jak-project/goal_src/jak3/levels/factory/factorya-init.gc
Hat Kid e2e5289788
decomp3: font widescreen and shadow hacks, generic renderer, misc files (#3483)
- `pecker-ingame`
- `des-bbush-tasks`
- `des-burning-bush`
- `des-bush-part`
- `des-bush`
- `mh-centipede`
- `mh-centipede-part`
- `mh-wasp`
- `mh-wasp-part`
- `needle-fish`
- `des-bush-time-chase`
- `timer-path`
- `mission-squad-control-h`
- `mh-bat`
- `hover-nav-factoryd`
- `hover-nav-factoryc`
- `conveyor`
- `fac-part`
- `factory-part`
- `factoryc-mood`
- `factoryc-obs`
- `factoryc-obs2`
- `lfaccar-init`
- `factory-boss-part`
- `factory-boss-scenes`
- `factory-boss-setup`
- `factory-boss-states`
- `factory-mood`
- `factoryc-manager`
- `lfacrm1-mood`
- `lfacrm2-mood`
- `missile-bot`
- `sew-laser-turret`
- `ai-task-h`
- `ash-h`
- `ash-shot`
- `ash-states`
- `ash-task`
- `ash`
- `bot-h`
- `bot-states`
- `bot`
- `ash-oasis-course`
- `oasis-defense`
- `comb-field`
- `comb-mood`
- `comb-obs`
- `comb-part`
- `comb-scenes`
- `comb-sentry`
- `comb-travel`
- `comba-init`
- `combx-scenes`
- `h-sled`
- `destroy-dark-eco`
- `fac-gunturret`
- `fac-robotank-turret`
- `fac-robotank`
- `fac-tower`
- `factory-h`
- `factory-hud`
- `factory-manager`
- `factorya-init`
- `ffight-projectile`
- `ftank-projectile`
- `fturret-projectile`
- `h-warf`
- `warf-projectile`
2024-04-28 08:59:46 -04:00

33 lines
609 B
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: factorya-init.gc
;; name in dgo: factorya-init
;; dgos: LFACTORY
;; DECOMP BEGINS
(defun factorya-login ((arg0 level))
0
(none)
)
(defun factorya-activate ((arg0 level))
(let ((gp-0 *traffic-info*)
(v1-1 (level-get *level* 'factorya))
)
(set! (-> gp-0 vehicle-level) v1-1)
(set! (-> gp-0 vehicle-levels 8) (-> v1-1 name))
)
(vehicle-manager-start (the-as process *entity-pool*))
0
(none)
)
(defun factorya-deactivate ((arg0 level))
(set! (-> *traffic-info* vehicle-level) #f)
(vehicle-manager-kill)
0
(none)
)