jak-project/goalc/make/Tools.cpp
ManDude 324def1303
split new pc features in some files into their own code files + address some old issues + ripple graphics improvements (#2216)
Moves PC-specific entity and debug menu things to `entity-debug.gc` and
`default-menu-pc.gc` respectively and makes `(declare-file (debug))`
work as it should (no need to wrap the entire file in `(when
*debug-segment*` now!).

Also changes the DGO descriptor format so that it's less verbose. It
might break custom levels, but the format change is very simple so it
should not be difficult for anyone to update to the new format. Sadly,
you lose the completely useless ability to use DGO object names that
don't match the source file name. The horror!

I've also gone ahead and expanded the force envmap option to also force
the ripple effect to be active. I did not notice any performance or
visual drawbacks from this. Gets rid of some distracting LOD and some
water pools appearing super flat (and pitch back for dark eco).

Fixes #1424
2023-02-13 21:39:14 +00:00

213 lines
7.1 KiB
C++

#include "Tools.h"
#include "common/goos/ParseHelpers.h"
#include "common/util/DgoWriter.h"
#include "common/util/FileUtil.h"
#include "goalc/build_level/build_level.h"
#include "goalc/compiler/Compiler.h"
#include "goalc/data_compiler/dir_tpages.h"
#include "goalc/data_compiler/game_count.h"
#include "goalc/data_compiler/game_text_common.h"
#include "third-party/fmt/core.h"
CompilerTool::CompilerTool(Compiler* compiler) : Tool("goalc"), m_compiler(compiler) {}
bool CompilerTool::needs_run(const ToolInput& task, const PathMap& path_map) {
if (task.input.size() != 1) {
throw std::runtime_error(fmt::format("Invalid amount of inputs to {} tool", name()));
}
if (!m_compiler->knows_object_file(fs::path(task.input.at(0)).stem().u8string())) {
return true;
}
return Tool::needs_run(task, path_map);
}
bool CompilerTool::run(const ToolInput& task, const PathMap& /*path_map*/) {
// todo check inputs
try {
CompilationOptions options;
options.filename = task.input.at(0);
options.color = true;
options.write = true;
m_compiler->asm_file(options);
} catch (std::exception& e) {
lg::print("Compilation failed: {}\n", e.what());
return false;
}
return true;
}
namespace {
DgoDescription parse_desc_file(const std::string& filename, goos::Reader& reader) {
auto& dgo_desc = reader.read_from_file({filename}).as_pair()->cdr;
if (goos::list_length(dgo_desc) != 1) {
throw std::runtime_error("Invalid DGO description - got too many lists");
}
auto& dgo = dgo_desc.as_pair()->car;
DgoDescription desc;
auto& first = dgo.as_pair()->car;
desc.dgo_name = first.as_string()->data;
auto& dgo_rest = dgo.as_pair()->cdr.as_pair()->car;
for_each_in_list(dgo_rest, [&](const goos::Object& entry) {
if (!entry.is_string()) {
throw std::runtime_error(fmt::format("Invalid file name for DGO: {}\n", entry.print()));
}
DgoDescription::DgoEntry o;
const auto& file_name = entry.as_string()->data;
// automatically deduce dgo name
// (not really a fan of how this is written...)
if (file_name.length() > 2 && file_name.substr(file_name.length() - 2, 2) == ".o") {
// ends with .o so it's a code file
o.name_in_dgo = file_name.substr(0, file_name.length() - 2);
} else if (file_name.length() > 6 && file_name.substr(file_name.length() - 6, 6) == "-ag.go") {
// ends with -ag.go so it's an art group file
o.name_in_dgo = file_name.substr(0, file_name.length() - 6);
} else if (file_name.length() > 3 && file_name.substr(file_name.length() - 3, 3) == ".go") {
// ends with .go so it's a generic data file
o.name_in_dgo = file_name.substr(0, file_name.length() - 3);
}
o.file_name = file_name;
desc.entries.push_back(o);
});
return desc;
}
} // namespace
DgoTool::DgoTool() : Tool("dgo") {}
bool DgoTool::run(const ToolInput& task, const PathMap& path_map) {
if (task.input.size() != 1) {
throw std::runtime_error(fmt::format("Invalid amount of inputs to {} tool", name()));
}
