jak-project/goalc
ManDude bd1718dc9c
A lot of fixes (game is 100%'able!) (#1118)
* a crapton of fixes

* Update cavecrystal-light.gc

* damn you

* fix bunnies

* change codegen for int -> float cast (just add sign extension now)

* fix test

* this file is tagged anyway

* fix some stack types

* remove bad camera debug funcs

* add more heap bars and entity pick menu

* finish entity menu and make `music-flava` enum

* fix some `process-taskable` fields

* citadel sage crash fix

* fix citadel drop plats

* fix tests

* fix some casts

* update refs

* finish `village3-obs` and `snow-ball`

* Update README.md

* fix sidekick too

* fix issue?

* more entity inspect hardcoded checks

* more

* use `*display-actor-anim*` for something!

* CRAP

* also clear actor anim when deselecting entity

* *display-actor-anim* already renders this!

* do not display `path` tag info

* entity debug inspect tool

* one more

* make debug string even larger

* missing res tag types

* more polish and more known tags

* last few
2022-01-31 20:44:54 -05:00
..
compiler A lot of fixes (game is 100%'able!) (#1118) 2022-01-31 20:44:54 -05:00
data_compiler Fix Windows asserts (#1045) 2022-01-02 18:02:10 -05:00
debugger A lot of fixes (game is 100%'able!) (#1118) 2022-01-31 20:44:54 -05:00
emitter goalc: reduce cleverness of outer product (#1059) 2022-01-09 11:39:22 -05:00
listener [goalc] fix 0 in xmm128, be more strict with none in comparison (#1079) 2022-01-15 22:33:53 -05:00
make [decomp] load boundaries (#922) 2021-10-20 19:49:32 -04:00
regalloc Fix Windows asserts (#1045) 2022-01-02 18:02:10 -05:00
CMakeLists.txt [graphics] TIE extractor (#1026) 2021-12-26 12:33:51 -05:00
main.cpp [goos/goal] user profiles (#977) 2021-11-24 00:44:04 -05:00