jak-project/goal_src/engine/draw/drawable.gc
water111 18714ba536
[decomp] load boundaries (#922)
* mostly working

* fixes

* very small fixes

* fix tests

* clang
2021-10-20 19:49:32 -04:00

709 lines
24 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: drawable.gc
;; name in dgo: drawable
;; dgos: GAME, ENGINE
(defun sphere-in-view-frustum? ((arg0 sphere))
(local-vars (r0-0 uint128) (v1-1 uint128) (v1-2 uint128) (v1-3 uint128))
(rlet ((acc :class vf)
(vf0 :class vf)
(vf1 :class vf)
(vf2 :class vf)
(vf3 :class vf)
(vf4 :class vf)
(vf5 :class vf)
(vf6 :class vf)
)
(init-vf0-vector)
(set! r0-0 (the uint128 0))
(let ((v1-0 *math-camera*))
(.lvf vf6 (&-> arg0 quad))
(.lvf vf1 (&-> v1-0 plane 0 quad))
(.lvf vf2 (&-> v1-0 plane 1 quad))
(.lvf vf3 (&-> v1-0 plane 2 quad))
(.lvf vf4 (&-> v1-0 plane 3 quad))
)
(.mul.x.vf acc vf1 vf6)
(.add.mul.y.vf acc vf2 vf6 acc)
(.add.mul.z.vf acc vf3 vf6 acc)
(.sub.mul.w.vf vf5 vf4 vf0 acc)
(.add.w.vf vf5 vf5 vf6)
(.mov v1-1 vf5)
(.pcgtw v1-2 r0-0 v1-1)
(.ppach v1-3 r0-0 v1-2)
(zero? (the-as int v1-3))
)
)
(defun real-main-draw-hook ()
(when *slow-frame-rate*
(dotimes (v1-2 #xc3500)
(nop!)
(nop!)
(nop!)
(nop!)
(nop!)
(nop!)
)
)
"Function to be executed to set up for engine dma"
(set! *vu1-enable-user* *vu1-enable-user-menu*)
(set! *texture-enable-user* *texture-enable-user-menu*)
;; todo debug memory
;; todo shrub matrix
;; todo generic init
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; texture uploads
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; tfrag
(when (logtest? *texture-enable-user* 1)
(dotimes (gp-1 (-> *level* length))
(let ((a1-2 (-> *level* level gp-1)))
(if (= (-> a1-2 status) 'active)
(add-tex-to-dma! *texture-pool* a1-2 0)
)
)
)
)
;; pris
(when (logtest? *texture-enable-user* 2)
(dotimes (gp-2 (-> *level* length))
(let ((a1-3 (-> *level* level gp-2)))
(if (= (-> a1-3 status) 'active)
(add-tex-to-dma! *texture-pool* a1-3 1)
)
)
)
)
;; shrub
(when (logtest? *texture-enable-user* 4)
(dotimes (gp-3 (-> *level* length))
(let ((a1-4 (-> *level* level gp-3)))
(if (= (-> a1-4 status) 'active)
(add-tex-to-dma! *texture-pool* a1-4 2)
)
)
)
)
;; alpha and common.
(when (logtest? *texture-enable-user* 8)
(let ((uploaded-common #f))
(dotimes (gp-4 (-> *level* length))
(let ((a1-5 (-> *level* level gp-4)))
(when (= (-> a1-5 status) 'active)
(add-tex-to-dma! *texture-pool* a1-5 3)
(when (not uploaded-common)
(upload-one-common! *texture-pool* (-> *level* level0))
(set! uploaded-common #t)
)
)
)
)
(when (not uploaded-common)
(upload-one-common! *texture-pool* (-> *level* level0))
#t
)
)
)
;; water.
