jak-project/game/CMakeLists.txt
2022-06-19 19:48:34 -04:00

169 lines
6.2 KiB
CMake

# We define our own compilation flags here.
set(CMAKE_CXX_STANDARD 17)
enable_language(ASM_NASM)
set(CMAKE_ASM_NASM_SOURCE_FILE_EXTENSIONS ${CMAKE_ASM_NASM_SOURCE_FILE_EXTENSIONS} asm)
set(CMAKE_ASM_NASM_COMPILE_OBJECT "<CMAKE_ASM_NASM_COMPILER> <INCLUDES> -f ${CMAKE_ASM_NASM_OBJECT_FORMAT} -o <OBJECT> <SOURCE>")
set_source_files_properties(kernel/asm_funcs.asm PROPERTIES COMPILE_FLAGS "-g")
set(RUNTIME_SOURCE
runtime.cpp
discord.cpp
system/SystemThread.cpp
system/IOP_Kernel.cpp
system/iop_thread.cpp
system/Deci2Server.cpp
system/newpad.cpp
sce/libcdvd_ee.cpp
sce/libscf.cpp
sce/libdma.cpp
sce/libpad.cpp
sce/libgraph.cpp
sce/deci2.cpp
sce/sif_ee.cpp
sce/sif_ee_memcard.cpp
sce/iop.cpp
sce/stubs.cpp
kernel/asm_funcs.asm
kernel/fileio.cpp
kernel/kboot.cpp
kernel/kdgo.cpp
kernel/kdsnetm.cpp
kernel/klink.cpp
kernel/klisten.cpp
kernel/kmachine.cpp
kernel/kmalloc.cpp
kernel/kmemcard.cpp
kernel/kprint.cpp
kernel/kscheme.cpp
kernel/ksocket.cpp
kernel/ksound.cpp
mips2c/mips2c_table.cpp
mips2c/functions/bones.cpp
mips2c/functions/collide_cache.cpp
mips2c/functions/collide_edge_grab.cpp
mips2c/functions/collide_func.cpp
mips2c/functions/collide_mesh.cpp
mips2c/functions/collide_probe.cpp
mips2c/functions/draw_string.cpp
mips2c/functions/generic_effect.cpp
mips2c/functions/generic_effect2.cpp
mips2c/functions/generic_merc.cpp
mips2c/functions/generic_tie.cpp
mips2c/functions/joint.cpp
mips2c/functions/merc_blend_shape.cpp
mips2c/functions/ocean.cpp
mips2c/functions/ocean_vu0.cpp
mips2c/functions/ripple.cpp
mips2c/functions/shadow.cpp
mips2c/functions/sky_tng.cpp
mips2c/functions/sparticle.cpp
mips2c/functions/sparticle_launcher.cpp
mips2c/functions/test_func.cpp
mips2c/functions/texture.cpp
mips2c/functions/tfrag.cpp
mips2c/functions/tie_methods.cpp
mips2c/functions/time_of_day.cpp
overlord/dma.cpp
overlord/fake_iso.cpp
overlord/iso.cpp
overlord/iso_api.cpp
overlord/iso_cd.cpp
overlord/iso_queue.cpp
overlord/isocommon.cpp
overlord/overlord.cpp
overlord/ramdisk.cpp
overlord/sbank.cpp
overlord/soundcommon.cpp
overlord/srpc.cpp
overlord/ssound.cpp
overlord/stream.cpp
graphics/gfx.cpp
graphics/display.cpp
graphics/sceGraphicsInterface.cpp
graphics/opengl_renderer/background/background_common.cpp
graphics/opengl_renderer/background/Shrub.cpp
graphics/opengl_renderer/background/Tfrag3.cpp
graphics/opengl_renderer/background/TFragment.cpp
graphics/opengl_renderer/background/Tie3.cpp
graphics/opengl_renderer/foreground/Merc2.cpp
graphics/opengl_renderer/foreground/Generic2.cpp
graphics/opengl_renderer/foreground/Generic2_DMA.cpp
graphics/opengl_renderer/foreground/Generic2_Build.cpp
