jak-project/goal_src/jak1/engine/debug
ManDude 20ab48796d
split game framebuffers to allow custom resolutions/shaders (#1641)
* split rendering framebuffer

* fix blackout

* unhardcode c++ stuff

* optimization

* implement goal side of all this

* fix msaa

* sprite distort fixes

* fix resolution menu options

* save & load msaa

* linear filtering on the game screen

* fix bad texture units

* fun!

* unused

* make screenshot button capture the framebuffer and not the window buffer

* panik

* screenshot settings

* fix black screen on first frame of new framebuffer

* default fullscreen resolution to the screen size

* hide funny resolutions in windowed since it makes no sense
2022-07-14 21:37:03 -04:00
..
anim-tester.gc jak2: Create goal_src skeleton (#1576) 2022-06-29 22:20:09 -04:00
assert-h.gc jak2: Create goal_src skeleton (#1576) 2022-06-29 22:20:09 -04:00
assert.gc jak2: Create goal_src skeleton (#1576) 2022-06-29 22:20:09 -04:00
debug-h.gc jak2: Create goal_src skeleton (#1576) 2022-06-29 22:20:09 -04:00
debug-sphere.gc jak2: Create goal_src skeleton (#1576) 2022-06-29 22:20:09 -04:00
debug.gc jak2: Create goal_src skeleton (#1576) 2022-06-29 22:20:09 -04:00
default-menu.gc split game framebuffers to allow custom resolutions/shaders (#1641) 2022-07-14 21:37:03 -04:00
memory-usage-h.gc jak2: Create goal_src skeleton (#1576) 2022-06-29 22:20:09 -04:00
memory-usage.gc jak2: Create goal_src skeleton (#1576) 2022-06-29 22:20:09 -04:00
menu.gc jak2: Create goal_src skeleton (#1576) 2022-06-29 22:20:09 -04:00
part-tester.gc jak2: Create goal_src skeleton (#1576) 2022-06-29 22:20:09 -04:00
stats-h.gc jak2: Create goal_src skeleton (#1576) 2022-06-29 22:20:09 -04:00
viewer.gc jak2: Create goal_src skeleton (#1576) 2022-06-29 22:20:09 -04:00