jak-project/game/graphics
water111 2342b6fb0f
[graphics] MERC (#1124)
* merc dma generation

* wip very early version of merc

* small fixes

* fix

* fix more merc bugs

* derp fixed min

* oops we did need something weird on max

* merc for everything

* program optimization 1

* more optimization

* windows

* windows 2

* clean up

* fix test

* BLERC
2022-02-03 22:45:41 -05:00
..
opengl_renderer [graphics] MERC (#1124) 2022-02-03 22:45:41 -05:00
pipelines add vis data to tie/tfrag and better framelimiting/lag (#1100) 2022-01-20 00:22:03 -05:00
texture [runtime] GPU sprite renderer (#1075) 2022-01-15 12:31:38 -05:00
display.cpp [runtime] pckernel implementation (#1032) 2021-12-30 18:48:37 -05:00
display.h [runtime] pckernel implementation (#1032) 2021-12-30 18:48:37 -05:00
gfx.cpp [runtime] pckernel implementation (#1032) 2021-12-30 18:48:37 -05:00
gfx.h [runtime] pckernel implementation (#1032) 2021-12-30 18:48:37 -05:00
sceGraphicsInterface.cpp Fix Windows asserts (#1045) 2022-01-02 18:02:10 -05:00
sceGraphicsInterface.h display loop runs 2021-08-04 21:30:08 -04:00