jak-project/game/system
towai f45a06126d
Add better support for cpad1 (#1314)
* cpad1 keybinds and gamepad hooks in working state

* move pad info into arrays indexable by pad

* nice up the code some (mostly de-boilerplate) and improve pad detection

* last modification to remove unnecessarily duplicated code

* Fix formatting

* literally why did i add a newline after running clang-format
2022-04-17 21:11:25 -04:00
..
vm revamp the gfx+display systems a bit (#739) 2021-08-09 19:16:39 -04:00
Deci2Server.cpp [game] pc port progress menu (#1281) 2022-04-11 18:38:54 -04:00
Deci2Server.h [runtime] pckernel implementation (#1032) 2021-12-30 18:48:37 -05:00
deci_common.h Add #pragma once to all headers 2020-09-13 21:36:35 -04:00
IOP_Kernel.cpp update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
IOP_Kernel.h update readme and fix always playing str (#1139) 2022-02-08 19:02:47 -05:00
iop_thread.cpp [game] make visibility work (#1031) 2021-12-28 15:13:46 -05:00
iop_thread.h Add #pragma once to all headers 2020-09-13 21:36:35 -04:00
newpad.cpp Add better support for cpad1 (#1314) 2022-04-17 21:11:25 -04:00
newpad.h fix crash when using keyboard controls (#1286) 2022-04-07 20:02:33 -04:00
SystemThread.cpp minor windows fixes (#1311) 2022-04-17 21:11:09 -04:00
SystemThread.h Implement runtime display (test) (#318) 2021-03-09 23:51:28 -05:00