
(set! (-> gp-1 appearance) *factory-fighter-trail*)
(set! (-> gp-1 max-num-crumbs) (the int (* 0.25 (the float (-> gp-1 appearance max-age)))))
(set! (-> gp-1 track-immediately?) #t)
(let* ((v1-38
(estimate-light-trail-mem-usage
(the-as uint (-> gp-1 max-num-crumbs))
(the-as uint (= (-> gp-1 appearance lie-mode) 3))
)
)
(s5-1 (get-process *default-dead-pool* light-trail-tracker-vehicle (+ v1-38 8192) 1))
)
(set! (-> self light-trail)
(ppointer->handle (when s5-1
(let ((t9-13 (method-of-type process activate)))
(t9-13 s5-1 self "light-trail" (the-as pointer #x70004000))
)
(run-now-in-process s5-1 light-trail-tracker-init-by-other gp-1)
(-> s5-1 ppointer)
)
)
)
)
)
(go-virtual idle)
)
;; WARN: Return type mismatch process vs factory-fighter.
(defun factory-fighter-spawn ((arg0 process))
(let ((gp-0 (the-as process #f)))
(let ((v1-1 (process-spawn factory-fighter :name "factory-fighter" :to arg0)))
(if v1-1
(set! gp-0 (-> v1-1 0))
)
)
(the-as factory-fighter gp-0)
)
)
(defskelgroup skel-fac-target fac-target fac-target-lod0-jg fac-target-idle-ja
((fac-target-lod0-mg (meters 20)) (fac-target-lod1-mg (meters 40)) (fac-target-lod2-mg (meters 999999)))
:bounds (static-spherem 0 0 0 10)
)
(defskelgroup skel-fac-target-explode fac-target fac-target-explode-lod0-jg fac-target-explode-idle-ja
((fac-target-explode-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 10)
)
(define *fac-target-exploder-params*
(new 'static 'joint-exploder-static-params
:joints (new 'static 'boxed-array :type joint-exploder-static-joint-params
(new 'static 'joint-exploder-static-joint-params :joint-index 4 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 5 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 6 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 7 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 8 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 9 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 10 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 11 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 12 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 13 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 14 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 15 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 16 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 17 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 18 :parent-joint-index -1)
(new 'static 'joint-exploder-static-joint-params :joint-index 19 :parent-joint-index -1)
)
:collide-spec (collide-spec backgnd)
)
)
(defmethod init-from-entity! ((this fac-target) (arg0 entity-actor))
(let ((s4-0 (new 'process 'collide-shape this (collide-list-enum usually-hit-by-player))))
(set! (-> s4-0 penetrated-by) (penetrate))
(let ((s3-0 (new 'process 'collide-shape-prim-group s4-0 (the-as uint 1) 0)))
(set! (-> s4-0 total-prims) (the-as uint 2))
(set! (-> s3-0 prim-core collide-as) (collide-spec enemy obstacle))
(set! (-> s3-0 prim-core action) (collide-action solid))
(set-vector! (-> s3-0 local-sphere) 0.0 0.0 0.0 40960.0)
(set! (-> s4-0 root-prim) s3-0)
)
(let ((v1-7 (new 'process 'collide-shape-prim-sphere s4-0 (the-as uint 0))))
(set! (-> v1-7 prim-core collide-as) (collide-spec enemy obstacle))
(set! (-> v1-7 prim-core action) (collide-action solid))
(set! (-> v1-7 transform-index) 5)
(set-vector! (-> v1-7 local-sphere) 0.0 0.0 16384.0 16384.0)
)
(set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
(let ((v1-10 (-> s4-0 root-prim)))
(set! (-> s4-0 backup-collide-as) (-> v1-10 prim-core collide-as))
(set! (-> s4-0 backup-collide-with) (-> v1-10 prim-core collide-with))
