..
collide-cache-h.gc
[decomp] collide cache, other minor fixes ( #2031 )
2022-11-20 11:32:29 -05:00
collide-cache.gc
d/jak2: some minor fixes and workarounds to make debugging easier ( #2116 )
2023-01-14 12:36:41 -05:00
collide-debug.gc
split new pc features in some files into their own code files + address some old issues + ripple graphics improvements ( #2216 )
2023-02-13 21:39:14 +00:00
collide-edge-grab-h.gc
target code bugfixes ( #2034 )
2022-11-21 20:25:20 -05:00
collide-edge-grab.gc
target code bugfixes ( #2034 )
2022-11-21 20:25:20 -05:00
collide-frag-h.gc
[decomp] Decompile first batch of files in engine ( #1787 )
2022-08-24 00:29:51 -04:00
collide-frag.gc
docs: fix method docstrings and grab @file
comment blocks to use as a file description ( #2289 )
2023-02-27 18:58:01 -05:00
collide-func-h.gc
gsrc: add decomp begins placeholder to all gsrc files ( #1731 )
2022-08-05 16:12:54 -04:00
collide-func.gc
docs: fix method docstrings and grab @file
comment blocks to use as a file description ( #2289 )
2023-02-27 18:58:01 -05:00
collide-h.gc
d/jak2: finish process-drawable
, collide-reaction-target
, target-anim
, almost target-part
and gun-part
( #2012 )
2022-11-12 11:19:04 -05:00
collide-mesh-h.gc
[decomp] start work on collide ( #2008 )
2022-11-11 12:01:45 -05:00
collide-mesh.gc
docs: fix method docstrings and grab @file
comment blocks to use as a file description ( #2289 )
2023-02-27 18:58:01 -05:00
collide-probe.gc
docs: fix method docstrings and grab @file
comment blocks to use as a file description ( #2289 )
2023-02-27 18:58:01 -05:00
collide-shape-h.gc
[jak2] minor decomp cleanup + add force actors and sprite pc hacks ( #2291 )
2023-02-28 00:35:57 +00:00
collide-shape-rider.gc
[decomp] hud, hud-classes, add some new basic alignment options, fix type bug ( #2084 )
2023-01-02 10:05:22 -05:00
collide-shape.gc
docs: fix method docstrings and grab @file
comment blocks to use as a file description ( #2289 )
2023-02-27 18:58:01 -05:00
collide-target-h.gc
[decomp] target-handler
( #2027 )
2022-11-20 09:21:25 -05:00
collide-touch-h.gc
[decomp] collide-mesh ( #1999 )
2022-10-30 15:54:10 -04:00
collide-touch.gc
[decomp] collide-mesh ( #1999 )
2022-10-30 15:54:10 -04:00
collide.gc
docs: fix method docstrings and grab @file
comment blocks to use as a file description ( #2289 )
2023-02-27 18:58:01 -05:00
find-nearest-h.gc
d/jak2: finish find-nearest
| trajectory
| editable-h
and most of editable
and editable-player
( #1847 )
2022-09-10 18:03:17 -04:00
find-nearest.gc
[decompiler] recognize jak 2 vector-float*!
, fix some vector inline casting bugs ( #1926 )
2022-09-26 20:57:44 -04:00
los-control-h.gc
d/jak2: finish viewer
, texture-finish
, process-taskable
, main-collide
, prototype
and los-control
( #1975 )
2022-10-22 13:26:28 -04:00
los-control.gc
[decomp] collide-hash, collide-frag, collide-probe ( #1998 )
2022-10-29 20:32:03 -04:00
main-collide.gc
d/jak2: finish viewer
, texture-finish
, process-taskable
, main-collide
, prototype
and los-control
( #1975 )
2022-10-22 13:26:28 -04:00
pat-h.gc
[decomp] Decompile first batch of files in engine ( #1787 )
2022-08-24 00:29:51 -04:00