auto desc = parse_desc_file(task.input.at(0), m_reader);
build_dgo(desc, path_map.output_prefix);
return true;
}
std::vector<std::string> DgoTool::get_additional_dependencies(const ToolInput& task,
const PathMap& path_map) {
std::vector<std::string> result;
auto desc = parse_desc_file(task.input.at(0), m_reader);
for (auto& x : desc.entries) {
// todo out
result.push_back(fmt::format("out/{}obj/{}", path_map.output_prefix, x.file_name));
}
return result;
}
TpageDirTool::TpageDirTool() : Tool("tpage-dir") {}
bool TpageDirTool::run(const ToolInput& task, const PathMap& path_map) {
if (task.input.size() != 1) {
throw std::runtime_error(fmt::format("Invalid amount of inputs to {} tool", name()));
}
compile_dir_tpages(task.input.at(0), path_map.output_prefix);
return true;
}
CopyTool::CopyTool() : Tool("copy") {}
bool CopyTool::run(const ToolInput& task, const PathMap& /*path_map*/) {
if (task.input.size() != 1) {
throw std::runtime_error(fmt::format("Invalid amount of inputs to {} tool", name()));
}
for (auto& out : task.output) {
fs::copy(fs::path(file_util::get_file_path({task.input.at(0)})),
fs::path(file_util::get_file_path({out})), fs::copy_options::overwrite_existing);
}
return true;
}
GameCntTool::GameCntTool() : Tool("game-cnt") {}
bool GameCntTool::run(const ToolInput& task, const PathMap& path_map) {
if (task.input.size() != 1) {
throw std::runtime_error(fmt::format("Invalid amount of inputs to {} tool", name()));
}
compile_game_count(task.input.at(0), path_map.output_prefix);
return true;
}
TextTool::TextTool() : Tool("text") {}
bool TextTool::needs_run(const ToolInput& task, const PathMap& path_map) {
if (task.input.size() != 1) {
throw std::runtime_error(fmt::format("Invalid amount of inputs to {} tool", name()));
}
std::vector<std::string> deps;
open_text_project("text", task.input.at(0), deps);
for (auto& dep : deps) {
dep = path_map.apply_remaps(dep);
}
return Tool::needs_run({task.input, deps, task.output, task.arg}, path_map);
}
bool TextTool::run(const ToolInput& task, const PathMap& path_map) {
GameTextDB db;
std::vector<std::string> inputs;
open_text_project("text", task.input.at(0), inputs);
for (auto& in : inputs) {
in = path_map.apply_remaps(in);
}
compile_game_text(inputs, db, path_map.output_prefix);
return true;
}
GroupTool::GroupTool() : Tool("group") {}
bool GroupTool::run(const ToolInput&, const PathMap& /*path_map*/) {
return true;
}
SubtitleTool::SubtitleTool() : Tool("subtitle") {}
bool SubtitleTool::needs_run(const ToolInput& task, const PathMap& path_map) {
if (task.input.size() != 1) {
throw std::runtime_error(fmt::format("Invalid amount of inputs to {} tool", name()));
}
std::vector<std::string> deps;
open_text_project("subtitle", task.input.at(0), deps);
for (auto& dep : deps) {
dep = path_map.apply_remaps(dep);
}
return Tool::needs_run({task.input, deps, task.output, task.arg}, path_map);
}
bool SubtitleTool::run(const ToolInput& task, const PathMap& path_map) {
GameSubtitleDB db;
db.m_subtitle_groups = std::make_unique<GameSubtitleGroups>();
db.m_subtitle_groups->hydrate_from_asset_file();
std::vector<std::string> inputs;
open_text_project("subtitle", task.input.at(0), inputs);
for (auto& in : inputs) {
in = path_map.apply_remaps(in);
}
compile_game_subtitle(inputs, db, path_map.output_prefix);
return true;
}
BuildLevelTool::BuildLevelTool() : Tool("build-level") {}
bool BuildLevelTool::needs_run(const ToolInput& task, const PathMap& path_map) {
if (task.input.size() != 1) {
throw std::runtime_error(fmt::format("Invalid amount of inputs to {} tool", name()));
}
auto deps = get_build_level_deps(task.input.at(0));
return Tool::needs_run({task.input, deps, task.output, task.arg}, path_map);
}
bool BuildLevelTool::run(const ToolInput& task, const PathMap& path_map) {
if (task.input.size() != 1) {
throw std::runtime_error(fmt::format("Invalid amount of inputs to {} tool", name()));
}
return run_build_level(task.input.at(0), task.output.at(0), path_map.output_prefix);
}