jak-project/goal_src/jak2
ManDude 217a979048
[decompiler] jak 2 cutscene file support (#2390)
fixes #2332 

also fills out the japanese character set
2023-03-22 21:31:13 +00:00
..
build d/jak2: decomp a bunch of files related to the beginning of the game (#2043) 2022-12-01 21:26:49 -05:00
characters jak2: focus-test? macro, fix (zero? (logand ...)) -> (not (logtest? ...)) detection (#2321) 2023-03-14 22:57:31 -04:00
dgos port pckernel to Jak 2 (#2248) 2023-02-25 10:19:32 -05:00
engine [decompiler] jak 2 cutscene file support (#2390) 2023-03-22 21:31:13 +00:00
examples docs: fix method docstrings and grab @file comment blocks to use as a file description (#2289) 2023-02-27 18:58:01 -05:00
kernel [jak2] script-eval macro (#2315) 2023-03-11 10:45:16 -05:00
levels [decompiler] jak 2 cutscene file support (#2390) 2023-03-22 21:31:13 +00:00
lib port pckernel to Jak 2 (#2248) 2023-02-25 10:19:32 -05:00
pc [decompiler] jak 2 cutscene file support (#2390) 2023-03-22 21:31:13 +00:00
tools d/jak2: cleanup more of editable and editable-player (#2029) 2022-11-19 23:28:20 -05:00
compiler-setup.gc [goalc] compile/run code for jak2 ckernel, set up dummy KERNEL.CGO (#1625) 2022-07-08 19:23:49 -04:00
game.gp [jak2] double load dgo workaround (#2331) 2023-03-19 20:30:23 +00:00
kernel-defs.gc [jak 2] fix texture lookup problem (#2373) 2023-03-21 19:41:14 -04:00