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https://github.com/open-goal/jak-project.git
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20a6839e07
Fixes: - a very old bug in depth in DirectRenderer, probably from the original tfrag stuff. Looked at PCSX2 source code to see how 32/24 bit depths are handled. This fixes hud sprites being drawn behind level geometry. - saturate `vftoi4` like the ps2 does when the float is too large, fixing hidden text in `hud`. For now it's only using this in the font code because this saturation is actually kinda slow and hasn't been a problem in other places. - fix crazy particle spawning issue with blue gun and dripping stuff. This would happen if particles kill themselves while being processed (through a callback) |
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.. | ||
assets | ||
common | ||
graphics | ||
kernel | ||
mips2c | ||
overlord | ||
sce | ||
sound | ||
system | ||
tools | ||
CMakeLists.txt | ||
discord.cpp | ||
discord.h | ||
main.cpp | ||
runtime.cpp | ||
runtime.h |