jak-project/goal_src/jak2/engine/collide
ManDude 1d0a5ade8d
[jak2] minor decomp cleanup + add force actors and sprite pc hacks (#2291)
I didn't actually visually notice much of a difference with these hacks
unlike in Jak 1, but I also avoided checking the missions thoroughly
since the game crashes very often right now.
2023-02-28 00:35:57 +00:00
..
collide-cache-h.gc [decomp] collide cache, other minor fixes (#2031) 2022-11-20 11:32:29 -05:00
collide-cache.gc d/jak2: some minor fixes and workarounds to make debugging easier (#2116) 2023-01-14 12:36:41 -05:00
collide-debug.gc split new pc features in some files into their own code files + address some old issues + ripple graphics improvements (#2216) 2023-02-13 21:39:14 +00:00
collide-edge-grab-h.gc target code bugfixes (#2034) 2022-11-21 20:25:20 -05:00
collide-edge-grab.gc target code bugfixes (#2034) 2022-11-21 20:25:20 -05:00
collide-frag-h.gc [decomp] Decompile first batch of files in engine (#1787) 2022-08-24 00:29:51 -04:00
collide-frag.gc docs: fix method docstrings and grab @file comment blocks to use as a file description (#2289) 2023-02-27 18:58:01 -05:00
collide-func-h.gc gsrc: add decomp begins placeholder to all gsrc files (#1731) 2022-08-05 16:12:54 -04:00
collide-func.gc docs: fix method docstrings and grab @file comment blocks to use as a file description (#2289) 2023-02-27 18:58:01 -05:00
collide-h.gc d/jak2: finish process-drawable, collide-reaction-target, target-anim, almost target-part and gun-part (#2012) 2022-11-12 11:19:04 -05:00
collide-mesh-h.gc [decomp] start work on collide (#2008) 2022-11-11 12:01:45 -05:00
collide-mesh.gc docs: fix method docstrings and grab @file comment blocks to use as a file description (#2289) 2023-02-27 18:58:01 -05:00
collide-probe.gc docs: fix method docstrings and grab @file comment blocks to use as a file description (#2289) 2023-02-27 18:58:01 -05:00
collide-shape-h.gc [jak2] minor decomp cleanup + add force actors and sprite pc hacks (#2291) 2023-02-28 00:35:57 +00:00
collide-shape-rider.gc [decomp] hud, hud-classes, add some new basic alignment options, fix type bug (#2084) 2023-01-02 10:05:22 -05:00
collide-shape.gc docs: fix method docstrings and grab @file comment blocks to use as a file description (#2289) 2023-02-27 18:58:01 -05:00
collide-target-h.gc [decomp] target-handler (#2027) 2022-11-20 09:21:25 -05:00
collide-touch-h.gc [decomp] collide-mesh (#1999) 2022-10-30 15:54:10 -04:00
collide-touch.gc [decomp] collide-mesh (#1999) 2022-10-30 15:54:10 -04:00
collide.gc docs: fix method docstrings and grab @file comment blocks to use as a file description (#2289) 2023-02-27 18:58:01 -05:00
find-nearest-h.gc d/jak2: finish find-nearest | trajectory | editable-h and most of editable and editable-player (#1847) 2022-09-10 18:03:17 -04:00
find-nearest.gc [decompiler] recognize jak 2 vector-float*!, fix some vector inline casting bugs (#1926) 2022-09-26 20:57:44 -04:00
los-control-h.gc d/jak2: finish viewer, texture-finish, process-taskable, main-collide, prototype and los-control (#1975) 2022-10-22 13:26:28 -04:00
los-control.gc [decomp] collide-hash, collide-frag, collide-probe (#1998) 2022-10-29 20:32:03 -04:00
main-collide.gc d/jak2: finish viewer, texture-finish, process-taskable, main-collide, prototype and los-control (#1975) 2022-10-22 13:26:28 -04:00
pat-h.gc [decomp] Decompile first batch of files in engine (#1787) 2022-08-24 00:29:51 -04:00