jak-project/goal_src/jak2/engine/ai/enemy-h.gc
Hat Kid fc43870d85
decompiler: obj -> this, set-time! and time-elapsed? macros (#3026)
This renames the method object in `defmethod`s to `this` and adds
detection for the `set-time!` and `time-elapsed?` macros.

Definitely my biggest PR yet...
2023-09-26 15:17:00 +01:00

473 lines
22 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
;; name: enemy-h.gc
;; name in dgo: enemy-h
;; dgos: GAME, COMMON
(define-extern get-penetrate-using-from-attack-event (function process-drawable event-message-block penetrate))
;; NOTE - for battle
(declare-type enemy process-focusable)
(declare-type enemy-init-by-other-params structure)
(define-extern enemy-init-by-other (function process-drawable enemy-init-by-other-params none :behavior enemy))
;; +++enemy-flag
(defenum enemy-flag
:type int64
:bitfield #t
(lock-focus 0)
(death-start 1)
(enable-on-active 2)
(checking-water 3)
(check-water 4)
(spawn-gem 5)
(chase-startup 6)
(attackable-backup 7)
(look-at-focus 8)
(use-notice-distance 9)
(enable-on-notice 10)
(look-at-move-dest 11)
(notice 12)
(auto-reset-penetrate 13)
(jump-check-blocked 14)
(drawn-mirrored 15)
(multi-focus 16)
(alert 17)
(victory 18)
(dangerous-backup 19)
(actor-pause-backup 20)
(trackable 21)
(called-dying 22)
(check-water-backup 23)
(no-initial-move-to-ground 24)
(cam-attack-mode 25)
(trackable-backup 26)
(enable-on-hostile 27)
(directed-ready 28)
(use-trigger 29)
(directed 30)
(dislike-combo 31)
(recover-applied-velocity 32)
(vulnerable-backup 33)
(vulnerable 34)
(recover 35)
(enemy-flag36 36)
(enemy-flag37 37)
(enemy-flag38 38)
(not-frustrated 39)
(enemy-flag40 40)
(enemy-flag41 41)
(enemy-flag42 42)
(enemy-flag43 43)
)
;; ---enemy-flag
;; +++enemy-aware
(defenum enemy-aware
:type uint64
(enemy-aware-0 0)
(enemy-aware-1 1)
(enemy-aware-2 2)
(enemy-aware-3 3)
(unaware 4)
)
;; ---enemy-aware
;; +++knocked-type
(defenum knocked-type
:type uint8
(knocked-type-0 0)
(knocked-type-1 1)
(knocked-type-2 2)
(knocked-type-3 3)
(knocked-type-4 4) ;; what the heck is this! (its on gator, and cant trigger it for the life of me)
(knocked-type-5 5)
(knocked-type-6 6)
(knocked-type-7 7)
)
;; ---knocked-type
;; DECOMP BEGINS
(deftype enemy-focus (focus)
((aware enemy-aware :offset-assert 16)
(flags enemy-flag :offset-assert 24)
)
:method-count-assert 14
:size-assert #x20
:flag-assert #xe00000020
(:methods
(try-update-focus (_type_ process-focusable enemy) symbol :replace 12)
(enemy-focus-method-13 (_type_ process-focusable enemy-aware) symbol 13)
)
)
(deftype enemy-info (basic)
((fact-defaults fact-info-enemy-defaults :offset-assert 4)
(use-die-falling symbol :offset-assert 8)
(use-victory symbol :offset-assert 12)
(use-jump-blocked symbol :offset-assert 16)
(debug-draw-neck symbol :offset-assert 20)
(jump-debug-draw symbol :offset-assert 24)
(move-to-ground symbol :offset-assert 28)
(hover-if-no-ground symbol :offset-assert 32)
(idle-anim-script (pointer idle-control-frame) :offset-assert 36)
(idle-anim int32 :offset-assert 40)
(notice-anim int32 :offset-assert 44)
(hostile-anim int32 :offset-assert 48)
(hit-anim int32 :offset-assert 52)
(knocked-anim int32 :offset-assert 56)