)
(set! (-> this root) s4-0)
)
(set! (-> this root event-self) 'touched)
(process-drawable-from-entity! this arg0)
(logclear! (-> this mask) (process-mask actor-pause))
(process-entity-status! this (entity-perm-status no-kill) #t)
(initialize-skeleton
this
(the-as skeleton-group (art-group-get-by-name *level* "skel-fac-target" (the-as (pointer level) #f)))
(the-as pair 0)
)
(set! (-> this light-jm) (new 'process 'joint-mod (joint-mod-mode joint-set*) this 5))
(set! (-> this draw lod-set lod 0 dist) 409600.0)
(set! (-> this draw lod-set lod 1 dist) 819200.0)
(set! (-> this draw lod-set lod 2 dist) 1024000.0)
(let ((a1-11 (new 'stack-no-clear 'sync-info-params)))
(let ((v1-25 0))
(if #t
(set! v1-25 (logior v1-25 1))
)
(set! (-> a1-11 sync-type) 'sync-paused)
(set! (-> a1-11 sync-flags) (the-as sync-flags v1-25))
)
(set! (-> a1-11 entity) (-> this entity))
(set! (-> a1-11 period) (the-as uint 1500))
(set! (-> a1-11 percent) 0.0)
(set! (-> a1-11 pause-in) 0.0)
(set! (-> a1-11 pause-out) 0.0)
(initialize! (-> this sync) a1-11)
)
(fac-target-method-33 this)
(cond
((task-node-closed? (game-task-node factory-sky-battle-wave2))
(process-entity-status! this (entity-perm-status subtask-complete) #t)
(let ((v1-34 (-> this root root-prim)))
(set! (-> v1-34 prim-core collide-as) (collide-spec))
(set! (-> v1-34 prim-core collide-with) (collide-spec))
)
0
(logior! (-> this draw status) (draw-control-status no-draw))
(cleanup-for-death this)
(go (method-of-object this die-fast))
)
(else
(go (method-of-object this retracted))
)
)
)
(defstate die-fast (fac-target)
:virtual #t
:code nothing
)
(defun hack-wave ()
(logtest? (current-time) 64)
)
(defmethod fac-target-method-33 ((this fac-target))
(setup-masks (-> this draw) 0 -1)
(setup-masks (-> this draw) 1 0)
0
(none)
)
(defmethod fac-target-method-34 ((this fac-target))
(setup-masks (-> this draw) 0 -1)
(setup-masks (-> this draw) 1 0)
(setup-masks (-> this draw) 2 0)
0
(none)
)
(defbehavior fac-target-standard-event-handler fac-target ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(case arg2
(('die-fast)
(process-entity-status! self (entity-perm-status subtask-complete) #t)
(go-virtual die-fast)
)
(('touched)
(let ((gp-0 arg0))
(when (if (type? gp-0 vehicle)
gp-0
)
(sound-play "light-explode" :position (-> self root trans))
(go-virtual retract)
)
)
)
(('attack)
(let ((v1-8 (the-as attack-info (-> arg3 param 1))))
(when (or (and (logtest? (-> v1-8 mask) (attack-mask attacker))
(= (-> (handle->process (-> v1-8 attacker)) type) target)
)
(let ((gp-2 arg0))
(if (type? gp-2 warf-projectile)
gp-2
)
)
)
(sound-play "light-explode" :position (-> self root trans))
(go-virtual retract)
)
)
)
)
)
(defstate idle (fac-target)
:virtual #t
:event fac-target-standard-event-handler
:enter (behavior ()
(add-connection *part-engine* self 5 self 2795 (new 'static 'vector :z 24576.0 :w 1638400.0))
(add-connection *part-engine* self 5 self 2796 (new 'static 'vector :x 8192.0 :z 16384.0 :w 1638400.0))
(add-connection *part-engine* self 5 self 2796 (new 'static 'vector :x -8192.0 :z 16384.0 :w 1638400.0))
(add-connection *part-engine* self 5 self 2796 (new 'static 'vector :y 8192.0 :z 16384.0 :w 1638400.0))
(add-connection *part-engine* self 5 self 2796 (new 'static 'vector :y -8192.0 :z 16384.0 :w 1638400.0))
(ja :group! fac-target-desend-ja :num! max)
(sync-now! (-> self sync) 0.0)
(set-time! (-> self state-time))
(set! (-> self minimap) (add-icon! *minimap* self (the-as uint 148) (the-as int #f) (the-as vector #t) 0))
)
:trans (behavior ()
(ja :num! (seek! 0.0 0.5))
)
:code (behavior ()
(until #f
(quaternion-axis-angle!
