jak-project/goalc/build_level
water111 73561f10a3
support c++ tools on macos (#2063)
Running reference tests/decompiler should now be possible on macos
(arm). Most of the changes were just cleaning up places where we were
sloppy with ifdefs, but there were two interesting ones:
- `Printer.cpp` was updated to not use a recursive function for printing
lists, to avoid stack overflow
- I replaced xxhash with another version of the same library that
supports arm (the one that comes in zstd). The interface is C instead of
C++ but it's not bad to use. I confirmed that the extractor succeeds on
jak 1 iso so it looks like this gives us the same results as the old
library.
2022-12-22 17:12:05 -05:00
..
build_level.cpp logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
build_level.h extractor: cleanup, support unicode properly, and add multi-game support (#1609) 2022-07-05 20:38:13 -04:00
collide_bvh.cpp logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
collide_bvh.h Add a gltf level exporter (#1719) 2022-08-05 12:25:35 -04:00
collide_common.h [custom levels] add collide mode option (#1730) 2022-08-05 14:11:18 -04:00
collide_drawable.cpp offline-test: Partition by DGO and colorize/condense output (#2045) 2022-12-22 13:41:33 -05:00
collide_drawable.h Initial implementation of custom level tool (#1482) 2022-06-19 20:44:07 -04:00
collide_pack.cpp support c++ tools on macos (#2063) 2022-12-22 17:12:05 -05:00
collide_pack.h Initial implementation of custom level tool (#1482) 2022-06-19 20:44:07 -04:00
color_quantization.cpp offline-test: Partition by DGO and colorize/condense output (#2045) 2022-12-22 13:41:33 -05:00
color_quantization.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
Entity.cpp custom levels: add support for more res types in actor lumps (#1754) 2022-08-14 17:21:53 -04:00
Entity.h [build_level] basic support for entity/res-lump (#1563) 2022-06-27 20:37:51 -04:00
FileInfo.cpp lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
FileInfo.h Initial implementation of custom level tool (#1482) 2022-06-19 20:44:07 -04:00
gltf_mesh_extract.cpp logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
gltf_mesh_extract.h Add a gltf level exporter (#1719) 2022-08-05 12:25:35 -04:00
LevelFile.cpp [build_level] basic support for entity/res-lump (#1563) 2022-06-27 20:37:51 -04:00
LevelFile.h [build_level] basic support for entity/res-lump (#1563) 2022-06-27 20:37:51 -04:00
ResLump.cpp [build_level] basic support for entity/res-lump (#1563) 2022-06-27 20:37:51 -04:00
ResLump.h [build_level] basic support for entity/res-lump (#1563) 2022-06-27 20:37:51 -04:00
TexturePool.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
Tfrag.cpp [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00
Tfrag.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00