(knocked-land-anim int32 :offset-assert 60)
(die-anim int32 :offset-assert 64)
(die-falling-anim int32 :offset-assert 68)
(victory-anim int32 :offset-assert 72)
(jump-wind-up-anim int32 :offset-assert 76)
(jump-in-air-anim int32 :offset-assert 80)
(jump-land-anim int32 :offset-assert 84)
(neck-joint int32 :offset-assert 88)
(look-at-joint int32 :offset-assert 92)
(bullseye-joint int32 :offset-assert 96)
(sound-hit sound-name :offset-assert 112)
(sound-die sound-name :offset-assert 128)
(notice-distance meters :offset-assert 144)
(notice-distance-delta meters :offset-assert 148)
(proximity-notice-distance meters :offset-assert 152)
(default-hit-points int32 :offset-assert 156)
(gnd-collide-with collide-spec :offset-assert 160)
(overlaps-others-collide-with-filter collide-spec :offset-assert 164)
(penetrate-flinch penetrate :offset-assert 168)
(penetrate-knocked penetrate :offset-assert 176)
(movement-gravity meters :offset-assert 184)
(friction float :offset-assert 188)
(slip-factor float :offset-assert 192)
(attack-shove-back meters :offset-assert 196)
(attack-shove-up meters :offset-assert 200)
(attack-mode symbol :offset-assert 204)
(attack-damage int32 :offset-assert 208)
(recover-gnd-collide-with collide-spec :offset-assert 212)
(jump-height-min meters :offset-assert 216)
(jump-height-factor float :offset-assert 220)
(knocked-seek-ry-clamp float :offset-assert 224)
(knocked-soft-vxz-lo float :offset-assert 228)
(knocked-soft-vxz-hi float :offset-assert 232)
(knocked-soft-vy-lo float :offset-assert 236)
(knocked-soft-vy-hi float :offset-assert 240)
(knocked-medium-vxz-lo float :offset-assert 244)
(knocked-medium-vxz-hi float :offset-assert 248)
(knocked-medium-vy-lo float :offset-assert 252)
(knocked-medium-vy-hi float :offset-assert 256)
(knocked-hard-vxz-lo float :offset-assert 260)
(knocked-hard-vxz-hi float :offset-assert 264)
(knocked-hard-vy-lo float :offset-assert 268)
(knocked-hard-vy-hi float :offset-assert 272)
(knocked-huge-vxz-lo float :offset-assert 276)
(knocked-huge-vxz-hi float :offset-assert 280)
(knocked-huge-vy-lo float :offset-assert 284)
(knocked-huge-vy-hi float :offset-assert 288)
(knocked-yellow-vxz-lo float :offset-assert 292)
(knocked-yellow-vxz-hi float :offset-assert 296)
(knocked-yellow-vy-lo float :offset-assert 300)
(knocked-yellow-vy-hi float :offset-assert 304)
(knocked-red-vxz-lo float :offset-assert 308)
(knocked-red-vxz-hi float :offset-assert 312)
(knocked-red-vy-lo float :offset-assert 316)
(knocked-red-vy-hi float :offset-assert 320)
(knocked-blue-vxz-lo float :offset-assert 324)
(knocked-blue-vxz-hi float :offset-assert 328)
(knocked-blue-vy-lo float :offset-assert 332)
(knocked-blue-vy-hi float :offset-assert 336)
(shadow-size meters :offset-assert 340)
(shadow-max-y meters :offset-assert 344)
(shadow-min-y meters :offset-assert 348)
(shadow-locus-dist meters :offset-assert 352)
(gem-joint int32 :offset-assert 356)
(gem-seg uint32 :offset-assert 360)
(gem-no-seg uint32 :offset-assert 364)
(gem-offset sphere :inline :offset-assert 368)
)
:method-count-assert 10
:size-assert #x180
:flag-assert #xa00000180
(:methods
(copy-enemy-info! (_type_ _type_) none 9)
)
)
(deftype enemy-knocked-info (structure)
