jak-project/game
Tyler Wilding 22bae7fbe0
g/jak2: Add missing DGO files to game.gp lost in the shuffle (#2178)
When I cleaned up the `game.gp` some DGOs were no longer referenced
because my first dependency script omitted them -- thinking they weren't
required. From the perspective of the source files they indeed weren't
required but we still have to produce the DGO file.

also works around #2177
2023-01-30 20:45:45 -05:00
..
assets Jak 1 Checkpoint Select / IL Speedrun support (#2162) 2023-01-30 19:11:57 -05:00
common [jak2] workaround for cutscene playing (#2131) 2023-01-16 13:37:29 -05:00
graphics d/jak2: get portrun working and decompile a bunch of miscellaneous files (#2169) 2023-01-28 19:36:57 -05:00
kernel Hook Jak 1 into ImGUI actor filter (#2157) 2023-01-28 14:17:43 -05:00
mips2c decomp: squid-* files (#2170) 2023-01-28 18:44:10 -05:00
overlord g/jak2: Add missing DGO files to game.gp lost in the shuffle (#2178) 2023-01-30 20:45:45 -05:00
sce logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
sound Fix sound bank allocation (#2107) 2023-01-08 11:23:59 -05:00
system CI: Add a macOS Github runner (#2064) 2022-12-22 18:12:59 -05:00
tools goalc/repl: cleanup of goalc/REPL code and some QoL improvements (#2104) 2023-01-07 11:24:02 -05:00
CMakeLists.txt decomp: squid-* files (#2170) 2023-01-28 18:44:10 -05:00
discord.cpp g/jak2: initial Discord RPC implementation (#2100) 2023-01-07 10:34:01 -05:00
discord.h g/jak2: initial Discord RPC implementation (#2100) 2023-01-07 10:34:01 -05:00
main.cpp g/jak2: initial Discord RPC implementation (#2100) 2023-01-07 10:34:01 -05:00
runtime.cpp Minor bug fixes (#2128) 2023-01-14 16:26:17 -05:00
runtime.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00