jak-project/scripts
Tyler Wilding 1b2db09f51
d/jak2: pass through all simple / non-blocked *-part, *-ocean and *-scenes files (#2048)
A big one...

I figure even if we would like to change the way the particle/scene code
is output -- it'd be easier to find patterns with it all decompiled.

I've updated my script so it can easily be used to mass update these
files:
```bash
task update-gsrc-glob GLOB="**/*-part*.gc"
```
> for example will update gsrc files with `part` in their name -- if
they are in ref tests (so uncompleted ones aren't touched)

I found a few issues along the way that I'll have to make issues for
soon.
2022-12-22 13:57:57 -05:00
..
batch [decomp2] game-save (#1988) 2022-10-29 16:08:04 -04:00
emacs [goalc] add a build system (#704) 2021-07-15 21:37:15 -04:00
examples scripts: Add a (hopefully) better goal_src updating script (#1769) 2022-08-19 11:30:07 -04:00
gsrc d/jak2: pass through all simple / non-blocked *-part, *-ocean and *-scenes files (#2048) 2022-12-22 13:57:57 -05:00
shell [jak 2] texture (#1866) 2022-09-11 14:17:55 -04:00
sublime_text [decomp] load boundaries (#922) 2021-10-20 19:49:32 -04:00
tasks d/jak2: finish viewer, texture-finish, process-taskable, main-collide, prototype and los-control (#1975) 2022-10-22 13:26:28 -04:00
analyze_build_time.py Try to speed up the build (#106) 2020-10-29 21:27:52 -04:00
decomp_progress.py [decomp] Decompile some time-of-day stuff, support new style Jak 2 time of day (#1943) 2022-10-08 13:33:03 -04:00
gen-test-cases.py Improved test namings for multi-operations, added new ones, still a few failures (#190) 2021-01-10 15:46:46 -05:00
memory-dump-p2s.py random fixes + support clang-cl on visual studio (#1129) 2022-02-07 19:15:37 -05:00
setup_art_group_imports.py [decomp] add import statements for art groups (#1372) 2022-05-23 18:53:02 -04:00
update_decomp_reference.py [decomp] fix up debug menu rendering, add a few others (#1892) 2022-09-16 20:42:33 -04:00