((anim-speed float :offset-assert 0)
(on-surface-count int32 :offset-assert 4)
(move-count int32 :offset-assert 8)
(land-can-land-time time-frame :offset-assert 16)
)
:method-count-assert 9
:size-assert #x18
:flag-assert #x900000018
)
(deftype enemy-jump-info (structure)
((flags uint8 :offset-assert 0)
(anim-speed float :offset-assert 4)
(hang-time time-frame :offset-assert 8)
(start-pos vector :inline :offset-assert 16)
(dest-pos vector :inline :offset-assert 32)
(traj trajectory :inline :offset-assert 48)
)
:method-count-assert 9
:size-assert #x58
:flag-assert #x900000058
)
(deftype enemy-init-by-other-params (structure)
((trans vector :inline :offset-assert 0)
(quat quaternion :inline :offset-assert 16)
(entity entity :offset-assert 32)
(directed? symbol :offset-assert 36)
(no-initial-move-to-ground? symbol :offset-assert 40)
)
:method-count-assert 9
:size-assert #x2c
:flag-assert #x90000002c
)
(deftype enemy-attack-info (structure)
((attack-id uint32 :offset-assert 0)
(knocked-type knocked-type :offset-assert 4)
(blue-juggle-count uint8 :offset-assert 5)
(attacker-handle handle :offset-assert 8)
(attack-time time-frame :offset-assert 16)
(penetrate-using uint64 :offset-assert 24)
(attacker-pos vector :inline :offset-assert 32)
(attack-direction vector :inline :offset-assert 48)
)
:method-count-assert 9
:size-assert #x40
:flag-assert #x900000040
)
(deftype enemy-best-focus (structure)
((proc process :offset-assert 0)
(rating float :offset-assert 4)
(aware enemy-aware :offset-assert 8)
)
:method-count-assert 9
:size-assert #x10
:flag-assert #x900000010
)
(deftype enemy (process-focusable)
((root collide-shape-moving :override)
(fact fact-info-enemy :override)
(enemy-flags enemy-flag :offset-assert 208)
(enemy-info enemy-info :offset-assert 216)
(hit-points int32 :offset-assert 220)
(gnd-collide uint32 :offset-assert 224)
(attack-id uint32 :offset-assert 228)
(persistent-attack-id uint32 :offset-assert 232)
(water-max-height meters :offset-assert 236)
(water-surface-height meters :offset-assert 240)
(desired-angle degrees :offset-assert 244)
(jump-why uint64 :offset-assert 248)
(penetrated-by-all penetrate :offset-assert 256)
(penetrated-flinch penetrate :offset-assert 264)
(penetrated-knocked penetrate :offset-assert 272)
(reaction-time time-frame :offset-assert 280)
(notice-time time-frame :offset-assert 288)
(state-timeout time-frame :offset-assert 296)
(auto-reset-penetrate-time time-frame :offset-assert 304)
(hit-focus-time time-frame :offset-assert 312)
(last-draw-time time-frame :offset-assert 320)
(starting-time time-frame :offset-assert 328)
(fated-time time-frame :offset-assert 336)
(focus-pos vector :inline :offset-assert 352)
(event-param-point vector :inline :offset-assert 368)
(jump-dest vector :inline :offset 368)
(focus enemy-focus :inline :offset-assert 384)
(incoming enemy-attack-info :inline :offset-assert 416)
(actor-group (pointer actor-group) :offset-assert 480)
(actor-group-count int32 :offset-assert 484)
(neck joint-mod :offset-assert 488)
(on-notice symbol :offset-assert 492)
(on-active symbol :offset-assert 496)
(on-hostile symbol :offset-assert 500)
(on-death symbol :offset-assert 504)
