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231 lines
9.2 KiB
Common Lisp
231 lines
9.2 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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;; name: bsp-h.gc
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;; name in dgo: bsp-h
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;; dgos: ENGINE, GAME
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#|@file
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the bsp-node class seems broken - it has int16's that get used a pointers.
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|#
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(declare-type entity-camera entity)
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(declare-type entity-race-mesh entity)
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(declare-type entity-nav-mesh entity)
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(declare-type actor-group basic)
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(declare-type city-level-info structure)
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(defenum texture-page-flag
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:type uint16
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:bitfield #t
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(alpha-enable 0)
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)
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;; DECOMP BEGINS
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(deftype bsp-node (structure)
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((front int16 :offset-assert 0)
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(back int16 :offset-assert 2)
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(front-box-min vector4b :inline :offset-assert 4)
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(front-box-max vector4b :inline :offset-assert 8)
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(back-box-min vector4b :inline :offset-assert 12)
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(back-box-max vector4b :inline :offset-assert 16)
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)
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:pack-me
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:method-count-assert 9
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:size-assert #x14
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:flag-assert #x900000014
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)
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(define-extern inspect-bsp-tree (function bsp-header bsp-node none))
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(define-extern map-bsp-tree (function (function bsp-node none) bsp-header bsp-node none))
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(deftype bsp-header (drawable)
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(
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;; TYPE 0
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(info file-info :offset 4)
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;; 0 8
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;; 0 12
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;; 0 16
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;; 0 20
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;; 0 24
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;; 0 28
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(all-visible-list (pointer uint16) :offset-assert 32)
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(visible-list-length int16 :offset-assert 36)
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(extra-vis-list-length int16 :offset-assert 38)
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(drawable-trees drawable-tree-array :offset-assert 40)
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(pat pointer :offset-assert 44)
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(pat-length int32 :offset-assert 48)
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(texture-remap-table (pointer uint64) :offset-assert 52)
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(texture-remap-table-len int32 :offset-assert 56)
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(texture-ids (pointer texture-id) :offset-assert 60)
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(texture-page-count int32 :offset-assert 64)
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(unknown-basic basic :offset-assert 68) ;; seems to be 0 everywhere.
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(name symbol :offset-assert 72)
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(nickname symbol :offset-assert 76)
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(vis-info level-vis-info 8 :offset-assert 80)
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(actors drawable-inline-array-actor :offset-assert 112)
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(cameras (array entity-camera) :offset-assert 116)
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(nodes (inline-array bsp-node) :offset-assert 120)
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(level level :offset-assert 124)
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(current-leaf-idx uint16 :offset-assert 128)
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(texture-flags texture-page-flag 10 :offset-assert 130)
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(cam-outside-bsp uint8 :offset 152)
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(cam-using-back uint8 :offset-assert 153)
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(cam-box-idx uint16 :offset-assert 154)
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(ambients symbol :offset-assert 156) ;; now just #t?
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(subdivide-close float :offset-assert 160)
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(subdivide-far float :offset-assert 164)
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(race-meshes (array entity-race-mesh) :offset-assert 168)
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(actor-birth-order (pointer uint32) :offset-assert 172)
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(light-hash light-hash :offset-assert 176)
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(nav-meshes (array entity-nav-mesh) :offset-assert 180)
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(actor-groups (array actor-group) :offset-assert 184)
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(region-trees (array drawable-tree-region-prim) :offset-assert 188)
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(region-array region-array :offset-assert 192)
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(collide-hash collide-hash :offset-assert 196)
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;; 200 is some array
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(wind-array-length int32 :offset 204)
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(city-level-info city-level-info :offset 208)
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(vis-spheres vector-array :offset 216)
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(region-tree drawable-tree-region-prim :offset 252)
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(tfrag-masks texture-masks-array :offset-assert 256)
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(tfrag-closest (pointer float) :offset-assert 260)
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(tfrag-mask-count uint32 :offset 260)
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(shrub-masks texture-masks-array :offset-assert 264)
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(shrub-closest (pointer float) :offset-assert 268)
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(shrub-mask-count uint32 :offset 268)
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(alpha-masks texture-masks-array :offset-assert 272)
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(alpha-closest (pointer float) :offset-assert 276)
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(alpha-mask-count uint32 :offset 276)
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(water-masks texture-masks-array :offset-assert 280)
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(water-closest (pointer float) :offset-assert 284)
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(water-mask-count uint32 :offset 284)
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(bsp-scale vector :inline :offset-assert 288)
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(bsp-offset vector :inline :offset-assert 304)
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(unk-data uint32 18 :offset 180)
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(end uint8 :offset 399)
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)
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:method-count-assert 19
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:size-assert #x190
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:flag-assert #x1300000190
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;; Failed to read fields.
