mirror of
https://github.com/open-goal/jak-project.git
synced 2024-10-20 11:26:18 -04:00
1b2db09f51
A big one... I figure even if we would like to change the way the particle/scene code is output -- it'd be easier to find patterns with it all decompiled. I've updated my script so it can easily be used to mass update these files: ```bash task update-gsrc-glob GLOB="**/*-part*.gc" ``` > for example will update gsrc files with `part` in their name -- if they are in ref tests (so uncompleted ones aren't touched) I found a few issues along the way that I'll have to make issues for soon. |
||
---|---|---|
.. | ||
decompiler | ||
game | ||
goalc | ||
offline | ||
test_data | ||
all_jak1_symbols.cpp | ||
all_jak1_symbols.h | ||
CMakeLists.txt | ||
test_CodeTester.cpp | ||
test_common_util.cpp | ||
test_emitter.cpp | ||
test_emitter_avx.cpp | ||
test_goos.cpp | ||
test_kernel_jak1.cpp | ||
test_listener_deci2.cpp | ||
test_main.cpp | ||
test_math.cpp | ||
test_pretty_print.cpp | ||
test_reader.cpp | ||
test_type_system.cpp | ||
test_zstd.cpp | ||
test_zydis.cpp |