(idle-anim-player idle-control :inline :offset-assert 512)
(rand-gen symbol :offset-assert 528)
)
:heap-base #x1a0
:method-count-assert 137
:size-assert #x214
:flag-assert #x8901a00214
(:methods
(dormant () _type_ :state 27)
(dormant-aware () _type_ :state 28)
(hit () _type_ :state 29)
(knocked () _type_ :state 30)
(idle () _type_ :state 31)
(active () _type_ :state 32)
(notice () _type_ :state 33)
(flee () _type_ :state 34)
(stare () _type_ :state 35)
(hostile () _type_ :state 36)
(victory () _type_ :state 37)
(die () _type_ :state 38)
(die-falling () _type_ :state 39)
(die-fast () _type_ :state 40)
(directed () _type_ :state 41)
(jump () _type_ :state 42)
(jump-blocked () _type_ :state 43)
(ambush () _type_ :state 44)
(view-anims () _type_ :state 45)
(enemy-method-46 (_type_ int) none 46)
(enemy-method-47 (_type_ vector) float 47)
(take-damage-from-attack (_type_ process event-message-block) int 48)
(enemy-method-49 (_type_) time-frame :behavior enemy 49)
(enemy-method-50 (_type_ vector) vector 50)
(enemy-method-51 (_type_) float 51)
(enemy-method-52 (_type_ vector) none 52)
(enemy-method-53 (_type_ process-focusable) symbol 53)
(enemy-method-54 (_type_) enemy-flag 54)
(track-target! (_type_) none 55)
(damage-amount-from-attack (_type_ process event-message-block) int 56)
(update-target-awareness! (_type_ process-focusable enemy-best-focus) enemy-aware 57)
(enemy-method-58 (_type_ process event-message-block) symbol 58)
(get-penetrate-info (_type_) penetrate 59)
(coin-flip? (_type_) symbol 60)
(enemy-method-61 (_type_ int) int :behavior enemy 61)
(enemy-method-62 (_type_) none 62)
(enemy-method-63 (_type_ process-focusable enemy-aware) symbol 63)
(enemy-method-64 (_type_) none 64)
(enemy-method-65 (_type_) none 65)
(go-ambush (_type_) object 66)
(go-stare (_type_) object 67)
(go-stare2 (_type_) object 68)
(go-directed (_type_) object 69)
(go-hostile (_type_) object 70)
(go-flee (_type_) object 71)
(react-to-focus (_type_) object 72)
(kill-prefer-falling (_type_) object 73)
(general-event-handler (_type_ process int symbol event-message-block) object 74)
(enemy-method-75 (_type_ process event-message-block) object 75)
(enemy-method-76 (_type_ process event-message-block) symbol 76)
(enemy-method-77 (_type_ (pointer float)) symbol 77)
(enemy-method-78 (_type_ (pointer float)) symbol 78)
(enemy-method-79 (_type_ int enemy-knocked-info) symbol 79)
(enemy-method-80 (_type_ enemy-knocked-info) symbol 80)
(enemy-method-81 (_type_) symbol 81)
(enemy-method-82 (_type_ enemy-jump-info) symbol 82)
(enemy-method-83 (_type_ enemy-jump-info) none 83)
(enemy-method-84 (_type_ enemy-jump-info) none 84)
(enemy-method-85 (_type_) float 85)
(enemy-method-86 (_type_) symbol 86)
(enemy-method-87 (_type_ enemy-jump-info) symbol 87)
(enemy-method-88 (_type_ enemy-jump-info) symbol 88)
(enemy-method-89 (_type_ enemy-jump-info) symbol 89)
(enemy-method-90 (_type_ int enemy-jump-info) symbol 90)
(enemy-method-91 (_type_ int enemy-jump-info) none 91)
(enemy-method-92 (_type_ int nav-poly) none 92)
(enemy-method-93 (_type_) none 93)
(enemy-method-94 (_type_ vector float) symbol 94)
(enemy-method-95 (_type_ vector float) symbol 95)
(enemy-method-96 (_type_ float symbol) symbol 96)
