mirror of
https://github.com/open-goal/jak-project.git
synced 2024-10-20 11:26:18 -04:00
5777b6e058
* Added screenshot hotkey and added a toggle to debug GUI to disable screenshot hotkey (#1765) * Renamed gfx_dumps folder to screenshots and screenshots taken with hotkey now use game render options not debug gui screenshot render options (#1765) * Updated get current timestamp to use strftime * fixed clang formating errors for screenshot hotkey Co-authored-by: sardap <sardap@users.noreply.github.com>
31 lines
709 B
C++
31 lines
709 B
C++
#include "versions.h"
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#include "common/util/Assert.h"
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#include "third-party/fmt/core.h"
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GameVersion game_name_to_version(const std::string& name) {
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if (name == "jak1") {
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return GameVersion::Jak1;
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} else if (name == "jak2") {
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return GameVersion::Jak2;
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} else {
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ASSERT_MSG(false, fmt::format("invalid game name: {}", name));
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}
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}
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bool valid_game_version(const std::string& name) {
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return name == "jak1" || name == "jak2";
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}
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std::string version_to_game_name(GameVersion v) {
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switch (v) {
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case GameVersion::Jak1:
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return "jak1";
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case GameVersion::Jak2:
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return "jak2";
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default:
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ASSERT_MSG(false, fmt::format("no game_name for version: {} found", v));
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}
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}
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