mirror of
https://github.com/open-goal/jak-project.git
synced 2024-10-20 11:26:18 -04:00
0f916ed81e
spdlog now builds as a library with nasm workaround
28 lines
820 B
C++
28 lines
820 B
C++
/*!
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* @file main.cpp
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* Main for the game. Launches the runtime.
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*/
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#include <cstdio>
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#include "runtime.h"
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#include "common/versions.h"
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#include "third-party/spdlog/include/spdlog/spdlog.h"
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#include "third-party/spdlog/include/spdlog/sinks/basic_file_sink.h"
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int main(int argc, char** argv) {
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while (true) {
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spdlog::set_level(spdlog::level::debug);
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auto game_logger = spdlog::basic_logger_mt("GOAL Runtime", "logs/runtime.log");
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spdlog::set_default_logger(game_logger);
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spdlog::flush_on(spdlog::level::info);
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// run the runtime in a loop so we can reset the game and have it restart cleanly
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spdlog::info("OpenGOAL Runtime {}.{}", versions::GOAL_VERSION_MAJOR,
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versions::GOAL_VERSION_MINOR);
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if (exec_runtime(argc, argv) == 2) {
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return 0;
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}
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}
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return 0;
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}
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