(when (logtest? *texture-enable-user* 16)
(dotimes (gp-5 (-> *level* length))
(let ((a1-8 (-> *level* level gp-5)))
(if (= (-> a1-8 status) 'active)
(add-tex-to-dma! *texture-pool* a1-8 4)
)
)
)
)
;; sky
;; todo - disabled sky
(when (zero? (logand *vu1-enable-user* 8))
(with-dma-buffer-add-bucket ((dma-buf (-> (current-frame) global-buf)) (bucket-id sky-draw))
(dma-buffer-add-gs-set dma-buf
(zbuf-1 (new 'static 'gs-zbuf :zbp #x1c0 :psm (gs-psm ct24)))
(test-1 (new 'static 'gs-test :ate #x1 :atst (gs-atest always) :zte #x1 :ztst (gs-ztest always)))
(alpha-1 (new 'static 'gs-alpha :b #x1 :d #x1))
)
(screen-gradient
dma-buf
(-> *display* bg-clear-color 0)
(-> *display* bg-clear-color 1)
(-> *display* bg-clear-color 2)
(-> *display* bg-clear-color 3)
)
)
)
(when (logtest? *vu1-enable-user* 8)
(cond
((and (-> *time-of-day-context* sky) *sky-drawn*)
(render-sky-tng *time-of-day-context*)
)
(else
;; todo
)
)
)
;; tod update
(update-time-of-day *time-of-day-context*)
;; closest
;; ocean
;; merc
;; init bg
;; exec bg
;; finish bg
;; stats
;; fg engine
;; bones
;; gmerc
;; shadow
;; eyes
(when (logtest? #x10000 *vu1-enable-user*)
(swap-fake-shadow-buffers)
(sprite-draw *display*)
)
;; lots more in this function.
(when *debug-segment*
(debug-draw-actors *level* *display-actor-marks*)
;; collide-shape-debug
)
(render-boundaries)
;; boundaries
;; touching
;; method15 level
;; collide stats
)
(defun main-draw-hook ()
"Nice."
(real-main-draw-hook)
(none)
)
(define *draw-hook* main-draw-hook)
(defun debug-init-buffer ((arg0 bucket-id) (arg1 gs-zbuf) (arg2 gs-test))
"Initialize a bucket for debug draw with the given zbuf and test settings"
(let* ((t0-0 (-> *display* frames (-> *display* on-screen) frame global-buf))
(v1-3 (-> t0-0 base))
)
(let* ((a3-3 t0-0)
(t1-0 (the-as object (-> a3-3 base)))
)
(set! (-> (the-as dma-packet t1-0) dma) (new 'static 'dma-tag :qwc #x3 :id (dma-tag-id cnt)))
(set! (-> (the-as dma-packet t1-0) vif0) (new 'static 'vif-tag))
(set! (-> (the-as dma-packet t1-0) vif1) (new 'static 'vif-tag :imm #x3 :cmd (vif-cmd direct) :msk #x1))
(set! (-> a3-3 base) (&+ (the-as pointer t1-0) 16))
)
(let* ((a3-4 t0-0)
(t1-2 (the-as object (-> a3-4 base)))
)
(set! (-> (the-as gs-gif-tag t1-2) tag)
(new 'static 'gif-tag64 :nloop #x1 :eop #x1 :nreg #x2)
)
(set! (-> (the-as gs-gif-tag t1-2) regs)
(new 'static 'gif-tag-regs
:regs0 (gif-reg-id a+d)
:regs1 (gif-reg-id a+d)
:regs2 (gif-reg-id a+d)
:regs3 (gif-reg-id a+d)
:regs4 (gif-reg-id a+d)
:regs5 (gif-reg-id a+d)
:regs6 (gif-reg-id a+d)
:regs7 (gif-reg-id a+d)
:regs8 (gif-reg-id a+d)
:regs9 (gif-reg-id a+d)
:regs10 (gif-reg-id a+d)
:regs11 (gif-reg-id a+d)
:regs12 (gif-reg-id a+d)
:regs13 (gif-reg-id a+d)
:regs14 (gif-reg-id a+d)
:regs15 (gif-reg-id a+d)
)
)
(set! (-> a3-4 base) (&+ (the-as pointer t1-2) 16))
)
(let* ((a3-5 t0-0)
(t1-4 (-> a3-5 base))
)
(set! (-> (the-as (pointer gs-zbuf) t1-4) 0) arg1)
(set! (-> (the-as (pointer gs-reg64) t1-4) 1) (gs-reg64 zbuf-1))
(set! (-> (the-as (pointer gs-test) t1-4) 2) arg2)
(set! (-> (the-as (pointer gs-reg64) t1-4) 3) (gs-reg64 test-1))
(set! (-> a3-5 base) (&+ t1-4 32))
)
(let ((a3-6 (-> t0-0 base)))
(let ((a1-4 (the-as object (-> t0-0 base))))
(set! (-> (the-as dma-packet a1-4) dma) (new 'static 'dma-tag :id (dma-tag-id next)))
(set! (-> (the-as dma-packet a1-4) vif0) (new 'static 'vif-tag))
(set! (-> (the-as dma-packet a1-4) vif1) (new 'static 'vif-tag))
(set! (-> t0-0 base) (&+ (the-as pointer a1-4) 16))
)
(dma-bucket-insert-tag
(-> *display* frames (-> *display* on-screen) frame bucket-group)
arg0
v1-3
(the-as (pointer dma-tag) a3-6)
)
)
)
(none)
)
(define *screen-shot* #f)
(defun display-frame-start ((disp display) (new-frame-idx int) (odd-even int))
"Set up a new frame. Call this before drawing anything.
