jak-project/game/CMakeLists.txt
ManDude 18ddd1613c
Jak 2 pc subtitle support (#2672)
Adds support for adding custom subtitles to Jak 2 audio. Comes with a
new editor for the new system and format. Compared to the Jak 1 system,
this is much simpler to make an editor for.

Comes with a few subtitles already made as an example.
Cutscenes are not officially supported but you can technically subtitle
those with editor, so please don't right now.

This new system supports multiple subtitles playing at once (even from a
single source!) and will smartly push the subtitles up if there's a
message already playing:

![image](https://github.com/open-goal/jak-project/assets/7569514/033e6374-a05a-4c31-b029-51868153a932)

![image](https://github.com/open-goal/jak-project/assets/7569514/5298aa6d-a183-446e-bdb6-61c4682df917)

Unlike in Jak 1, it will not hide the bottom HUD when subtitles are
active:

![image](https://github.com/open-goal/jak-project/assets/7569514/d466bfc0-55d0-4689-a6e1-b7784b9fff59)

Sadly this leaves us with not much space for the subtitle region (and
the subtitles are shrunk when the minimap is enabled) but when you have
guards and citizens talking all the time, hiding the HUD every time
anyone spoke would get really frustrating.

The subtitle speaker is also color-coded now, because I thought that
would be fun to do.

TODO:
- [x] proper cutscene support.
- [x] merge mode for cutscenes so we don't have to rewrite the script?