(enemy-method-97 (_type_) process 97)
(in-aggro-range? (_type_ process-focusable vector) symbol 98)
(enemy-method-99 (_type_ process-focusable) symbol 99)
(enemy-method-100 (_type_) symbol 100)
(enemy-method-101 (_type_) none 101)
(enemy-method-102 (_type_) symbol 102)
(enemy-method-103 (_type_) collide-spec 103)
(enemy-method-104 (_type_ process touching-shapes-entry uint) symbol :behavior process 104)
(enemy-method-105 (_type_ process) enemy-flag 105)
(enemy-method-106 (_type_ process object int attack-info) none :behavior enemy 106)
(get-enemy-target (_type_) process-focusable 107)
(enemy-method-108 (_type_ enemy event-message-block) int 108)
(look-at-target! (_type_ enemy-flag) none 109)
(stop-looking-at-target! (_type_) none 110)
(enemy-method-111 (_type_) none :behavior enemy 111)
(set-enemy-info! (_type_ enemy-info) none 112)
(init-enemy-behaviour-and-stats! (_type_ enemy-info) none 113)
(init-enemy-collision! (_type_) none 114)
(init-enemy! (_type_) none 115)
(go-idle (_type_) none 116)
(get-rand-float (_type_) float 117)
(get-rand-float-range (_type_ float float) float 118)
(get-rand-int (_type_ int) int 119)
(enemy-method-120 (_type_ int int) int 120)
(get-rand-int-range (_type_ int int) int 121)
(rng-hit? (_type_ float) symbol 122)
(enemy-method-123 (_type_ float) symbol 123)
(enemy-method-124 (_type_) collide-spec 124)
(enemy-method-125 (_type_ collide-query collide-spec float float float) pat-surface 125)
(enemy-above-ground? (_type_ collide-query vector collide-spec float float float) symbol 126)
(enemy-method-127 (_type_ float float symbol collide-spec) symbol 127)
(enemy-method-128 (_type_ vector move-above-ground-params) none 128)
(enemy-method-129 (_type_) none 129)
(enemy-method-130 (_type_ float) symbol 130)
(enemy-method-131 (_type_ int) uint 131)
(dispose! (_type_) none 132)
(enemy-method-133 (_type_) symbol 133)
(enemy-method-134 (_type_ process attack-info) process-focusable 134)
(enemy-method-135 (_type_ int) sound-id 135)
(enemy-method-136 (_type_) enemy-flag 136)
)
)
(deftype anim-info (structure)
((anim-index int32 :offset-assert 0)
(travel-speed meters :offset-assert 4)
)
:method-count-assert 9
:size-assert #x8
:flag-assert #x900000008
)
(defmethod try-update-focus enemy-focus ((this enemy-focus) (arg0 process-focusable) (arg1 enemy))
(let* ((t9-0 (method-of-type focus try-update-focus))
(s3-0 (t9-0 this arg0))
)
(when (not s3-0)
(logclear! (-> this flags) (enemy-flag lock-focus))
(set! (-> this aware)
(the-as
enemy-aware
(enemy-method-61 arg1 (the-as int (update-target-awareness! arg1 arg0 (the-as enemy-best-focus #f))))
)
)
)
s3-0
)
)
(defmethod enemy-focus-method-13 enemy-focus ((this enemy-focus) (arg0 process-focusable) (arg1 enemy-aware))
(let* ((t9-0 (method-of-type focus try-update-focus))
(v0-0 (t9-0 this arg0))
)
(set! (-> this aware) arg1)
(if (not v0-0)
(logclear! (-> this flags) (enemy-flag lock-focus))
)
v0-0
)
)
;; WARN: Return type mismatch enemy-flag vs none.
(defmethod clear-focused enemy-focus ((this enemy-focus))
(let ((t9-0 (method-of-type focus clear-focused)))
(t9-0 this)
)
(set! (-> this aware) (enemy-aware enemy-aware-0))
(logclear! (-> this flags) (enemy-flag lock-focus))
(none)
)