jak-project/goal_src/engine/gfx/depth-cue-h.gc
water111 8f68d35cbb
[Decomp] Some more collision header files and speed up tests (#296)
* some more

* faster tests

* on by default
2021-03-01 11:15:24 -05:00

36 lines
1.1 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: depth-cue-h.gc
;; name in dgo: depth-cue-h
;; dgos: GAME, ENGINE
;; depth-cue-h
(deftype depth-cue-data (structure)
((data vector :inline :offset-assert 0)
(sharpness float :offset 0)
(alpha float :offset 4)
(distance float :offset 8)
(w float :offset 12)
)
:method-count-assert 9
:size-assert #x10
:flag-assert #x900000010
)
;; depth-cue-h
(deftype depth-cue-work (structure)
((texture-strip-tmpl dma-gif-packet :inline :offset-assert 0)
(temp-strip-tmpl dma-gif-packet :inline :offset-assert 32)
(stencil-tmpl dma-gif-packet :inline :offset-assert 64)
(clear-color vector4w :inline :offset-assert 96)
(set-color vector4w :inline :offset-assert 112)
(draw-color vector4w :inline :offset-assert 128)
(depth depth-cue-data :offset-assert 144)
(front depth-cue-data :offset-assert 148)
)
:method-count-assert 9
:size-assert #x98
:flag-assert #x900000098
)