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0599d144f8
* remove global config * fix dir
72 lines
2.4 KiB
Plaintext
72 lines
2.4 KiB
Plaintext
{
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"game_version": 1,
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// if you want to filter to only some object names.
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// it will make the decompiler much faster.
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"allowed_objects": [],
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////////////////////////////
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// CODE ANALYSIS OPTIONS
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////////////////////////////
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// set to true to generate plain .asm files with MIPS disassembly, with no fancy decompilation.
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// this is fast and should succeed 100% of the time.
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"disassemble_code": false,
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// Run the decompiler
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"decompile_code": true,
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////////////////////////////
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// DATA ANALYSIS OPTIONS
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////////////////////////////
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// set to true to generate plain .asm files for data files.
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// this will display most data as hex, but will add labels/references/type pointers/strings
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// this generates a huge amount of output if you run it on the entire game.
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"disassemble_data": false,
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// unpack textures to assets folder
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"process_tpages": true,
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// unpack game text to assets folder
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"process_game_text": true,
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// unpack game count to assets folder
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"process_game_count": true,
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///////////////////////////
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// WEIRD OPTIONS
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///////////////////////////
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// these options are used rarely and should usually be left at false
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// output a file type_defs.gc which is used the types part of all-types.gc
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"regenerate_all_types": false,
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// debug option for instruction decoder
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"write_hex_near_instructions": false,
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// experimental tool to extract linked lists used for region scripting in Jak 2 and Jak 3.
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"write_scripts": false,
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// hex dump of code/data files.
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"hexdump_code": false,
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"hexdump_data": false,
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// dump raw obj files
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"dump_objs": false,
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////////////////////////////
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// CONFIG FILES
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////////////////////////////
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"type_casts_file": "decompiler/config/jak1_ntsc_black_label/type_casts.jsonc",
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"anonymous_function_types_file": "decompiler/config/jak1_ntsc_black_label/anonymous_function_types.jsonc",
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"var_names_file": "decompiler/config/jak1_ntsc_black_label/var_names.jsonc",
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"label_types_file": "decompiler/config/jak1_ntsc_black_label/label_types.jsonc",
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"stack_vars_file": "decompiler/config/jak1_ntsc_black_label/stack_vars.jsonc",
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"hacks_file": "decompiler/config/jak1_ntsc_black_label/hacks.jsonc",
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"inputs_file": "decompiler/config/jak1_ntsc_black_label/inputs.jsonc",
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// optional: a predetermined object file name map from a file.
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// this will make decompilation naming consistent even if you only run on some objects.
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"obj_file_name_map_file": "goal_src/build/all_objs.json"
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}
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