jak-project/goal_src/engine/gfx
Tyler Wilding 17aedd894d
decomp: hint-control | menu | default-menu (as much as possible) (#632)
* decomp: mostly done `hint-control`

* decomp: Started and decent chunk of `menu` done

* temp stash

* decomp: escape from `menu` hell

* decomp: starting on `default-menu`

* decomp: As much as i can do in `default-menu` at this time

* decomp: clean up `hint-control`

* decomp: fix reference tests

* temp stash

* decomp: finalize `menu`

* decomp: add `menu` to goal_src

* decomp: finalize `hint-control`

* decomp: Resolve TypeConsistency issues

* and fix reference tests

* address feedback

* format and lint

* fix tests
2021-07-04 18:25:08 -04:00
..
generic decomp: generic (#611) 2021-06-20 16:02:15 -04:00
hw decomp: settings (#641) 2021-06-28 00:32:29 -04:00
merc [decomp] prepare joint stuff (#594) 2021-06-14 23:45:21 -04:00
ocean [decomp] most of level and some game loop functions + couple decomp… (#651) 2021-06-29 20:30:52 -04:00
shadow Decompile: prototype | video | vol-h | air-h | nav-enemy-h | rigid-body-h (#575) 2021-06-12 21:52:55 -04:00
shrub decomp: decompile shrub-work | tie-work (#657) 2021-06-30 21:57:13 -04:00
sky [decomp] most of level and some game loop functions + couple decomp… (#651) 2021-06-29 20:30:52 -04:00
sprite [decompile] bsp-h (#562) 2021-06-07 18:30:16 -04:00
tfrag decomp: finish tfrag-work (#679) 2021-07-04 16:19:20 -04:00
tie decomp: hint-control | menu | default-menu (as much as possible) (#632) 2021-07-04 18:25:08 -04:00
vis Support dir tpages (#671) 2021-07-02 14:50:58 -04:00
water [decomp] most of level and some game loop functions + couple decomp… (#651) 2021-06-29 20:30:52 -04:00
background-h.gc [decompile] bsp-h (#562) 2021-06-07 18:30:16 -04:00
background.gc Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
capture.gc [Decompile] connect, text-h, settings-h, capture, memory-usage-h (#410) 2021-05-05 17:38:16 -04:00
decomp-h.gc [Decomp] Minor fixes plus some math camera decomp (#287) 2021-02-26 15:27:13 -05:00
depth-cue-h.gc [Decomp] Some more collision header files and speed up tests (#296) 2021-03-01 11:15:24 -05:00
depth-cue.gc Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
eye-h.gc decomp: a bunch of files (#532) 2021-05-28 20:11:06 -04:00
eye.gc Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
font-h.gc decomp: hint-control | menu | default-menu (as much as possible) (#632) 2021-07-04 18:25:08 -04:00
font.gc decomp: hint-control | menu | default-menu (as much as possible) (#632) 2021-07-04 18:25:08 -04:00
lights-h.gc decomp: lights.gc (#420) 2021-05-07 20:54:20 -04:00
lights.gc [decompile] fact-h (#556) 2021-06-05 11:15:34 -04:00
mood-h.gc [decompile] decomp time-of-day-h, fix mood-h, update sky-h, make art-h almost work (#415) 2021-05-04 21:36:22 -04:00
ripple.gc [decompiler] recognize more inlined vector functions (#637) 2021-06-27 12:11:30 -04:00
texture-h.gc Support dir tpages (#671) 2021-07-02 14:50:58 -04:00
texture.gc Support dir tpages (#671) 2021-07-02 14:50:58 -04:00
time-of-day-h.gc [decomp] ramdisk, load-dgo and rpc-h (#496) 2021-05-16 21:07:22 -04:00
time-of-day.gc Update all lisp headers to reduce size of formatting PR 2020-10-26 21:08:24 -04:00
wind-h.gc Change syntax for boxed array to support different length and allocated-length (#568) 2021-06-07 20:22:06 -04:00
wind.gc [decompiler] clean up vector detection and add vector float product detection (#638) 2021-06-27 17:24:35 -04:00