jak-project/game/sound/common/synth.cpp

38 lines
742 B
C++

// Copyright: 2021 - 2022, Ziemas
// SPDX-License-Identifier: ISC
#include "synth.h"
#include <stdexcept>
namespace snd {
static s16 ApplyVolume(s16 sample, s32 volume) {
return (sample * volume) >> 15;
}
s16Output Synth::Tick() {
s16Output out{};
mVoices.remove_if([](std::shared_ptr<Voice>& v) { return v->Dead(); });
for (auto& v : mVoices) {
out += v->Run();
}
out.left = ApplyVolume(out.left, mVolume.left.Get());
out.right = ApplyVolume(out.right, mVolume.right.Get());
mVolume.Run();
return out;
}
void Synth::AddVoice(std::shared_ptr<Voice> voice) {
mVoices.emplace_front(voice);
}
void Synth::SetMasterVol(u32 volume) {
mVolume.left.Set(volume);
mVolume.right.Set(volume);
}
} // namespace snd