graphics/opengl_renderer/foreground/Generic2_OpenGL.cpp
graphics/opengl_renderer/ocean/CommonOceanRenderer.cpp
graphics/opengl_renderer/ocean/OceanMid.cpp
graphics/opengl_renderer/ocean/OceanMid_PS2.cpp
graphics/opengl_renderer/ocean/OceanMidAndFar.cpp
graphics/opengl_renderer/ocean/OceanNear.cpp
graphics/opengl_renderer/ocean/OceanNear_PS2.cpp
graphics/opengl_renderer/ocean/OceanTexture.cpp
graphics/opengl_renderer/ocean/OceanTexture_PC.cpp
graphics/opengl_renderer/loader/Loader.cpp
graphics/opengl_renderer/loader/LoaderStages.cpp
graphics/opengl_renderer/BucketRenderer.cpp
graphics/opengl_renderer/CollideMeshRenderer.cpp
graphics/opengl_renderer/debug_gui.cpp
graphics/opengl_renderer/DirectRenderer.cpp
graphics/opengl_renderer/DirectRenderer2.cpp
graphics/opengl_renderer/EyeRenderer.cpp
graphics/opengl_renderer/dma_helpers.cpp
graphics/opengl_renderer/MercProgram.cpp
graphics/opengl_renderer/MercRenderer.cpp
graphics/opengl_renderer/opengl_utils.cpp
graphics/opengl_renderer/OpenGLRenderer.cpp
graphics/opengl_renderer/Profiler.cpp
graphics/opengl_renderer/Shader.cpp
graphics/opengl_renderer/Shadow_PS2.cpp
graphics/opengl_renderer/ShadowRenderer.cpp
graphics/opengl_renderer/SkyBlendCPU.cpp
graphics/opengl_renderer/SkyBlendGPU.cpp
graphics/opengl_renderer/SkyRenderer.cpp
graphics/opengl_renderer/Sprite3.cpp
graphics/opengl_renderer/SpriteRenderer.cpp
graphics/opengl_renderer/TextureUploadHandler.cpp
graphics/texture/jak1_tpage_dir.cpp
graphics/texture/TextureConverter.cpp
graphics/texture/TexturePool.cpp
graphics/pipelines/opengl.cpp
system/vm/dmac.cpp
system/vm/vm.cpp
tools/subtitles/subtitle_editor.h
tools/subtitles/subtitle_editor.cpp)
find_package(Git)
function(write_svnrev_h)
set(GIT_SHORT_SHA "")
if (GIT_FOUND AND EXISTS ${CMAKE_SOURCE_DIR}/.git)
EXECUTE_PROCESS(WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} COMMAND ${GIT_EXECUTABLE} rev-parse --short HEAD
OUTPUT_VARIABLE GIT_SHORT_SHA
OUTPUT_STRIP_TRAILING_WHITESPACE)
else()
set(GIT_SHORT_SHA "unk. rev.")
endif()
if(NOT GIT_SHORT_SHA)
set(GIT_SHORT_SHA "unk. rev.")
else()
string(SUBSTRING ${GIT_SHORT_SHA} 0 6 GIT_SHORT_SHA)
endif()
file(WRITE ${CMAKE_CURRENT_SOURCE_DIR}/kernel/svnrev.h "#define GIT_SHORT_SHA \"rev. ${GIT_SHORT_SHA}\"\n")
endfunction()
write_svnrev_h()
add_subdirectory(sound)
# we build the runtime as a static library.
add_library(runtime STATIC ${RUNTIME_SOURCE} "../third-party/glad/src/glad.c")
target_link_libraries(runtime common fmt glfw imgui discord-rpc sound stb_image)
if(WIN32)
target_link_libraries(runtime mman)
else()
target_link_libraries(runtime pthread dl)
endif()
add_executable(gk main.cpp)
target_link_libraries(gk runtime)