jak-project/goal_src/jak1
ManDude 1f4044b9ff
Jak 2 controller LED implementation (#3035)
Adds controller LED features to Jak 2:
- progressive flickering denoting health
- copies tomb simon says puzzle colors
- unique colors for each gun
- orange color for being indax
- yellow color for being in mech
- purple color for being darkjak
- blue color for being in board
- red flash when wanted.

May add more features later?

Also did some minor clean-up on some types.
2023-09-28 02:47:09 +01:00
..
build decompiler: obj -> this, set-time! and time-elapsed? macros (#3026) 2023-09-26 15:17:00 +01:00
dgos port pckernel to Jak 2 (#2248) 2023-02-25 10:19:32 -05:00
engine Jak 2 controller LED implementation (#3035) 2023-09-28 02:47:09 +01:00
examples Update font-color enum (#2670) 2023-05-24 06:57:05 +01:00
kernel Jak 2 controller LED implementation (#3035) 2023-09-28 02:47:09 +01:00
levels [decompiler] do not use time-elapsed? on unsigned comps (#3031) 2023-09-26 18:48:13 +01:00
old goal_src: Get rid of *OLD* files in jak1's goal_src (#1736) 2022-08-06 12:03:42 -04:00
pc Jak 2 controller LED implementation (#3035) 2023-09-28 02:47:09 +01:00
compiler-setup.gc [extractor] fix territory being set to wrong value (#2946) 2023-08-30 18:36:10 +01:00
game.gp Jak 2 pc subtitle support (#2672) 2023-06-08 01:04:16 +01:00
kernel-defs.gc [jak2] fully implement collide mesh renderer (#3010) 2023-09-22 15:50:16 +01:00