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(:methods
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(birth (_type_) none 17)
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(deactivate-entities (_type_) none 18)
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)
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)
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;; unused
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(deftype game-level (basic)
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((master-bsp basic :offset-assert 4)
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)
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:method-count-assert 9
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:size-assert #x8
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:flag-assert #x900000008
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)
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(deftype view-frustum (structure)
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((hither-top-left vector :inline :offset-assert 0)
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(hither-top-right vector :inline :offset-assert 16)
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(hither-bottom-left vector :inline :offset-assert 32)
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(hither-bottom-right vector :inline :offset-assert 48)
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(yon-top-left vector :inline :offset-assert 64)
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(yon-top-right vector :inline :offset-assert 80)
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(yon-bottom-left vector :inline :offset-assert 96)
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(yon-bottom-right vector :inline :offset-assert 112)
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)
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:method-count-assert 9
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:size-assert #x80
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:flag-assert #x900000080
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)
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(defmethod inspect bsp-header ((obj bsp-header))
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(format #t "[~8x] ~A~%" obj (-> obj type))
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(format #t "~Tall-visible-list: #x~X~%" (-> obj all-visible-list))
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(format #t "~Tvisible-list-length: ~D~%" (-> obj visible-list-length))
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(format #t "~Tdrawable-trees: ~A~%" (-> obj drawable-trees))
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(format #t "~Tpat: #x~X~%" (-> obj pat))
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(format #t "~Tpat-length: ~D~%" (-> obj pat-length))
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(inspect-bsp-tree obj (-> obj nodes 0)) ;; this is probably broken..
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obj
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)
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(defun-debug inspect-bsp-tree ((arg0 bsp-header) (arg1 bsp-node))
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(cond
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((zero? arg1)
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)
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(else
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(format #t "_#x~X________________~%" arg1)
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(inspect arg1)
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(let ((s4-0 *print-column*))
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(set! *print-column* (+ *print-column* 64))
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(if (> (-> arg1 front) 0)
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(inspect-bsp-tree arg0 (the-as bsp-node (-> arg1 front))) ;; also broken?
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(format #t "_#x~X________________~%" arg1)
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)
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(if (> (-> arg1 back) 0)
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(inspect-bsp-tree arg0 (the-as bsp-node (-> arg1 back))) ;; also broken?
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(format #t "_#x~X________________~%" arg1)
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)
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(set! *print-column* s4-0)
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)
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)
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)
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(none)
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)
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(defun map-bsp-tree ((arg0 (function bsp-node none)) (arg1 bsp-header) (arg2 bsp-node))
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(cond
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((zero? arg2)
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)
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(else
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(if (> (-> arg2 front) 0)
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(map-bsp-tree arg0 arg1 (the-as bsp-node (-> arg2 front))) ;; also broken?
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(arg0 arg2)
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)
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(if (> (-> arg2 back) 0)
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(map-bsp-tree arg0 arg1 (the-as bsp-node (-> arg2 back))) ;; also broken?
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(arg0 arg2)
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)
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)
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)
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(none)
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)
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;; more broken stuff: the stopwatches have wrong alignment?
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;; just replaced with some arrays for now. I don't think this is
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;; used anyway.
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(deftype collide-stats (structure)
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((calls uint32 :offset-assert 0)
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(spheres uint32 :offset-assert 4)
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(nodes uint32 :offset-assert 8)
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(frags uint32 :offset-assert 12)
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(tris uint32 :offset-assert 16)
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(output uint32 :offset-assert 20)
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(pad0 uint32 2 :offset-assert 24)
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(total-target uint32 8 :offset-assert 32)
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(target-cache-fill uint32 8 :offset-assert 64)
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(target-ray-poly uint32 6 :offset-assert 96)
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)
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:method-count-assert 9
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:size-assert #x78
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:flag-assert #x900000078
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)
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(define-extern level-remap-texture (function texture-id texture-id))
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(define-extern build-masks (function bsp-header none))
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