jak-project/goal_src/levels/intro/evilbro.gc
ManDude 27bb6c6384
[decompiler] decompile particle defs using specialized macros (#1077)
* [decompiler] `defpart` and `defpartgroup`

* support sounds in part defs natively

* make `meters_to_string`

* update refs

* clang

* make macros in pair only work inside `(unquote ...`

* update source

* update finish

* fix
2022-01-15 20:01:38 -05:00

202 lines
5.7 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: evilbro.gc
;; name in dgo: evilbro
;; dgos: INT, L1
;; DECOMP BEGINS
(deftype evilbro (process-taskable)
((evilsis entity :offset-assert 380)
)
:heap-base #x110
:method-count-assert 53
:size-assert #x180
:flag-assert #x3501100180
)
(defskelgroup *evilbro-intro-sg* evilbro
0
3
((1 (meters 999999)))
:bounds (static-spherem 0 0 0 4)
:longest-edge (meters 0)
:shadow 2
)
(defmethod play-anim! evilbro ((obj evilbro) (arg0 symbol))
(cond
(arg0
(close-specific-task! (game-task leaving-misty) (task-status need-introduction))
(send-event (-> obj evilsis extra process) 'clone (process->handle obj))
)
(else
(set! (-> obj will-talk) #t)
)
)
(the-as basic (new 'static 'spool-anim :name "evilbro-misty-end" :index 5 :parts 9 :command-list '()))
)
(defmethod get-art-elem evilbro ((obj evilbro))
(-> obj draw art-group data 3)
)
(defstate play-anim (evilbro)
:virtual #t
:exit
(behavior ()
(send-event (-> self evilsis extra process) 'end-mode)
((-> (method-of-type process-taskable play-anim) exit))
(none)
)
)
(defstate idle (evilbro)
:virtual #t
:code
(behavior ()
(if (!= (if (> (-> self skel active-channels) 0)
(-> self skel root-channel 0 frame-group)
)
(get-art-elem self)
)
(ja-channel-push! 1 15)
)
(while #t
(let ((a0-7 (-> self skel root-channel 0)))
(set! (-> a0-7 frame-group) (the-as art-joint-anim (-> self draw art-group data 3)))
(set! (-> a0-7 param 0)
(the float (+ (-> (the-as art-joint-anim (-> self draw art-group data 3)) data 0 length) -1))
)
(set! (-> a0-7 param 1) 1.0)
(set! (-> a0-7 frame-num) 0.0)
(joint-control-channel-group! a0-7 (the-as art-joint-anim (-> self draw art-group data 3)) num-func-seek!)
)
(until (ja-done? 0)
(suspend)
(let ((a0-8 (-> self skel root-channel 0)))
(set! (-> a0-8 param 0) (the float (+ (-> a0-8 frame-group data 0 length) -1)))
(set! (-> a0-8 param 1) 1.0)
(joint-control-channel-group-eval! a0-8 (the-as art-joint-anim #f) num-func-seek!)
)
)
(let ((gp-0 (-> *display* base-frame-counter)))
(while (let* ((s5-0 (-> *display* base-frame-counter))
(f30-0 300.0)
(f28-0 0.16)
(f26-0 0.17000002)
(v1-29 (/ (the-as int (rand-uint31-gen *random-generator*)) 256))
(v1-30 (the-as number (logior #x3f800000 v1-29)))
)
(< (- s5-0 (the int (* f30-0 (+ f28-0 (* f26-0 (+ -1.0 (the-as float v1-30))))))) gp-0)
)
(suspend)
)
)
(let ((gp-1 (-> self skel root-channel 0)))
(set! (-> gp-1 frame-group) (if (> (-> self skel active-channels) 0)
(-> self skel root-channel 0 frame-group)
)
)
(set! (-> gp-1 param 0) (ja-aframe 0.0 0))
(set! (-> gp-1 param 1) 1.0)
(set! (-> gp-1 frame-num) (ja-aframe 16.0 0))
(joint-control-channel-group!
gp-1
(if (> (-> self skel active-channels) 0)
(-> self skel root-channel 0 frame-group)
)
num-func-seek!
)
)
(until (ja-done? 0)
(suspend)
(let ((gp-2 (-> self skel root-channel 0)))
(set! (-> gp-2 param 0) (ja-aframe 0.0 0))
(set! (-> gp-2 param 1) 1.0)
(joint-control-channel-group-eval! gp-2 (the-as art-joint-anim #f) num-func-seek!)
)
)
(let ((gp-3 (-> *display* base-frame-counter)))
(while (let* ((s5-1 (-> *display* base-frame-counter))
(f30-1 300.0)
(f28-1 0.16)
(f26-1 0.17000002)
(v1-54 (/ (the-as int (rand-uint31-gen *random-generator*)) 256))
(v1-55 (the-as number (logior #x3f800000 v1-54)))
)
(< (- s5-1 (the int (* f30-1 (+ f28-1 (* f26-1 (+ -1.0 (the-as float v1-55))))))) gp-3)
)
(suspend)
)
)
)
(none)
)
)
(defmethod init-from-entity! evilbro ((obj evilbro) (arg0 entity-actor))
(dummy-40 obj arg0 *evilbro-intro-sg* 3 40 (new 'static 'vector :w 4096.0) 5)
(set! (-> obj tasks) (get-task-control (game-task leaving-misty)))
(set! (-> obj evilsis) (entity-actor-lookup arg0 'alt-actor 0))
(dummy-42 obj)
(none)
)
(deftype evilsis (process-taskable)
()
:heap-base #x110
:method-count-assert 53
:size-assert #x17c
:flag-assert #x350110017c
)
(defskelgroup *evilsis-intro-sg* evilsis
0
3
((1 (meters 999999)))
:bounds (static-spherem 0 0 0 4)
:longest-edge (meters 0)
:shadow 2
)
(defmethod play-anim! evilsis ((obj evilsis) (arg0 symbol))
(if arg0
(format
0
"ERROR: <GMJ>: ~S playing anim for task status ~S~%"
(-> obj name)
(task-status->string (current-status (-> obj tasks)))
)
)
(the-as basic (get-art-elem obj))
)
(defmethod get-art-elem evilsis ((obj evilsis))
(-> obj draw art-group data 3)
)
(defstate idle (evilsis)
:virtual #t
:trans
(behavior ()
(set! (-> self will-talk) #f)
((-> (method-of-type process-taskable idle) trans))
(none)
)
)
(defmethod init-from-entity! evilsis ((obj evilsis) (arg0 entity-actor))
(dummy-40 obj arg0 *evilsis-intro-sg* 3 0 (new 'static 'vector :w 4096.0) 5)
(set! (-> obj tasks) (get-task-control (game-task leaving-misty)))
(dummy-42 obj)
(none)
)