new-frame-idx is the display frame that will be set up.
odd-even is the odd-even of the new frame"
;; due to a HW bug in the PS2, you must set this.
;;(set! (-> (the-as vif-bank #x10003c00) err me0) 1)
;; figure out how fast we're going compared to the desired.
;; larger = slower than we should.
;; due to vsync, we should never go too fast.
(let ((time-ratio (the float
(+ (/ (timer-count (the-as timer-bank #x10000800)) (the-as uint *ticks-per-frame*))
1 ;; so we round up.
)
)
)
)
(let ((float-time-ratio (/ (the float (timer-count (the-as timer-bank #x10000800))) (the float *ticks-per-frame*))))
;; on the PS2, if you have > 1/60 seconds between frames, it means you missed a vsync.
;; this doesn't seem to be the case on my machine. It appears that glfwSwapBuffers sometimes returns ~1 ms early,
;; making the next frame ~1 ms too long.
;; to work around with, we internally run the game at 60 fps if it appears to be slightly too slow.
;; if we actually do miss a frame, the time ratio will be around 2.
(#when PC_PORT
(if (< float-time-ratio 1.3)
(set! time-ratio 1.0)
)
#|
(if (> time-ratio 1.)
(format #t "LAG ~f frames~%" (- time-ratio 1.))
)
|#
)
)
;; inform display system of our speed. This will adjust the scaling used in all physics calculations
(set-time-ratios *display* time-ratio)
;; set our "old" counters. In the event of a game load/save, these will not jump
(set! (-> disp old-base-frame-counter) (-> disp base-frame-counter))
(set! (-> disp old-game-frame-counter) (-> disp game-frame-counter))
(set! (-> disp old-real-frame-counter) (-> disp real-frame-counter))
(set! (-> disp old-integral-frame-counter) (-> disp integral-frame-counter))
(set! (-> disp old-real-integral-frame-counter) (-> disp real-integral-frame-counter))
(set! (-> disp old-part-frame-counter) (-> disp part-frame-counter))
(set! (-> disp old-actual-frame-counter) (-> disp actual-frame-counter))
(set! (-> disp old-real-actual-frame-counter) (-> disp real-actual-frame-counter))
;; get the increment in seconds unit.
(let ((scaled-seconds (* (the int time-ratio) (the int (-> disp time-factor)))))
;; tell the sparticle system
(set-particle-frame-time (min 12 scaled-seconds))
;; the "not real" frame counters only count when unpaused
(when (not (paused?))
;; these count by scaled time
(+! (-> disp base-frame-counter) scaled-seconds)
(+! (-> disp part-frame-counter) scaled-seconds)
;; this counts actual frames, not seconds. Will count 2 frames if we lag
(+! (-> disp integral-frame-counter) (the int time-ratio))
;; this counts actual frames, not doubling for lag. Will count 1 per frame drawn
(+! (-> disp actual-frame-counter) 1)
;; game counter will count seconds that we're not in a movie
(if (not (movie?))
(+! (-> disp game-frame-counter) scaled-seconds)
)
)
;; real counts like base, but increments when paused
(+! (-> disp real-frame-counter) scaled-seconds)
)
;; actual frames, lag counts as 2x
(+! (-> disp real-integral-frame-counter) (the int time-ratio))
)
;; actual real frames (for real)
(+! (-> disp real-actual-frame-counter) 1)
;; reset the timer.
(timer-reset (the-as timer-bank #x10000800))
;; take a screenshot, if desired
(when *screen-shot*
(if *debug-segment*
(store-image odd-even)
)
(set! *screen-shot* #f)
)
;; set up the frame object.
