jak-project/game/graphics/opengl_renderer/GenericRenderer.h
water111 a6fa04a83d
[graphics] port generic VU1 to OpenGL (#1221)
* temp

* name the obvious ones

* un-pipelined the fast case in generic vu1

* generic2 dma

* pass2

* first pass at opengl

* many fixes

* fix hud, strip

* windows fix

* final tweaks

* memcard folder

* add missing include
2022-03-06 19:56:43 -05:00

83 lines
2.5 KiB
C++

#pragma once
#include "game/graphics/opengl_renderer/BucketRenderer.h"
#include "game/graphics/opengl_renderer/DirectRenderer2.h"
#include "game/graphics/opengl_renderer/foreground/Generic2.h"
#include "game/common/vu.h"
class GenericRenderer : public BucketRenderer {
public:
GenericRenderer(const std::string& name, BucketId my_id);
void render(DmaFollower& dma, SharedRenderState* render_state, ScopedProfilerNode& prof) override;
void draw_debug_window() override;
void init_shaders(ShaderLibrary& shaders) override;
private:
u32 unpack32_4(const VifCodeUnpack& up, const u8* data, u32 imm);
u32 unpack32_3(const VifCodeUnpack& up, const u8* data, u32 imm);
u32 unpack8_4(const VifCodeUnpack& up, const u8* data, u32 imm);
u32 unpack16_2(const VifCodeUnpack& up, const u8* data, u32 imm);
void mscal(int imm, SharedRenderState* render_state, ScopedProfilerNode& prof);
void mscal0();
void mscal_dispatch(int imm, SharedRenderState* render_state, ScopedProfilerNode& prof);
void mscal_noclip_nopipe(SharedRenderState* render_state, ScopedProfilerNode& prof);
void handle_dma_stream(const u8* data,
u32 bytes,
SharedRenderState* render_state,
ScopedProfilerNode& prof);
void lq_buffer(Mask mask, Vf& dest, u16 addr);
void isw_buffer(Mask mask, u16 val, u16 addr);
void ilw_buffer(Mask mask, u16& dest, u16 addr);
void xgkick(u16 addr, SharedRenderState* render_state, ScopedProfilerNode& prof);
void sq_buffer(Mask mask, const Vf& data, u32 qw) {
ASSERT(qw * 16 < sizeof(m_buffer.data));
for (int i = 0; i < 4; i++) {
if ((u64)mask & (1 << i)) {
memcpy(m_buffer.data + qw * 16 + i * 4, data.data + i, 4);
}
}
}
int m_skipped_tags = 0;
DirectRenderer2 m_direct2;
Generic2 m_debug_gen2;
std::string m_debug;
struct Vu {
u32 row[4];
u32 stcycl = 0;
Vf vf03, vf18, vf19, vf20, vf21, vf22, vf23, vf24, vf25, vf26, vf27, vf28, vf29, vf30, vf31;
const Vf vf00;
u16 vi01, vi02, vi03, vi04, vi05, vi06, vi07, vi09, vi08, vi11, vi12, vi13, vi10, vi14, vi15;
float I, P, Q;
Accumulator acc;
const u16 vi00 = 0;
Vu() : vf00(0, 0, 0, 1) {}
} vu;
struct {
Vf fog;
Vf adgif_tmpl;
Vf hvdf_off;
Vf hmge_scale;
Vf guard;
Vf mat0, mat1, mat2, mat3;
Vf vtx_p0, vtx_p1, vtx_p2, vtx_p3;
Vf vtx_load0, vtx_load1;
} gen;
struct alignas(16) BufferMemory {
u8 data[1024 * 16];
} m_buffer;
int m_xgkick_idx = 0;
int m_min_xgkick = 0;
int m_max_xgkick = 1000000;
};