jak-project/game
water111 20a6839e07
[jak2] fix hud and some particles (#2088)
Fixes:
- a very old bug in depth in DirectRenderer, probably from the original
tfrag stuff. Looked at PCSX2 source code to see how 32/24 bit depths are
handled. This fixes hud sprites being drawn behind level geometry.
- saturate `vftoi4` like the ps2 does when the float is too large,
fixing hidden text in `hud`. For now it's only using this in the font
code because this saturation is actually kinda slow and hasn't been a
problem in other places.
- fix crazy particle spawning issue with blue gun and dripping stuff.
This would happen if particles kill themselves while being processed
(through a callback)
2023-01-02 12:13:19 -05:00
..
assets Added "it" voice to game_text (#2038) 2022-11-26 19:10:21 -05:00
common [decomp] collide cache, other minor fixes (#2031) 2022-11-20 11:32:29 -05:00
graphics [jak2] fix hud and some particles (#2088) 2023-01-02 12:13:19 -05:00
kernel game/debugging: Add a new imgui menu to filter debug text and adjust imgui config settings (#2085) 2023-01-02 09:45:38 -05:00
mips2c [jak2] fix hud and some particles (#2088) 2023-01-02 12:13:19 -05:00
overlord Prevent putting nullptr into child sound list (#2072) 2022-12-30 23:15:43 -05:00
sce logs: replace every fmt::print with a lg call instead (#1368) 2022-10-01 11:58:36 -04:00
sound Ame fixes (#2087) 2023-01-02 09:40:30 -05:00
system CI: Add a macOS Github runner (#2064) 2022-12-22 18:12:59 -05:00
tools [decomp] hud, hud-classes, add some new basic alignment options, fix type bug (#2084) 2023-01-02 10:05:22 -05:00
CMakeLists.txt [decomp] hud, hud-classes, add some new basic alignment options, fix type bug (#2084) 2023-01-02 10:05:22 -05:00
discord.cpp discord-rpc: check for custom levels and add placeholder icon (#1531) 2022-06-23 18:44:42 -04:00
discord.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
main.cpp CI: Add a macOS Github runner (#2064) 2022-12-22 18:12:59 -05:00
runtime.cpp support c++ tools on macos (#2063) 2022-12-22 17:12:05 -05:00
runtime.h [ckernel] split by game version (#1559) 2022-06-26 18:17:11 -04:00