(let ((new-frame (-> disp frames new-frame-idx frame)))
;; profile setup
(when *debug-segment*
(dotimes (s2-0 2)
(reset (-> new-frame profile-bar s2-0))
)
)
;; right now, the old frame is being rendered.
;; if we set *sync-dma*, we will wait here until it finishes rendering.
(if *sync-dma*
(sync-path 0 0)
)
;; reset the global dma buffer.
(let ((v1-56 (-> new-frame global-buf)))
(set! (-> v1-56 base) (-> v1-56 data))
(set! (-> v1-56 end) (&-> v1-56 data-buffer (-> v1-56 allocated-length)))
)
;; reset the debug dma buffer
(when *debug-segment*
(let ((v1-59 (-> new-frame debug-buf)))
(set! (-> v1-59 base) (-> v1-59 data))
(set! (-> v1-59 end) (&-> v1-59 data-buffer (-> v1-59 allocated-length)))
)
)
;; reset the calc buffer. This holds the buckets themselves and what is sent
;; to actually draw the frame.
(let ((v1-60 (-> new-frame calc-buf)))
(set! (-> v1-60 base) (-> v1-60 data))
(set! (-> v1-60 end) (&-> v1-60 data-buffer (-> v1-60 allocated-length)))
)
;; the default buffer holds a DMA chain to fully reset the GS.
;; reinitialize it, just to be safe
(default-buffer-init *default-regs-buffer*)
;; and add it to the very beginning of the calc buf
(let* ((v1-61 (-> new-frame calc-buf))
(a2-1 *default-regs-buffer*)
(a0-28 (the-as object (-> v1-61 base)))
)
(set! (-> (the-as dma-packet a0-28) dma)
(new 'static 'dma-tag
:id (dma-tag-id call)
:addr (the-as int (-> a2-1 data))
)
)
(set! (-> (the-as dma-packet a0-28) vif0) (new 'static 'vif-tag))
(set! (-> (the-as dma-packet a0-28) vif1) (new 'static 'vif-tag))
(set! (-> v1-61 base) (&+ (the-as pointer a0-28) 16))
)
;; could be used for debugging or something, but is set to nothing.
(*pre-draw-hook* (-> new-frame calc-buf))
;; reset debugging stuff
(when (not (paused?))
(clear *stdcon1*)
(debug-reset-buffers)
)
;; add the buckets
(set! (-> new-frame bucket-group)(dma-buffer-add-buckets (-> new-frame calc-buf) 69))
)
;; initialize the debug bucket
(debug-init-buffer
(bucket-id debug-draw1)
(new 'static 'gs-zbuf :zbp #x1c0 :psm (gs-psm ct24) :zmsk #x1)
(new 'static 'gs-test :zte #x1 :ztst (gs-ztest always))
)
;; setup our drawing offset for even/odd offset
(set-draw-env-offset (-> disp frames new-frame-idx draw) 2048 2048 odd-even)
;; read controllers
(service-cpads)
;; now we are ready to run a frame!
(none)
)
(defun display-frame-finish ((disp display))
"End drawing. Call this after drawing everything.
Note that this does not start a DMA transfer, just finishes up the buffered data for
the frame."
(let* ((this-frame (-> disp frames (-> disp on-screen) frame))
(this-calc-buf (-> this-frame calc-buf))
)
;; post draw stuff
(tie-init-buffers this-calc-buf)
(merc-vu1-init-buffers)
(*post-draw-hook* (-> disp frames (-> disp on-screen) frame calc-buf))
;; iterate through all buckets and append a final GS state reset.
(dotimes (bucket-idx 69)
(let* ((this-global-buf (-> this-frame global-buf))
(a2-0 (-> this-global-buf base))
)
;; clear GS state after the bucket
(let* ((a0-3 this-global-buf)
(t0-0 *default-regs-buffer*)
(a1-0 (the-as object (-> a0-3 base)))
)
(set! (-> (the-as dma-packet a1-0) dma)
(new 'static 'dma-tag
:id (dma-tag-id call)
:addr (the-as int (-> t0-0 data))
)
)
(set! (-> (the-as dma-packet a1-0) vif0) (new 'static 'vif-tag :irq #x1))
(set! (-> (the-as dma-packet a1-0) vif1) (new 'static 'vif-tag))
(set! (-> a0-3 base) (&+ (the-as pointer a1-0) 16))
)
(let ((a3-4 (-> this-global-buf base)))
(let ((a0-4 (the-as object (-> this-global-buf base))))
(set!
