.. |
ambient
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recognize +! and set-vector (#706)
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2021-07-17 15:00:10 -04:00 |
anim
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recognize +! and set-vector (#706)
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2021-07-17 15:00:10 -04:00 |
camera
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[decompiler] Use meters, degrees, and seconds (#689)
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2021-07-11 18:19:41 -04:00 |
collide
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[decompiler] Use meters, degrees, and seconds (#689)
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2021-07-11 18:19:41 -04:00 |
data
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get res decompiling (#705)
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2021-07-17 13:41:05 -04:00 |
debug
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recognize +! and set-vector (#706)
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2021-07-17 15:00:10 -04:00 |
dma
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[decompiler] handle nested conditionals and goto s better (#693)
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2021-07-11 21:59:27 -04:00 |
draw
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[decomp] Clean up - part 2 (#687)
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2021-07-11 16:35:25 -04:00 |
engine
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[decomp] Clean up - part 2 (#687)
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2021-07-11 16:35:25 -04:00 |
entity
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[decomp] get started on game info (#674)
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2021-07-03 16:18:41 -04:00 |
game
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[decompiler] Use meters, degrees, and seconds (#689)
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2021-07-11 18:19:41 -04:00 |
geometry
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recognize +! and set-vector (#706)
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2021-07-17 15:00:10 -04:00 |
gfx
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recognize +! and set-vector (#706)
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2021-07-17 15:00:10 -04:00 |
level
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[decompiler] Use meters, degrees, and seconds (#689)
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2021-07-11 18:19:41 -04:00 |
load
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[decomp] Clean up - part 2 (#687)
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2021-07-11 16:35:25 -04:00 |
math
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recognize +! and set-vector (#706)
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2021-07-17 15:00:10 -04:00 |
nav
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[decompiler] Use meters, degrees, and seconds (#689)
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2021-07-11 18:19:41 -04:00 |
physics
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[decompiler] Use meters, degrees, and seconds (#689)
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2021-07-11 18:19:41 -04:00 |
ps2
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[decomp] texture (#684)
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2021-07-09 22:20:37 -04:00 |
sound
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[decomp] texture (#684)
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2021-07-09 22:20:37 -04:00 |
sparticle
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recognize +! and set-vector (#706)
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2021-07-17 15:00:10 -04:00 |
target
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recognize +! and set-vector (#706)
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2021-07-17 15:00:10 -04:00 |
ui
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[goalc] add a build system (#704)
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2021-07-15 21:37:15 -04:00 |
util
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[decomp] texture (#684)
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2021-07-09 22:20:37 -04:00 |