(-> self light-jm quat)
0.0
0.0
1.0
(the float (sar (shl (* 100 (current-time)) 48) 48))
)
(suspend)
)
#f
)
:post transform-post
)
(defstate retract (fac-target)
:virtual #t
:enter (behavior ()
(rlet ((acc :class vf)
(vf0 :class vf)
(vf4 :class vf)
(vf5 :class vf)
(vf6 :class vf)
(vf7 :class vf)
)
(init-vf0-vector)
(process-entity-status! self (entity-perm-status subtask-complete) #t)
(let ((v1-1 (-> self root root-prim)))
(set! (-> v1-1 prim-core collide-as) (collide-spec))
(set! (-> v1-1 prim-core collide-with) (collide-spec))
)
0
(logior! (-> self draw status) (draw-control-status no-draw))
(fac-target-method-33 self)
(set-time! (-> self state-time))
(when (-> self minimap)
(logior! (-> self minimap flags) (minimap-flag fade-out))
(set! (-> self minimap) #f)
)
(let ((gp-0 (new 'stack 'joint-exploder-tuning (the-as uint 0))))
(let ((s5-0 (new 'stack-no-clear 'vector)))
(let ((s4-0 (-> self node-list data 3 bone transform)))
(vector-float*! s5-0 (-> s4-0 fvec) (* 4096.0 (rand-vu-float-range 20.0 30.0)))
(let ((v1-20 (-> gp-0 fountain-rand-transv-lo)))
(let ((a0-7 (-> self root trans)))
(let ((a1-3 (-> s4-0 fvec)))
(let ((a2-3 2048.0))
(.mov vf7 a2-3)
)
(.lvf vf5 (&-> a1-3 quad))
)
(.lvf vf4 (&-> a0-7 quad))
)
(.add.x.vf vf6 vf0 vf0 :mask #b1000)
(.mul.x.vf acc vf5 vf7 :mask #b111)
(.add.mul.w.vf vf6 vf4 vf0 acc :mask #b111)
(.svf (&-> v1-20 quad) vf6)
)
)
(let ((a1-4 (-> gp-0 fountain-rand-transv-lo)))
(let ((v1-21 s5-0))
(let ((a0-8 *identity-vector*))
(let ((a2-5 -204800.0))
(.mov vf7 a2-5)
)
(.lvf vf5 (&-> a0-8 quad))
)
(.lvf vf4 (&-> v1-21 quad))
)
(.add.x.vf vf6 vf0 vf0 :mask #b1000)
(.mul.x.vf acc vf5 vf7 :mask #b111)
(.add.mul.w.vf vf6 vf4 vf0 acc :mask #b111)
(.svf (&-> a1-4 quad) vf6)
)
(let ((a0-9 (-> gp-0 fountain-rand-transv-hi)))
(let ((v1-22 *identity-vector*))
(let ((a1-6 204800.0))
(.mov vf7 a1-6)
)
(.lvf vf5 (&-> v1-22 quad))
)
(.lvf vf4 (&-> s5-0 quad))
(.add.x.vf vf6 vf0 vf0 :mask #b1000)
(.mul.x.vf acc vf5 vf7 :mask #b111)
(.add.mul.w.vf vf6 vf4 vf0 acc :mask #b111)
(.svf (&-> a0-9 quad) vf6)
)
)
(set! (-> gp-0 gravity) -122880.0)
(set! (-> gp-0 rot-speed) 16.0)
(cond
((logtest? (-> *part-group-id-table* 733 flags) (sp-group-flag sp13))
(set! (-> *launch-matrix* trans quad) (-> self root trans quad))
(part-tracker-spawn part-tracker-subsampler :to *entity-pool* :group (-> *part-group-id-table* 733))
)
(else
(set! (-> *launch-matrix* trans quad) (-> self root trans quad))
(part-tracker-spawn part-tracker :to *entity-pool* :group (-> *part-group-id-table* 733))
)
)
(process-spawn
joint-exploder
(art-group-get-by-name *level* "skel-fac-target-explode" (the-as (pointer level) #f))
9
gp-0
*fac-target-exploder-params*
:name "joint-exploder"
:to self
:unk 0
)
)
)
)
:trans (behavior ()
(ja :num! (seek! 0.0 0.5))
)
:code sleep-code
:post transform-post
)
(defstate retracted (fac-target)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('die-fast)
(let ((v1-2 (-> self root root-prim)))
(set! (-> v1-2 prim-core collide-as) (collide-spec))
(set! (-> v1-2 prim-core collide-with) (collide-spec))
)
0
(logior! (-> self draw status) (draw-control-status no-draw))
(cleanup-for-death self)
(let* ((a0-5 self)
(t9-1 (method-of-object a0-5 fac-target-method-34))
)
(t9-1 a0-5)
)
(go-virtual die-fast)
)
(('trigger)
(when (not (and (-> self entity) (logtest? (-> self entity extra perm status) (entity-perm-status subtask-complete)))
)
(logior! (-> self draw status) (draw-control-status on-screen))
(let* ((a0-12 self)
(t9-3 (method-of-object a0-12 fac-target-method-34))
)
(t9-3 a0-12)
)
(go-virtual idle)
)
)
)
)
:enter (behavior ()
(when (and (-> self entity) (logtest? (-> self entity extra perm status) (entity-perm-status subtask-complete)))
(let ((v1-5 (-> self root root-prim)))
(set! (-> v1-5 prim-core collide-as) (collide-spec))
(set! (-> v1-5 prim-core collide-with) (collide-spec))
)
0
(logior! (-> self draw status) (draw-control-status no-draw))
)
(ja :group! fac-target-desend-ja :num! max)
(fac-target-method-33 self)
(transform-post)
)
:trans (behavior ()
(ja :num-func num-func-identity :frame-num max)
)
:code sleep-code
)
(defstate explode (fac-target)
:virtual #t
:trans (behavior ()
(ja :num-func num-func-identity :frame-num 0.0)
)
:code sleep-code
:post ja-post
)
;; WARN: Return type mismatch int vs search-info-flag.