(-> (the-as dma-packet a0-4) dma)
(new 'static 'dma-tag :id (dma-tag-id next))
)
(set! (-> (the-as dma-packet a0-4) vif0) (new 'static 'vif-tag))
(set! (-> (the-as dma-packet a0-4) vif1) (new 'static 'vif-tag))
(set! (-> this-global-buf base) (&+ (the-as pointer a0-4) 16))
)
(dma-bucket-insert-tag
(-> *display* frames (-> *display* on-screen) frame bucket-group)
(the-as bucket-id bucket-idx)
a2-0
(the-as (pointer dma-tag) a3-4)
)
)
)
)
;; append a FLUSHE and IRQ to end the calc-buf
(let* ((v1-14 this-calc-buf)
(a0-10 (the-as object (-> v1-14 base)))
)
(set! (-> (the-as dma-packet a0-10) dma)
(new 'static 'dma-tag :id (dma-tag-id cnt))
)
(set! (-> (the-as dma-packet a0-10) vif0)
(new 'static 'vif-tag :cmd (vif-cmd flushe) :msk #x1)
)
(set! (-> (the-as dma-packet a0-10) vif1) (new 'static 'vif-tag :irq #x1))
(set! (-> v1-14 base) (&+ (the-as pointer a0-10) 16))
)
;; patch the buckets. Now sending the calc buf will send everything!
(dma-buffer-patch-buckets (-> this-frame bucket-group) 69)
;; append the final END.
(let* ((v1-15 this-calc-buf)
(a0-13 (the-as object (-> v1-15 base)))
)
(set! (-> (the-as dma-packet a0-13) dma)
(new 'static 'dma-tag :id (dma-tag-id end))
)
(set! (-> (the-as (pointer uint64) a0-13) 1) (the-as uint 0))
(set! (-> v1-15 base) (&+ (the-as pointer a0-13) 16))
)
;; final cache flush after finishing DMA chains
(flush-cache 0)
;; print debug stats.
(when (not (paused?))
(when *stats-buffer*
(let* ((global-buf (-> this-frame global-buf))
(calc-current (-> this-calc-buf base))
(calc-start (-> this-calc-buf data))
(global-current (-> global-buf base))
(global-start (-> global-buf data))
(global-end (-> global-buf end))
)
(format *stdcon* "~0kvu1 buf = ~d~%" (&- calc-current (the-as uint calc-start)))
(format *stdcon* "~0kglobal buf = ~d~%" (&- global-current (the-as uint global-start)))
(format *stdcon* "~0kbase = #x~x~%" global-current)
(format *stdcon* "~0kend = #x~x~%" global-end)
)
)
)
)
disp
)
(defun determine-pause-mode ()
"Update pause system"
;; debug frame advance
(when (and *debug-pause* (= *master-mode* 'pause))
(logclear! (-> *cpad-list* cpads 0 button0-abs 0) (pad-buttons start r2))
(logclear! (-> *cpad-list* cpads 0 button0-rel 0) (pad-buttons start r2))
(while (and (= *master-mode* 'pause)
(zero? (logand (-> *cpad-list* cpads 0 button0-rel 0) (pad-buttons start r2)))
)
(sync-path 0 0)
(service-cpads)
)
(toggle-pause)
)
(when (or (not *progress-process*) (dummy-32 (-> *progress-process* 0)))
(if (or (logtest? (-> *cpad-list* cpads 0 button0-rel 0) (pad-buttons select r3 start)) ;; push pause
(and ;; controller lost
(logtest? (-> *cpad-list* cpads 0 valid) 128)
(= *master-mode* 'game)
(>= (the-as int (-> *display* base-frame-counter)) (the-as int (-> *game-info* blackout-time)))
;; this is a hack. this is initialized to #x493e0. It prevents controller-loss pause from
;; triggering in the first few seconds of gameplay.
(< #x49764 (the-as int (-> *display* real-frame-counter)))
)
(and (logtest? (-> *cpad-list* cpads 0 button0-rel 0) (pad-buttons r2)) ;; debug press
(paused?)
)
*pause-lock*
)
(toggle-pause)
)
)
;; if we toggled out of pause, kill it.
