jak-project/game/discord.cpp
water111 9c00b0c135
[graphics] generic merc (#1192)
* begin generic merc

* more generic stuff

* generic dma generation not crashing, at least until high-speed-reject

* c

* unpacker for generic

* starting to work

* small fixes

* more fixes

* more progress

* cleanup

* fix tests

* no custom imgui assert on windows
2022-02-24 22:33:10 -05:00

81 lines
3.6 KiB
C++

#include <map>
#include <cstring>
#include <string>
#include "discord.h"
int gDiscordRpcEnabled;
int64_t gStartTime;
static const char* APPLICATION_ID = "938876425585434654";
static std::map<std::string, std::string> jak1_level_names = {{"intro", "Intro"},
{"title", "Title screen"},
{"training", "Geyser Rock"},
{"village1", "Sandover Village"},
{"beach", "Sentinel Beach"},
{"jungle", "Forbidden Jungle"},
{"misty", "Misty Island"},
{"firecanyon", "Fire Canyon"},
{"village2", "Rock Village"},
{"swamp", "Boggy Swamp"},
{"rolling", "Precursor Basin"},
{"sunken", "Lost Precursor City"},
{"ogre", "Mountain Pass"},
{"village3", "Volcanic Crater"},
{"snow", "Snowy Mountain"},
{"maincave", "Spider Cave"},
{"lavatube", "Lava Tube"},
{"citadel", "Gol and Maia's Citadel"},
{"finalboss", "Final Boss"}};
void init_discord_rpc() {
gDiscordRpcEnabled = 1;
DiscordEventHandlers handlers;
memset(&handlers, 0, sizeof(handlers));
handlers.ready = handleDiscordReady;
handlers.disconnected = handleDiscordDisconnected;
handlers.errored = handleDiscordError;
handlers.joinGame = handleDiscordJoin;
handlers.joinRequest = handleDiscordJoinRequest;
handlers.spectateGame = handleDiscordSpectate;
Discord_Initialize(APPLICATION_ID, &handlers, 1, NULL);
}
void set_discord_rpc(int state) {
gDiscordRpcEnabled = state;
}
// get full level name from symbol name ("village1" -> "Sandover Village")
const char* jak1_get_full_level_name(const char* level_name) {
// ignore sublevels
if (!strcmp(level_name, "jungleb")) {
level_name = "jungle";
} else if (!strcmp(level_name, "sunkenb")) {
level_name = "sunken";
} else if (!strcmp(level_name, "darkcave") || !strcmp(level_name, "robocave")) {
level_name = "maincave";
}
const auto& nice_name = jak1_level_names.find(level_name);
if (nice_name != jak1_level_names.end()) {
return nice_name->second.c_str();
}
return "Unknown";
};
void handleDiscordReady(const DiscordUser* user) {
printf("\nDiscord: connected to user %s#%s - %s\n", user->username, user->discriminator,
user->userId);
}
void handleDiscordDisconnected(int errcode, const char* message) {
printf("\nDiscord: disconnected (%d: %s)\n", errcode, message);
}
void handleDiscordError(int errcode, const char* message) {
printf("\nDiscord: error (%d: %s)\n", errcode, message);
}
void handleDiscordJoin(const char* /*secret*/) {}
void handleDiscordJoinRequest(const DiscordUser* /*request*/) {}
void handleDiscordSpectate(const char* /*secret*/) {}