jak-project/game/system
water111 78cde74d5a
update readme and fix always playing str (#1139)
* update readme deps

* replace assert

* bump timeout

* fix memory corruption in kernel

* use unknown if level name is invalid
2022-02-08 19:02:47 -05:00
..
vm revamp the gfx+display systems a bit (#739) 2021-08-09 19:16:39 -04:00
Deci2Server.cpp update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
Deci2Server.h [runtime] pckernel implementation (#1032) 2021-12-30 18:48:37 -05:00
deci_common.h Add #pragma once to all headers 2020-09-13 21:36:35 -04:00
IOP_Kernel.cpp update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
IOP_Kernel.h update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
iop_thread.cpp [game] make visibility work (#1031) 2021-12-28 15:13:46 -05:00
iop_thread.h Add #pragma once to all headers 2020-09-13 21:36:35 -04:00
newpad.cpp [runtime] pckernel implementation (#1032) 2021-12-30 18:48:37 -05:00
newpad.h [runtime] fix gamepad race condition, only allow gamepad for pad 0, fix defstatehandler, allow mapping any pad w/ keyboard (#993) 2021-12-04 15:34:03 -05:00
SystemThread.cpp update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
SystemThread.h Implement runtime display (test) (#318) 2021-03-09 23:51:28 -05:00