(if (!= *master-mode* 'progress)
(deactivate-progress)
)
0
)
(define *surrogate-dma-buffer* (the dma-buffer #f))
(defmacro cpu-usage ()
"print out the cpu usage of the most recently rendered frame"
`(format #t "CPU: ~,,2f%~%frame-time: ~,,1fms~%"
(* 100. (/ (the float (-> (current-frame) run-time)) *ticks-per-frame*))
(* 1000. (/ 1. 60.) (/ (the float (-> (current-frame) run-time)) *ticks-per-frame*))
)
)
(#when PC_PORT
(define *disasm-count* 0)
(defmacro disasm-next-dma (&key (count 1))
`(set! *disasm-count* ,count)
)
)
(defun display-sync ((disp display))
"Switch frames! This assumes that you have called display-frame-finish on the current frame.
It will:
- wait for the current rendering frame to stop.
- do a vsync to get that frame on screen (possibly waiting up to 1 frame, if the prev frame
did not finish in time. This is why we drop to 30fps
as soon as we don't fit into 60 fps)
- start rendering the current frame
- initialize DMA buffers for the next frame drawing, advance to next frame"
;; wait for rendering to finish.
(sync-path 0 0)
;; remember when.
(set! (-> disp frames (-> disp on-screen) frame run-time)
(timer-count (the-as timer-bank #x10000800))
)
;; now, do a vsync. If we finished rendering in time, this will just wait until the next.
(let ((frame-idx (-> disp on-screen))
(syncv-result (syncv 0))
)
;; starting here, we are in a new frame
;; syncv returns odd/even (if you miss multiple syncv's due to the sync-path above taking many
;; frames, this will get us back on the correct field)
(set! *oddeven* syncv-result)
;; if we need to change video modes:
(when (-> *video-parms* set-video-mode)
;; to GS
(set-display2 *display* 0 512 (-> *video-parms* screen-sy) 2 49)
(set! (-> *video-parms* set-video-mode) #f)
;; reset video mode is for changing ntsc/pal
(when (-> *video-parms* reset-video-mode)
(set! (-> *video-parms* reset-video-mode) #f)
;; need to call reset-graph with some magic number
;; also stash this parameter so that if things go really wrong and our DMA transfer
;; times out, we can reset-graph to the appropriate video mode
(if (= (-> *setting-control* current video-mode) 'ntsc)
(set! *video-reset-parm* 2)
(set! *video-reset-parm* 3)
)
(reset-graph 0 1 *video-reset-parm* 1)
)
)
;; setup the env (Sony functions)
(put-display-env (-> disp frames frame-idx display))
(put-draw-env (the-as (pointer gif-tag) (-> disp frames frame-idx gif)))
;; begin rendering the next frame
(let ((dma-buf-to-send (-> disp frames frame-idx frame calc-buf)))
(when (nonzero? (dma-buffer-length dma-buf-to-send))
;; was dma-send-chain originally.
(#when PC_PORT
(when (> *disasm-count* 0)
(disasm-dma-list (the-as dma-packet (-> dma-buf-to-send data-buffer)) 'details #t #t -1)
(-! *disasm-count* 1)
)
)
;;(cpu-usage)
(__send-gfx-dma-chain (the-as dma-bank-source #x10009000)
(cond
;; some buffer for debugging, not used
(*surrogate-dma-buffer*
*surrogate-dma-buffer*
)
(else
(-> dma-buf-to-send data-buffer)
)
)
)
)
)
(determine-pause-mode)
;; update display frame
(let ((next-frame (+ frame-idx 1)))
(if (< 1 next-frame)
(set! next-frame 0)
)
(set! (-> disp last-screen) (-> disp on-screen))
(set! (-> disp on-screen) next-frame)
;; initialize next frame
(display-frame-start disp next-frame syncv-result)
)
)
(none)
)
(defun swap-display ((disp display))
"Swap frames! Synchronizes with rendering and vsync, kicks off the next render, and initializes the
to-draw frame"
(display-frame-finish disp)
(display-sync disp) ;; also starts next
)
;; TODO stub
(defun dma-add-process-drawable-hud ((arg0 process-drawable) (arg1 draw-control) (arg2 symbol) (arg3 dma-buffer))
(set! (-> arg1 status) (logand -9 (-> arg1 status)))
(when (zero? (logand (-> arg1 status) 22))
(logior! (-> arg1 status) 8)
)
(none)
)