jak-project/goal_src/jak2/engine/common_objs/water-h.gc
Hat Kid da5aef8d60
decomp: finish target-[util|darkjak|swim|gun] | water | water-anim | crates | dark-eco-pool, fix skelgroup detection, add failed store/load warnings and clean up jak 3 config (#1958)
Almost done:
- `target-handler` (`(none)` event handler casts and CFG error)
- `target2` (`(none)` event handler casts)
- `powerups` (`cloud-track` does some weird stuff with `handle`s)
- `gun-states` (CFG error)

Some progress in:
- `water-flow`

Additionally:

- Clean up the two year old Jak 3 config file and add a config skeleton
(disassembling seems to not have worked, but I was able to dump obj
files and the `all_scripts` file)
- Fix automatic skelgroup detection and `defskelgroup` macro for Jak 2
(closes #1950)
- When a function decompiles without any major errors, a warning is
generated with the op id for each unresolved load and store that will
likely fail to compile (closes #1933)
2022-10-14 19:35:57 -04:00

156 lines
5.6 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: water-h.gc
;; name in dgo: water-h
;; dgos: ENGINE, GAME
(defenum water-flags
:bitfield #t
:type uint32
(active)
(can-wade)
(can-swim)
(swim-ground)
(can-ground)
(use-ocean)
(tar)
(mud)
(deadly)
(use-water-anim)
(no-grab-ground)
(dark-eco)
(lava)
(swamp)
(flow)
(under-water)
(head-under-water)
(bouncing)
(wading)
(swimming)
(touch-water)
(jump-out)
(break-surface)
(spawn-drip)
(part-splash)
(part-drip)
(part-rings)
(part-water)
(event)
(over-water)
(find-water)
(touch-water-good)
)
(define-extern ripple-find-height (function process-drawable int vector float))
;; DECOMP BEGINS
(deftype water-info (structure)
((trans vector :inline :offset-assert 0)
(normal vector :inline :offset-assert 16)
(base-height meters :offset-assert 32)
(depth meters :offset-assert 36)
(handle handle :offset-assert 40)
(flags water-flags :offset-assert 48)
(prim drawable-region-prim :offset-assert 52)
(extra-flags uint32 :offset-assert 56)
)
:method-count-assert 9
:size-assert #x3c
:flag-assert #x90000003c
)
(deftype water-control (basic)
((flags water-flags :offset-assert 4)
(process target :offset-assert 8)
(joint-index int32 :offset-assert 12)
(top-y-offset float :offset-assert 16)
(attack-id uint32 :offset-assert 20)
(enter-water-time time-frame :offset-assert 24)
(wade-time time-frame :offset-assert 32)
(on-water-time time-frame :offset-assert 40)
(enter-swim-time time-frame :offset-assert 48)
(swim-time time-frame :offset-assert 56)
(base-height meters :offset-assert 64)
(wade-height meters :offset-assert 68)
(swim-height meters :offset-assert 72)
(surface-height meters :offset-assert 76)
(bottom-height meters :offset-assert 80)
(collide-height meters :offset-assert 84)
(height meters :offset-assert 88)
(height-offset float 4 :offset-assert 92)
(base-ocean-offset meters :offset 92)
(real-ocean-offset meters :offset 92)
(ocean-offset meters :offset 96)
(bob-offset meters :offset 100)
(align-offset meters :offset 104)
(swim-depth meters :offset 108)
(bob smush-control :inline :offset 112)
(ripple handle :offset 144)
(ripple-size meters :offset 152)
(wake-size meters :offset 156)
(bottom vector 2 :inline :offset 160)
(top vector 2 :inline :offset 192)
(enter-water-pos vector :inline :offset 224)
(drip-old-pos vector :inline :offset 240)
(drip-joint-index int32 :offset 256)
(drip-wetness float :offset 260)
(drip-time time-frame :offset 264)
(drip-speed float :offset 272)
(drip-height meters :offset 276)
(drip-mult float :offset 280)
(distort-time time-frame :offset 288)
)
:method-count-assert 17
:size-assert #x128
:flag-assert #x1100000128
(:methods
(new (symbol type process int float float float) _type_ 0)
(water-control-method-9 (_type_) none 9)
(water-control-method-10 (_type_) none 10)
(start-bobbing! (_type_ float int int) none 11)
(distance-from-surface (_type_) float 12)
(spawn-ripples (_type_ float vector int vector symbol) none 13)
(display-water-marks? (_type_) symbol 14)
(enter-water (_type_) none 15)
(water-control-method-16 (_type_) none 16)
)
)
(defmethod display-water-marks? water-control ((obj water-control))
*display-water-marks*
)
(defmethod new water-control ((allocation symbol) (type-to-make type) (arg0 process) (arg1 int) (arg2 float) (arg3 float) (arg4 float))
(let ((v0-0 (object-new allocation type-to-make (the-as int (-> type-to-make size)))))
(set! (-> v0-0 process) (the-as target arg0))
(set! (-> v0-0 joint-index) arg1)
(set! (-> v0-0 wade-height) arg4)
(set! (-> v0-0 swim-height) arg3)
(set! (-> v0-0 bottom-height) 32768.0)
(set! (-> v0-0 ripple-size) 1638.4)
(set! (-> v0-0 wake-size) 3072.0)
(set! (-> v0-0 ripple) (the-as handle #f))
(set! (-> v0-0 drip-mult) 1.0)
(set! (-> v0-0 top-y-offset) arg2)
(let* ((v1-6 *game-info*)
(a0-2 (+ (-> v1-6 attack-id) 1))
)
(set! (-> v1-6 attack-id) a0-2)
(set! (-> v0-0 attack-id) a0-2)
)
v0-0
)
)
(defmethod distance-from-surface water-control ((obj water-control))
(- (-> obj top 0 y) (-> obj height))
)
(deftype water-vol (process-hidden)
()
:method-count-assert 15
:size-assert #x80
:flag-assert #xf00000080
)