(defmethod process-mask->search-info-flag ((this fac-target))
(let ((v0-0 0))
(if (and (-> this next-state) (= (-> this next-state name) 'idle))
(set! v0-0 (logior v0-0 40))
)
(the-as search-info-flag v0-0)
)
)
(defmethod get-trans ((this fac-target) (arg0 int))
"Get the `trans` for this process."
(let ((v1-0 (-> this root)))
(cond
((= arg0 3)
(let ((a2-1 (-> this node-list data 5 bone transform))
(gp-0 (new 'stack-no-clear 'vector))
)
(set-vector! gp-0 0.0 0.0 20480.0 1.0)
(vector-matrix*! gp-0 gp-0 a2-1)
(set! (-> gp-0 w) 20480.0)
gp-0
)
)
(else
(-> v1-0 trans)
)
)
)
)
;; WARN: Return type mismatch process-focusable vs fac-target.
(defmethod relocate ((this fac-target) (offset int))
(if (nonzero? (-> this light-jm))
(&+! (-> this light-jm) offset)
)
(the-as fac-target ((method-of-type process-focusable relocate) this offset))
)
(defmethod task-manager-method-26 ((this task-manager-factory-sky-battle))
(with-pp
(when (time-elapsed? (-> this check-timer) (seconds 0.1))
(if (not (-> this factory-sky-battle-entity))
(task-manager-factory-sky-battle-method-32 this)
)
(when (not (-> this hint-given))
(set! (-> this hint-given) #t)
(talker-spawn-func (-> *talker-speech* 101) *entity-pool* (target-pos 0) (the-as region #f))
)
(when (< (-> this cur-group) (-> this actor-group-count))
(let ((s5-1 (-> this actor-group (-> this cur-group))))
(dotimes (s4-1 (-> s5-1 length))
(let ((a1-1 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-1 from) (process->ppointer pp))
(set! (-> a1-1 num-params) 0)
(set! (-> a1-1 message) 'trigger)
(let ((t9-3 send-event-function)
(v1-21 (-> s5-1 data s4-1 actor))
)
(t9-3
(if v1-21
(-> v1-21 extra process)
)
a1-1
)
)
)
)
)
)
(when (and (zero? (-> this cur-group))
(> (-> this actor-group-count) 0)
(task-node-closed? (game-task-node factory-sky-battle-wave1))
)
(let ((s5-2 (-> this actor-group 0)))
(dotimes (s4-2 (-> s5-2 length))
(let ((a1-2 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-2 from) (process->ppointer pp))
(set! (-> a1-2 num-params) 0)
(set! (-> a1-2 message) 'die-fast)
(let ((t9-5 send-event-function)
(v1-36 (-> s5-2 data s4-2 actor))
)
(t9-5
(if v1-36
(-> v1-36 extra process)
)
a1-2
)
)
)
)
)
(set! (-> this cur-group) 1)
)
(when (and (= (-> this cur-group) 1)
(> (-> this actor-group-count) 0)
(task-node-closed? (game-task-node factory-sky-battle-wave2))
)
(let ((s5-3 (-> this actor-group 1)))
(dotimes (s4-3 (-> s5-3 length))
(let ((a1-3 (new 'stack-no-clear 'event-message-block)))
(set! (-> a1-3 from) (process->ppointer pp))
(set! (-> a1-3 num-params) 0)
(set! (-> a1-3 message) 'die-fast)
(let ((t9-7 send-event-function)
(v1-53 (-> s5-3 data s4-3 actor))
)
(t9-7
(if v1-53
(-> v1-53 extra process)
)
a1-3
)
)
)
)
)
(set! (-> this cur-group) 2)
)
(set! *fac-wave* (-> this cur-group))
(let ((s5-4 0))
(when (> (-> this actor-group-count) 0)
(dotimes (v1-63 (-> this actor-group (-> this cur-group) length))
(if (not (logtest? (-> this actor-group (-> this cur-group) data v1-63 actor extra perm status)
