jak-project/goal_src/engine/load
water111 8846968963
[Debugger] windows debugger and process drawable (#953)
* Update assert.h

* stuff for `process-drawable` to work

* add windows code for debugger

* debugger attaches

* something works

* remove bad ideas

* `(:break)` works

* connection fixes

* fixes + update docs

* crates & `defskelgroup` macro

* clang

* update tests and a few types

* temp

* temp

* fix files

* game builds

* reverse TypeConsistency operation

* add eye stuff for merc art login

* add `(:sym-name)`

* oops

* add `--auto-dbg` option to gc args

* codacy

* improve robustness of dgo unpacker and objectfiledb reading

* `cavegeyserrock`

* hopefully fix linux

* windows FormatMessage weirdness?

* mutex fixes

* fix merge conflicts

Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com>
2021-10-31 11:01:15 -04:00
..
decomp.gc decomp decomp 2021-08-14 16:49:45 -04:00
file-io.gc [decomp] Clean up - part 2 (#687) 2021-07-11 16:35:25 -04:00
load-dgo.gc [decomp] game-info (#779) 2021-08-22 20:12:47 -04:00
loader-h.gc memory cards (in progress) (#868) 2021-10-01 23:12:34 -04:00
loader.gc [Debugger] windows debugger and process drawable (#953) 2021-10-31 11:01:15 -04:00
ramdisk.gc [decompiler] bitfield support for sound-name (#582) 2021-06-12 12:55:38 -04:00