jak-project/goal_src/jak1/levels/jungle/bouncer.gc
ManDude cd68cb671e
deftype and defmethod syntax major changes (#3094)
Major change to how `deftype` shows up in our code:
- the decompiler will no longer emit the `offset-assert`,
`method-count-assert`, `size-assert` and `flag-assert` parameters. There
are extremely few cases where having this in the decompiled code is
helpful, as the types there come from `all-types` which already has
those parameters. This also doesn't break type consistency because:
  - the asserts aren't compared.
- the first step of the test uses `all-types`, which has the asserts,
which will throw an error if they're bad.
- the decompiler won't emit the `heap-base` parameter unless necessary
now.
- the decompiler will try its hardest to turn a fixed-offset field into
an `overlay-at` field. It falls back to the old offset if all else
fails.
- `overlay-at` now supports field "dereferencing" to specify the offset
that's within a field that's a structure, e.g.:
```lisp
(deftype foobar (structure)
  ((vec    vector  :inline)
   (flags  int32   :overlay-at (-> vec w))
   )
  )
```
in this structure, the offset of `flags` will be 12 because that is the
final offset of `vec`'s `w` field within this structure.
- **removed ID from all method declarations.** IDs are only ever
automatically assigned now. Fixes #3068.
- added an `:overlay` parameter to method declarations, in order to
declare a new method that goes on top of a previously-defined method.
Syntax is `:overlay <method-name>`. Please do not ever use this.
- added `state-methods` list parameter. This lets you quickly specify a
list of states to be put in the method table. Same syntax as the
`states` list parameter. The decompiler will try to put as many states
in this as it can without messing with the method ID order.

Also changes `defmethod` to make the first type definition (before the
arguments) optional. The type can now be inferred from the first
argument. Fixes #3093.

---------

Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
2023-10-30 03:20:02 +00:00

142 lines
4.1 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: bouncer.gc
;; name in dgo: bouncer
;; dgos: JUN, JUNGLE, L1
(declare-type springbox process-drawable)
;; DECOMP BEGINS
(deftype springbox (process-drawable)
((spring-height meters)
(smush float)
)
(:states
bouncer-fire
bouncer-smush
bouncer-wait
)
)
(method-set! springbox 12 (method-of-type process run-logic?))
(defskelgroup *bouncer-sg* bounceytarp bounceytarp-lod0-jg bounceytarp-idle-ja
((bounceytarp-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 0 4)
)
(defstate bouncer-wait (springbox)
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('bonk)
(when (send-event proc 'jump (-> self spring-height) (-> self spring-height) #f)
(sound-play "trampoline")
(go bouncer-fire)
)
)
(('touch)
(if (not (or (= (-> self next-state name) 'bouncer-smush) (= (-> self next-state name) 'bouncer-fire)))
(go bouncer-smush)
)
)
(('attack)
(when (and (= (-> block param 1) 'flop) (send-event proc 'jump (-> self spring-height) (-> self spring-height) #f))
(go bouncer-fire)
#f
)
)
)
)
:code (behavior ()
(ja :group! bounceytarp-idle-ja :num! min)
(transform-post)
(loop
(logior! (-> self mask) (process-mask sleep))
(suspend)
)
)
)
(defstate bouncer-smush (springbox)
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('touch)
(set-time! (-> self state-time))
#f
)
(else
((-> bouncer-wait event) proc argc message block)
)
)
)
:code (behavior ()
(set-time! (-> self state-time))
(set! (-> self smush) 0.0)
(loop
(if (time-elapsed? (-> self state-time) (seconds 0.2))
(ja :num! (seek! 0.0 0.1))
(ja :num! (seek!
(lerp-scale
(ja-aframe 6.0 0)
(ja-aframe 2.0 0)
(vector-vector-xz-distance (target-pos 0) (-> self root trans))
0.0
4096.0
)
0.2
)
)
)
(suspend)
(if (ja-min? 0)
(go bouncer-wait)
)
)
)
:post transform-post
)
(defstate bouncer-fire (springbox)
:code (behavior ()
(cpad-set-buzz! (-> *cpad-list* cpads 0) 1 178 (seconds 0.1))
(ja-no-eval :group! bounceytarp-idle-ja :num! (seek!) :frame-num (ja-aframe 6.0 0))
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
(go bouncer-wait)
)
:post transform-post
)
(defmethod init-from-entity! ((this springbox) (arg0 entity-actor))
(let ((s4-0 (new 'process 'collide-shape-moving this (collide-list-enum hit-by-player))))
(set! (-> s4-0 dynam) (copy *standard-dynamics* 'process))
(set! (-> s4-0 reaction) default-collision-reaction)
(set! (-> s4-0 no-reaction)
(the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing)
)
(let ((s3-0 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 0) (the-as uint 0))))
(set! (-> s3-0 prim-core collide-as) (collide-kind crate))
(set! (-> s3-0 collide-with) (collide-kind target))
(set! (-> s3-0 prim-core action) (collide-action solid))
(set! (-> s3-0 prim-core offense) (collide-offense indestructible))
(set! (-> s3-0 transform-index) 0)
(set-vector! (-> s3-0 local-sphere) 0.0 3072.0 0.0 6963.2)
(set-root-prim! s4-0 s3-0)
)
(set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
(backup-collide-with-as s4-0)
(set! (-> this root) s4-0)
)
(process-drawable-from-entity! this arg0)
(initialize-skeleton this *bouncer-sg* '())
(nav-mesh-connect this (-> this root) (the-as nav-control #f))
(set! (-> this spring-height) (res-lump-float arg0 'spring-height :default 45056.0))
(go bouncer-wait)
(none)
)