.. |
ambient
|
decomp: mood (#672)
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2021-08-01 16:11:22 -04:00 |
anim
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decomp: camera | cam-combiner | cam-start | cam-update (#621)
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2021-07-30 22:18:35 -04:00 |
camera
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decomp: camera | cam-combiner | cam-start | cam-update (#621)
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2021-07-30 22:18:35 -04:00 |
collide
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decomp: camera | cam-combiner | cam-start | cam-update (#621)
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2021-07-30 22:18:35 -04:00 |
data
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[decomp] make anim-tester decompilable (#719)
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2021-07-25 16:28:57 -04:00 |
debug
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make some macros for DMA stuff (#725)
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2021-08-01 17:11:32 -04:00 |
dma
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Get started on collide-func and clean up log forms in decompiler (#713)
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2021-07-23 20:51:26 -04:00 |
draw
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decomp: camera | cam-combiner | cam-start | cam-update (#621)
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2021-07-30 22:18:35 -04:00 |
engine
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recognize +! and set-vector (#706)
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2021-07-17 15:00:10 -04:00 |
entity
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fix sc when the block after the delay slot is optimized out (#721)
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2021-07-25 16:42:37 -04:00 |
game
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Get started on collide-func and clean up log forms in decompiler (#713)
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2021-07-23 20:51:26 -04:00 |
geometry
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decomp: camera | cam-combiner | cam-start | cam-update (#621)
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2021-07-30 22:18:35 -04:00 |
gfx
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make some macros for DMA stuff (#725)
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2021-08-01 17:11:32 -04:00 |
level
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make some macros for DMA stuff (#725)
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2021-08-01 17:11:32 -04:00 |
load
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Get started on collide-func and clean up log forms in decompiler (#713)
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2021-07-23 20:51:26 -04:00 |
math
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[decompiler] Working toward bsp (#717)
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2021-07-25 15:30:37 -04:00 |
nav
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Get started on collide-func and clean up log forms in decompiler (#713)
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2021-07-23 20:51:26 -04:00 |
physics
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recognize +! and set-vector (#706)
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2021-07-17 15:00:10 -04:00 |
ps2
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Get started on collide-func and clean up log forms in decompiler (#713)
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2021-07-23 20:51:26 -04:00 |
sound
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Get started on collide-func and clean up log forms in decompiler (#713)
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2021-07-23 20:51:26 -04:00 |
target
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decomp: mood (#672)
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2021-08-01 16:11:22 -04:00 |
ui
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recognize +! and set-vector (#706)
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2021-07-17 15:00:10 -04:00 |
util
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define every skeleton-group, name every inherited virtual state (#712)
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2021-07-23 20:38:05 -04:00 |