jak-project/goal_src/jak1
Tyler Wilding 10ac78200b
repl: add gameVersionFolder to repl-config for running the non-default version (#2463)
Adds a decent way to customize the folders the project file expects the
iso data and decompiler data to be in. When you run any version other
than the default, for example Jak 1 PAL, it uses the `gameName`
decompiler config to consume and output it's results.

However the project file will assume `jak1` unless you hard-code it
differently -- basically, it needs to be explicitly told just the
decompiler is told what version to use.

We now have a per-user REPL Config json file, so that can be used to
override the default `jak1` behaviour.

Fixes #1993
2023-04-11 17:57:20 -04:00
..
build jak2: Create goal_src skeleton (#1576) 2022-06-29 22:20:09 -04:00
dgos port pckernel to Jak 2 (#2248) 2023-02-25 10:19:32 -05:00
engine make directrenderer in sprite work + rename game-text-id to text-id + move pc debug settings (#2459) 2023-04-08 04:32:35 +01:00
examples [decomp] fix up debug menu rendering, add a few others (#1892) 2022-09-16 20:42:33 -04:00
import jak2: Create goal_src skeleton (#1576) 2022-06-29 22:20:09 -04:00
kernel jak1: clean up all dummy methods (#2457) 2023-04-05 18:41:05 -04:00
levels make directrenderer in sprite work + rename game-text-id to text-id + move pc debug settings (#2459) 2023-04-08 04:32:35 +01:00
old goal_src: Get rid of *OLD* files in jak1's goal_src (#1736) 2022-08-06 12:03:42 -04:00
pc make directrenderer in sprite work + rename game-text-id to text-id + move pc debug settings (#2459) 2023-04-08 04:32:35 +01:00
compiler-setup.gc cleanup cheats menu + change game territory logic + some subtitles (#1733) 2022-08-06 11:57:19 -04:00
game.gp repl: add gameVersionFolder to repl-config for running the non-default version (#2463) 2023-04-11 17:57:20 -04:00
kernel-defs.gc jak1: clean up all dummy methods (#2457) 2023-04-05 18:41:05 -04:00