(entity-perm-status subtask-complete)
)
)
(+! s5-4 1)
)
)
)
(if (and (> (-> this actor-group-count) 0)
(= (-> this cur-group) 2)
(zero? s5-4)
(zero? (-> this mission-complete-time))
)
(set-time! (-> this mission-complete-time))
)
(if (and (nonzero? (-> this mission-complete-time))
(time-elapsed? (-> this mission-complete-time) (seconds 4))
(not (task-node-closed? (game-task-node factory-sky-battle-resolution)))
*target*
(not (logtest? (-> *target* focus-status) (focus-status dead)))
)
(send-event this 'complete)
)
(when (and (> (-> this actor-group-count) 0) (= (-> this cur-group) 1) (zero? s5-4))
(task-node-close! (game-task-node factory-sky-battle-wave2) 'event)
(set! (-> this cur-group) 2)
)
(when (and (> (-> this actor-group-count) 0) (zero? (-> this cur-group)) (zero? s5-4))
(task-node-close! (game-task-node factory-sky-battle-wave1) 'event)
(set! (-> this cur-group) 1)
)
(when (!= (-> *game-info* counter) (the float s5-4))
(if (zero? (-> this hud-delay))
(set! (-> this hud-delay) (the-as handle (current-time)))
)
(when (or (time-elapsed? (the-as int (-> this hud-delay)) (seconds 0.5)) (= (-> *game-info* counter) 0.0))
(cond
((< 0.0 (-> *game-info* counter))
(sound-play "hud-chime")
(+! (-> *game-info* counter) -1.0)
)
(else
(if (= (-> this cur-group) 1)
(sound-play "hud-chime2")
)
(if (= (-> this cur-group) 2)
(sound-play "hud-chime3")
)
(set! (-> *game-info* counter) (the float s5-4))
)
)
(set! (-> this hud-delay) (new 'static 'handle))
0
)
)
)
(set-time! (-> this check-timer))
)
0
(none)
)
)
(defmethod task-manager-factory-sky-battle-method-32 ((this task-manager-factory-sky-battle))
(local-vars (sv-16 res-tag))
(let ((a0-2 (entity-by-name "factory-sky-battle-manager-1")))
(when a0-2
(set! (-> this factory-sky-battle-entity) (the-as entity-actor a0-2))
(set! sv-16 (new 'static 'res-tag))
(let ((v1-1 (res-lump-data a0-2 'actor-groups pointer :tag-ptr (& sv-16))))
(cond
((and v1-1 (nonzero? (-> sv-16 elt-count)))
(set! (-> this actor-group-count) (the-as int (-> sv-16 elt-count)))
(set! (-> this actor-group) (the-as (pointer actor-group) v1-1))
)
(else
(format 0 "ERROR: task-manager-nest-cocoons: nst-cocoon-manager entity missing cocoon actor-group!~%")
)
)
)
(set! (-> this cur-group) 0)
(set! (-> *game-info* counter) 0.0)
(set! (-> this hud-counter)
(ppointer->handle (process-spawn hud-fac-manager :init hud-init-by-other :name "hud-fac-manager" :to this))
)
(set! (-> this hud-damage)
(ppointer->handle
(process-spawn hud-factory-damage :init hud-init-by-other :name "hud-factory-damage" :to this)
)
)
)
)
(none)
)
(defstate resolution (task-manager-factory-sky-battle)
:virtual #t
:enter (behavior ()
(send-event (handle->process (-> self hud-damage)) 'hide-and-die)
(let ((t9-2 (-> (find-parent-state) enter)))
(if t9-2
(t9-2)
)
)
)
)
;; WARN: Return type mismatch object vs none.
(defmethod task-manager-method-25 ((this task-manager-factory-sky-battle))
(let ((t9-0 (method-of-type task-manager task-manager-method-25)))
(t9-0 this)
)
(set-action!
