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https://github.com/open-goal/jak-project.git
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8ae4829f48
The only interesting one is `collide-hash`, which is untested. The other two are very likely unused. I skipped the annoying code in `collide-probe` because it's not used and the same as jak 1.
100 lines
3.9 KiB
Common Lisp
100 lines
3.9 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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;; name: los-control.gc
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;; name in dgo: los-control
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;; dgos: GAME, COMMON
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;; DECOMP BEGINS
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(define *los-time-offset* (the-as time-frame 0))
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;; WARN: Return type mismatch time-frame vs none.
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(defmethod los-control-method-9 los-control ((obj los-control) (process process-focusable) (trans-vec vector) (radius float))
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(when (and (>= (- (-> self clock frame-counter) (-> obj last-check-time)) (-> obj check-interval))
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(-> obj src-proc)
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(or process (-> obj dst-proc))
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)
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(let* ((process-source (handle->process (-> obj src-proc)))
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(process-focus (if (type? process-source process-focusable)
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(the-as process-focusable process-source)
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)
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)
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)
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(when process-focus
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(when (not process)
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(let ((process-dest (handle->process (-> obj dst-proc))))
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(set! process (if (type? process-dest process-focusable)
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(the-as process-focusable process-dest)
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)
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)
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)
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)
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(when process
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(let ((start-pos (new 'stack-no-clear 'vector)))
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(set! (-> start-pos quad) (-> (get-trans process-focus 3) quad))
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(if (not trans-vec)
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(set! trans-vec (get-trans process 3))
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)
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(let ((distance (vector-! (new 'stack-no-clear 'vector) trans-vec start-pos))
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(cquery (new 'stack-no-clear 'collide-query))
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)
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(set! (-> cquery start-pos quad) (-> start-pos quad))
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(set! (-> cquery move-dist quad) (-> distance quad))
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(let ((query cquery))
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(set! (-> query radius) radius)
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(set! (-> query collide-with) (-> obj collide-with))
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(set! (-> query ignore-process0) process-focus)
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(set! (-> query ignore-process1) process)
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(set! (-> query ignore-pat) (-> process-focus root-override pat-ignore-mask))
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(set! (-> query action-mask) (collide-action solid))
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)
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(fill-using-line-sphere *collide-cache* cquery)
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(let ((f30-0 (probe-using-line-sphere *collide-cache* cquery)))
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(quad-copy! (the-as pointer (-> obj last-collide-result)) (the-as pointer (-> cquery best-other-tri)) 6)
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(if (>= 0.0 f30-0)
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(set! (-> obj have-no-los) (-> self clock frame-counter))
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(set! (-> obj have-los) (-> self clock frame-counter))
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)
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)
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)
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)
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(set! (-> obj last-check-time) (-> self clock frame-counter))
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)
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)
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)
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)
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(none)
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)
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(defmethod check-los? los-control ((obj los-control) (arg0 time-frame))
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(and (>= (- (-> self clock frame-counter) (-> obj have-los)) (+ (-> obj check-interval) arg0))
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(< (- (-> self clock frame-counter) (-> obj have-no-los)) (-> obj check-interval))
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)
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)
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(defmethod skip-check-los? los-control ((obj los-control) (arg0 int))
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(and (>= (- (-> self clock frame-counter) (-> obj have-no-los)) (+ (-> obj check-interval) arg0))
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(< (- (-> self clock frame-counter) (-> obj have-los)) (-> obj check-interval))
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)
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)
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(defmethod set-dst-proc! los-control ((obj los-control) (dst handle))
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(set! (-> obj dst-proc) dst)
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0
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(none)
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)
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(defmethod new-source! los-control ((obj los-control) (proc process) (check-interval time-frame) (c-spec collide-spec))
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(set! (-> obj src-proc) (process->handle proc))
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(set! (-> obj dst-proc) (the-as handle #f))
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(set! (-> obj have-los) 0)
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(set! (-> obj have-no-los) 0)
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(set! (-> obj last-check-time) *los-time-offset*)
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(set! (-> obj check-interval) check-interval)
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(set! (-> obj collide-with) c-spec)
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(set! *los-time-offset* (+ *los-time-offset* 1))
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0
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(none)
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)
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