---------

Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
2023-06-08 01:04:16 +01:00

233 lines
9.1 KiB
CMake

# We define our own compilation flags here.
set(CMAKE_CXX_STANDARD 17)
enable_language(ASM_NASM)
set(CMAKE_ASM_NASM_SOURCE_FILE_EXTENSIONS ${CMAKE_ASM_NASM_SOURCE_FILE_EXTENSIONS} asm)
set(CMAKE_ASM_NASM_COMPILE_OBJECT "<CMAKE_ASM_NASM_COMPILER> <INCLUDES> -f ${CMAKE_ASM_NASM_OBJECT_FORMAT} -o <OBJECT> <SOURCE>")
set_source_files_properties(kernel/asm_funcs.asm PROPERTIES COMPILE_FLAGS "-g")
set(RUNTIME_SOURCE
external/discord.cpp
graphics/display.cpp
graphics/gfx.cpp
graphics/jak2_texture_remap.cpp
graphics/opengl_renderer/background/background_common.cpp
graphics/opengl_renderer/background/Shrub.cpp
graphics/opengl_renderer/background/Tfrag3.cpp
graphics/opengl_renderer/background/TFragment.cpp
graphics/opengl_renderer/background/Tie3.cpp
graphics/opengl_renderer/BlitDisplays.cpp
graphics/opengl_renderer/BucketRenderer.cpp
graphics/opengl_renderer/CollideMeshRenderer.cpp
graphics/opengl_renderer/debug_gui.cpp
graphics/opengl_renderer/DepthCue.cpp
graphics/opengl_renderer/DirectRenderer.cpp
graphics/opengl_renderer/DirectRenderer2.cpp
graphics/opengl_renderer/dma_helpers.cpp
graphics/opengl_renderer/EyeRenderer.cpp
graphics/opengl_renderer/foreground/Generic2_Build.cpp
graphics/opengl_renderer/foreground/Generic2_DMA.cpp
graphics/opengl_renderer/foreground/Generic2_OpenGL.cpp
graphics/opengl_renderer/foreground/Generic2.cpp
graphics/opengl_renderer/foreground/Merc2.cpp
graphics/opengl_renderer/foreground/Shadow2.cpp
graphics/opengl_renderer/LightningRenderer.cpp
graphics/opengl_renderer/loader/Loader.cpp
graphics/opengl_renderer/loader/LoaderStages.cpp
graphics/opengl_renderer/ocean/CommonOceanRenderer.cpp
graphics/opengl_renderer/ocean/OceanMid_PS2.cpp
graphics/opengl_renderer/ocean/OceanMid.cpp
graphics/opengl_renderer/ocean/OceanMidAndFar.cpp
graphics/opengl_renderer/ocean/OceanNear_PS2.cpp
graphics/opengl_renderer/ocean/OceanNear.cpp
graphics/opengl_renderer/ocean/OceanTexture_PC.cpp
graphics/opengl_renderer/ocean/OceanTexture.cpp
graphics/opengl_renderer/opengl_utils.cpp
graphics/opengl_renderer/OpenGLRenderer.cpp
graphics/opengl_renderer/Profiler.cpp
graphics/opengl_renderer/ProgressRenderer.cpp
graphics/opengl_renderer/Shader.cpp
graphics/opengl_renderer/Shadow_PS2.cpp
graphics/opengl_renderer/ShadowRenderer.cpp
graphics/opengl_renderer/SkyBlendCPU.cpp
graphics/opengl_renderer/SkyBlendGPU.cpp
graphics/opengl_renderer/SkyRenderer.cpp
graphics/opengl_renderer/sprite/GlowRenderer.cpp
graphics/opengl_renderer/sprite/Sprite3_Distort.cpp
graphics/opengl_renderer/sprite/Sprite3_Glow.cpp
graphics/opengl_renderer/sprite/Sprite3.cpp
graphics/opengl_renderer/TextureUploadHandler.cpp
graphics/opengl_renderer/VisDataHandler.cpp
graphics/opengl_renderer/Warp.cpp
graphics/pipelines/opengl.cpp
graphics/sceGraphicsInterface.cpp
graphics/texture/jak1_tpage_dir.cpp
graphics/texture/jak2_tpage_dir.cpp
graphics/texture/TextureConverter.cpp
graphics/texture/TexturePool.cpp
kernel/asm_funcs.asm
kernel/common/fileio.cpp
kernel/common/kboot.cpp
kernel/common/kdgo.cpp
kernel/common/kdsnetm.cpp
kernel/common/klink.cpp
kernel/common/klisten.cpp
kernel/common/kmachine.cpp
kernel/common/kmalloc.cpp
kernel/common/kmemcard.cpp
kernel/common/kprint.cpp
kernel/common/kscheme.cpp
kernel/common/ksocket.cpp
kernel/common/ksound.cpp
kernel/jak1/fileio.cpp
kernel/jak1/kboot.cpp
kernel/jak1/kdgo.cpp
kernel/jak1/klink.cpp
kernel/jak1/klisten.cpp
kernel/jak1/kmachine.cpp
kernel/jak1/kprint.cpp
kernel/jak1/kscheme.cpp
kernel/jak1/ksound.cpp
kernel/jak2/fileio.cpp
kernel/jak2/kboot.cpp
kernel/jak2/kdgo.cpp
kernel/jak2/klink.cpp
kernel/jak2/klisten.cpp
kernel/jak2/kmachine.cpp
kernel/jak2/kmalloc.cpp
kernel/jak2/kprint.cpp
kernel/jak2/kscheme.cpp
kernel/jak2/ksound.cpp
mips2c/jak1_functions/bones.cpp
mips2c/jak1_functions/collide_cache.cpp
