jak-project/goal_src/kernel
ManDude bd1718dc9c
A lot of fixes (game is 100%'able!) (#1118)
* a crapton of fixes

* Update cavecrystal-light.gc

* damn you

* fix bunnies

* change codegen for int -> float cast (just add sign extension now)

* fix test

* this file is tagged anyway

* fix some stack types

* remove bad camera debug funcs

* add more heap bars and entity pick menu

* finish entity menu and make `music-flava` enum

* fix some `process-taskable` fields

* citadel sage crash fix

* fix citadel drop plats

* fix tests

* fix some casts

* update refs

* finish `village3-obs` and `snow-ball`

* Update README.md

* fix sidekick too

* fix issue?

* more entity inspect hardcoded checks

* more

* use `*display-actor-anim*` for something!

* CRAP

* also clear actor anim when deselecting entity

* *display-actor-anim* already renders this!

* do not display `path` tag info

* entity debug inspect tool

* one more

* make debug string even larger

* missing res tag types

* more polish and more known tags

* last few
2022-01-31 20:44:54 -05:00
..
dgo-h.gc update 2020-11-28 19:59:23 -05:00
gcommon.gc A lot of fixes (game is 100%'able!) (#1118) 2022-01-31 20:44:54 -05:00
gkernel-h.gc [bones] Part 1: Joint (#1110) 2022-01-28 21:32:03 -05:00
gkernel.gc [bones] Part 1: Joint (#1110) 2022-01-28 21:32:03 -05:00
gstate.gc A lot of fixes (game is 100%'able!) (#1118) 2022-01-31 20:44:54 -05:00
gstring-h.gc [decomp] texture (#684) 2021-07-09 22:20:37 -04:00
gstring.gc A lot of fixes (game is 100%'able!) (#1118) 2022-01-31 20:44:54 -05:00
pskernel.gc [Decompiler, Game] Run type prop on gstring (#168) 2020-12-26 11:09:59 -05:00