jak-project/game/graphics/opengl_renderer/OpenGLRenderer.h
2022-03-26 21:23:20 -04:00

65 lines
2.1 KiB
C++

#pragma once
#include <array>
#include <memory>
#include "common/dma/dma_chain_read.h"
#include "game/graphics/opengl_renderer/Shader.h"
#include "game/graphics/opengl_renderer/BucketRenderer.h"
#include "game/graphics/opengl_renderer/Profiler.h"
#include "game/graphics/opengl_renderer/opengl_utils.h"
struct RenderOptions {
int window_height_px = 0;
int window_width_px = 0;
int lbox_height_px = 0;
int lbox_width_px = 0;
bool draw_render_debug_window = false;
bool draw_profiler_window = false;
bool draw_small_profiler_window = false;
bool save_screenshot = false;
std::string screenshot_path;
float pmode_alp_register = 0.f;
};
class OpenGLRenderer {
public:
OpenGLRenderer(std::shared_ptr<TexturePool> texture_pool, std::shared_ptr<Loader> loader);
void render(DmaFollower dma, const RenderOptions& settings);
private:
void setup_frame(int window_width_px, int window_height_px, int offset_x, int offset_y);
void dispatch_buckets(DmaFollower dma, ScopedProfilerNode& prof);
void do_pcrtc_effects(float alp, SharedRenderState* render_state, ScopedProfilerNode& prof);
void init_bucket_renderers();
void draw_renderer_selection_window();
void finish_screenshot(const std::string& output_name, int px, int py, int x, int y);
template <typename T, class... Args>
T* init_bucket_renderer(const std::string& name,
BucketCategory cat,
BucketId id,
Args&&... args) {
auto renderer = std::make_unique<T>(name, id, std::forward<Args>(args)...);
T* ret = renderer.get();
m_bucket_renderers.at((int)id) = std::move(renderer);
m_bucket_categories.at((int)id) = cat;
return ret;
}
SharedRenderState m_render_state;
Profiler m_profiler;
SmallProfiler m_small_profiler;
std::array<std::unique_ptr<BucketRenderer>, (int)BucketId::MAX_BUCKETS> m_bucket_renderers;
std::array<BucketCategory, (int)BucketId::MAX_BUCKETS> m_bucket_categories;
std::array<float, (int)BucketCategory::MAX_CATEGORIES> m_category_times;
FullScreenDraw m_blackout_renderer;
float m_last_pmode_alp = 1.;
bool m_enable_fast_blackout_loads = true;
};