mips2c/jak1_functions/collide_edge_grab.cpp
mips2c/jak1_functions/collide_func.cpp
mips2c/jak1_functions/collide_mesh.cpp
mips2c/jak1_functions/collide_probe.cpp
mips2c/jak1_functions/draw_string.cpp
mips2c/jak1_functions/generic_effect.cpp
mips2c/jak1_functions/generic_effect2.cpp
mips2c/jak1_functions/generic_merc.cpp
mips2c/jak1_functions/generic_tie.cpp
mips2c/jak1_functions/joint.cpp
mips2c/jak1_functions/merc_blend_shape.cpp
mips2c/jak1_functions/ocean_vu0.cpp
mips2c/jak1_functions/ocean.cpp
mips2c/jak1_functions/ripple.cpp
mips2c/jak1_functions/shadow.cpp
mips2c/jak1_functions/sky_tng.cpp
mips2c/jak1_functions/sparticle_launcher.cpp
mips2c/jak1_functions/sparticle.cpp
mips2c/jak1_functions/test_func.cpp
mips2c/jak1_functions/texture.cpp
mips2c/jak1_functions/tfrag.cpp
mips2c/jak1_functions/tie_methods.cpp
mips2c/jak1_functions/time_of_day.cpp
mips2c/jak2_functions/bones.cpp
mips2c/jak2_functions/collide_cache.cpp
mips2c/jak2_functions/collide_edge_grab.cpp
mips2c/jak2_functions/collide_func.cpp
mips2c/jak2_functions/collide_hash.cpp
mips2c/jak2_functions/collide_mesh.cpp
mips2c/jak2_functions/debug.cpp
mips2c/jak2_functions/font.cpp
mips2c/jak2_functions/foreground.cpp
mips2c/jak2_functions/generic_effect.cpp
mips2c/jak2_functions/generic_merc.cpp
mips2c/jak2_functions/joint.cpp
mips2c/jak2_functions/lights.cpp
mips2c/jak2_functions/merc_blend_shape.cpp
mips2c/jak2_functions/nav_control.cpp
mips2c/jak2_functions/nav_mesh.cpp
mips2c/jak2_functions/ocean_vu0.cpp
mips2c/jak2_functions/ocean.cpp
mips2c/jak2_functions/ripple.cpp
mips2c/jak2_functions/shadow.cpp
mips2c/jak2_functions/sky.cpp
mips2c/jak2_functions/sparticle_launcher.cpp
mips2c/jak2_functions/sparticle.cpp
mips2c/jak2_functions/spatial_hash.cpp
mips2c/jak2_functions/squid.cpp
mips2c/jak2_functions/texture.cpp
mips2c/jak2_functions/vortex.cpp
mips2c/mips2c_table.cpp
overlord/common/dma.cpp
overlord/common/fake_iso.cpp
overlord/common/iso_api.cpp
overlord/common/iso.cpp
overlord/common/isocommon.cpp
overlord/common/overlord.cpp
overlord/common/sbank.cpp
overlord/common/soundcommon.cpp
overlord/common/srpc.cpp
overlord/common/ssound.cpp
overlord/jak1/dma.cpp
overlord/jak1/fake_iso.cpp
overlord/jak1/iso_api.cpp
overlord/jak1/iso_queue.cpp
overlord/jak1/iso.cpp
overlord/jak1/isocommon.cpp
overlord/jak1/overlord.cpp
overlord/jak1/ramdisk.cpp
overlord/jak1/srpc.cpp
overlord/jak1/ssound.cpp
overlord/jak1/stream.cpp
overlord/jak2/dma.cpp
overlord/jak2/iso_api.cpp
overlord/jak2/iso_cd.cpp
overlord/jak2/iso_queue.cpp
overlord/jak2/iso.cpp
overlord/jak2/list.cpp
overlord/jak2/overlord.cpp
overlord/jak2/pages.cpp
overlord/jak2/spustreams.cpp
overlord/jak2/srpc.cpp
overlord/jak2/ssound.cpp
overlord/jak2/stream.cpp
overlord/jak2/streamlfo.cpp
overlord/jak2/streamlist.cpp
overlord/jak2/vag.cpp
runtime.cpp
sce/deci2.cpp
sce/iop.cpp
sce/libcdvd_ee.cpp
sce/libdma.cpp
sce/libgraph.cpp
sce/libpad.cpp
sce/libscf.cpp
sce/sif_ee_memcard.cpp
sce/sif_ee.cpp
sce/stubs.cpp
settings/settings.cpp
system/Deci2Server.cpp
system/hid/devices/game_controller.cpp
system/hid/devices/keyboard.cpp
system/hid/devices/mouse.cpp
system/hid/display_manager.cpp
system/hid/input_bindings.cpp
system/hid/input_manager.cpp
system/hid/sdl_util.cpp
system/IOP_Kernel.cpp
system/iop_thread.cpp
system/SystemThread.cpp
system/vm/dmac.cpp
system/vm/vm.cpp
tools/filter_menu/filter_menu.cpp
tools/subtitles/subtitle_editor.cpp
tools/subtitles2/subtitle2_editor.cpp
)
add_subdirectory(sound)
# we build the runtime as a static library.
add_library(runtime STATIC ${RUNTIME_SOURCE} "../third-party/glad/src/glad.c")
target_link_libraries(runtime common fmt SDL2::SDL2 imgui discord-rpc sound stb_image libco SQLiteCpp)
if(WIN32)
target_link_libraries(runtime mman)
else()
target_link_libraries(runtime pthread dl)
endif()
add_executable(gk main.cpp)
target_link_libraries(gk runtime)