jak-project/game
Tyler Wilding 28a5a417bc
game: don't exit prematurely when rebooting in debug (#2608)
I'm not sure what has changed here...but rebooting in debug mode now
hangs.

- It seems to exit the GFX loop prematurely because `MasterExit` is
still set to `RESTART_IN_DEBUG`
https://github.com/open-goal/jak-project/blob/master/game/runtime.cpp#L431
- And then it gets stuck waiting for the DECI thread to close

This works, but im not sure if it's the right fix / what has changed to
require this.
2023-04-30 23:06:11 -04:00
..
assets i18n: init translation files that can be used by crowdin (#1760) 2023-04-30 17:22:56 -04:00
common jak2: overlord rework (#2544) 2023-04-29 16:13:57 -04:00
graphics settings: handle corrupted json settings files (#2600) 2023-04-30 14:14:40 -04:00
kernel Initial Jak 2 Autosplit Support (#2239) 2023-04-30 17:38:05 -04:00
mips2c jak2: overlord rework (#2544) 2023-04-29 16:13:57 -04:00
overlord [jak2] try to speed up compile a bit (#2596) 2023-04-30 14:13:52 -04:00
sce jak2: overlord rework (#2544) 2023-04-29 16:13:57 -04:00
sound jak2: overlord rework (#2544) 2023-04-29 16:13:57 -04:00
system jak2: overlord rework (#2544) 2023-04-29 16:13:57 -04:00
tools subtitles-editor: Allow removing lines and fix some issues (#2573) 2023-04-29 11:02:18 -04:00
CMakeLists.txt jak2: overlord rework (#2544) 2023-04-29 16:13:57 -04:00
discord.cpp g/jak2: initial Discord RPC implementation (#2100) 2023-01-07 10:34:01 -05:00
discord.h game: Remove temporary CLI arg shim in gk (#2532) 2023-04-22 14:13:57 -04:00
main.cpp game: don't exit prematurely when rebooting in debug (#2608) 2023-04-30 23:06:11 -04:00
runtime.cpp jak2: overlord rework (#2544) 2023-04-29 16:13:57 -04:00
runtime.h game: Remove temporary CLI arg shim in gk (#2532) 2023-04-22 14:13:57 -04:00