*gui-control*
(gui-action stop)
(-> this sound-id)
(gui-channel none)
(gui-action none)
(the-as string #f)
(the-as (function gui-connection symbol) #f)
(the-as process #f)
)
(send-event (handle->process (-> this hud-counter)) 'hide-and-die)
(none)
)
;; WARN: Return type mismatch symbol vs none.
(defmethod set-time-limit ((this task-manager-factory-sky-battle))
(let ((t9-0 (method-of-type task-manager set-time-limit)))
(t9-0 this)
)
(set-setting! 'allow-look-around #f 0.0 0)
(set! (-> *game-info* counter) 0.0)
(set! *fac-task-manager* (the-as task-manager-factory-sky-battle (process->ppointer this)))
(set! (-> this factory-sky-battle-entity) #f)
(set! (-> this hud-damage) (the-as handle #f))
(set! (-> this cur-group) 0)
(set! (-> this actor-group-count) 0)
(set! (-> this check-timer) (+ (current-time) (seconds 1)))
(set! (-> this hint-given) #f)
(kill-by-type fac-gun-tower-break *active-pool*)
(none)
)
(defmethod draw ((this hud-fac-manager))
(format (clear (-> this strings 0 text)) "~D" (-> this values 0 current))
(cond
((= *fac-wave* 2)
(set! (-> this sprites 0 tid) (the-as texture-id (get-texture hud-fac-tower-01 factoryb-minimap)))
(set! (-> this sprites 0 angle) 16384.0)
(set-hud-piece-position! (the-as hud-sprite (-> this sprites)) 455 225)
(set-hud-piece-position! (the-as hud-sprite (-> this strings 0 pos)) 488 257)
)
(else
(set! (-> this sprites 0 tid) (the-as texture-id (get-texture hud-fac-target-01 factoryb-minimap)))
(set! (-> this sprites 0 angle) 0.0)
(set-hud-piece-position! (the-as hud-sprite (-> this sprites)) 488 225)
(set-hud-piece-position! (the-as hud-sprite (-> this strings 0 pos)) 488 257)
)
)
(dotimes (s5-1 8)
(set-hud-piece-position! (-> this sprites (+ s5-1 1)) (+ (* 11 (logand s5-1 3)) 430) (+ (if (< 3 s5-1)
30
0
)
145
)
)
(set! (-> this sprites (+ s5-1 1) scale-x) (if (< s5-1 *fac-shotsleft*)
0.8
0.0
)
)
(set! (-> this sprites (+ s5-1 1) scale-y) (if (< s5-1 *fac-shotsleft*)
0.8
0.0
)
)
(set! (-> this sprites (+ s5-1 1) angle) 16384.0)
)
((method-of-type hud draw) this)
0
(none)
)
(defmethod update-values! ((this hud-fac-manager))
(set! (-> this values 0 target) (the int (-> *game-info* counter)))
((method-of-type hud update-values!) this)
0
(none)
)
(defmethod init-callback ((this hud-fac-manager))
(set! (-> this level) (level-get *level* 'factoryb))
(set! (-> this gui-id)
(add-process *gui-control* this (gui-channel hud-center-right) (gui-action hidden) (-> this name) 81920.0 0)
)
(logior! (-> this flags) (hud-flags show))
(set! (-> this sprites 0 tid) (the-as texture-id (get-texture hud-fac-target-01 factoryb-minimap)))
(set! (-> this sprites 0 flags) (hud-sprite-flags hsf2))
(set! (-> this sprites 0 scale-x) 0.66)
(set! (-> this sprites 0 scale-y) 0.66)
(dotimes (s5-0 8)
(set! (-> this sprites (+ s5-0 1) tid) (the-as texture-id (get-texture hud-torpedo factoryb-minimap)))
(set! (-> this sprites (+ s5-0 1) flags) (hud-sprite-flags hsf2))
(set! (-> this sprites (+ s5-0 1) angle) 16384.0)
(set! (-> this sprites (+ s5-0 1) scale-x) 1.0)
(set! (-> this sprites (+ s5-0 1) scale-y) 1.0)
)
(alloc-string-if-needed this 0)
(set! (-> this strings 0 scale) 0.8)
(set! (-> this strings 0 flags) (font-flags shadow kerning middle large))
0
(none)
)
(defun factory-shotsleft ((arg0 int))
(set! *fac-shotsleft* arg0)
0
(none)
)