jak-project/game/graphics/opengl_renderer/background
water111 ed38adc2a7
[tie] support per-proto visibility flags (#2212)
Jak 2 adds a feature to disable protos in TIE. It's used to hide things
like steps for a future mission in ruins, and also to hide the static
version of the tower when it switches to the merc version for the
cutscene:


![image](https://user-images.githubusercontent.com/48171810/218270077-d8c52235-ddbf-4194-80f6-b8aa1eeeb7ec.png)
2023-02-11 12:00:05 -05:00
..
background_common.cpp [tie] support per-proto visibility flags (#2212) 2023-02-11 12:00:05 -05:00
background_common.h [tie] support per-proto visibility flags (#2212) 2023-02-11 12:00:05 -05:00
Shrub.cpp [decomp] Decompile some time-of-day stuff, support new style Jak 2 time of day (#1943) 2022-10-08 13:33:03 -04:00
Shrub.h W/misc fixes (#1838) 2022-09-05 20:29:12 -04:00
Tfrag3.cpp [decomp] Decompile some time-of-day stuff, support new style Jak 2 time of day (#1943) 2022-10-08 13:33:03 -04:00
Tfrag3.h lint: add include sorting config to clang-format (#1517) 2022-06-22 23:37:46 -04:00
TFragment.cpp [decomp] Decompile some time-of-day stuff, support new style Jak 2 time of day (#1943) 2022-10-08 13:33:03 -04:00
TFragment.h [decomp] Decompile some time-of-day stuff, support new style Jak 2 time of day (#1943) 2022-10-08 13:33:03 -04:00
Tie3.cpp [tie] support per-proto visibility flags (#2212) 2023-02-11 12:00:05 -05:00
Tie3.h [tie] support per-proto visibility flags (#2212) 2023-02-11 12:00:05 -05:00